Initial implementation of GPUShaderModule

Added WebIDL bindings for `GPUShaderModule`.
Implemented the `createShaderModule` function of `GPUDevice`.
This commit is contained in:
Istvan Miklos 2020-01-29 11:15:18 +01:00
parent 5f55cd5d71
commit a8621c4ed9
9 changed files with 156 additions and 17 deletions

View file

@ -153,7 +153,7 @@ use time::{Duration, Timespec, Tm};
use uuid::Uuid;
use webgpu::{
WebGPU, WebGPUAdapter, WebGPUBindGroup, WebGPUBindGroupLayout, WebGPUBuffer, WebGPUDevice,
WebGPUPipelineLayout,
WebGPUPipelineLayout, WebGPUShaderModule,
};
use webrender_api::{DocumentId, ImageKey};
use webvr_traits::{WebVRGamepadData, WebVRGamepadHand, WebVRGamepadState};
@ -536,6 +536,7 @@ unsafe_no_jsmanaged_fields!(WebGPUBuffer);
unsafe_no_jsmanaged_fields!(WebGPUBindGroup);
unsafe_no_jsmanaged_fields!(WebGPUBindGroupLayout);
unsafe_no_jsmanaged_fields!(WebGPUPipelineLayout);
unsafe_no_jsmanaged_fields!(WebGPUShaderModule);
unsafe_no_jsmanaged_fields!(GPUBufferState);
unsafe_no_jsmanaged_fields!(WebXRSwapChainId);
unsafe_no_jsmanaged_fields!(MediaList);