Initial implementation of GPUShaderModule

Added WebIDL bindings for `GPUShaderModule`.
Implemented the `createShaderModule` function of `GPUDevice`.
This commit is contained in:
Istvan Miklos 2020-01-29 11:15:18 +01:00
parent 5f55cd5d71
commit a8621c4ed9
9 changed files with 156 additions and 17 deletions

View file

@ -13,9 +13,12 @@ use crate::dom::bindings::codegen::Bindings::GPUBindGroupLayoutBinding::{
use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUBufferDescriptor;
use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{self, GPUDeviceMethods};
use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
use crate::dom::bindings::codegen::Bindings::GPUShaderModuleBinding::GPUShaderModuleDescriptor;
use crate::dom::bindings::codegen::UnionTypes::Uint32ArrayOrString::{String, Uint32Array};
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::str::DOMString;
use crate::dom::bindings::trace::RootedTraceableBox;
use crate::dom::eventtarget::EventTarget;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpuadapter::GPUAdapter;
@ -23,6 +26,7 @@ use crate::dom::gpubindgroup::GPUBindGroup;
use crate::dom::gpubindgrouplayout::GPUBindGroupLayout;
use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
use crate::dom::gpupipelinelayout::GPUPipelineLayout;
use crate::dom::gpushadermodule::GPUShaderModule;
use crate::script_runtime::JSContext as SafeJSContext;
use dom_struct::dom_struct;
use ipc_channel::ipc;
@ -523,9 +527,36 @@ impl GPUDeviceMethods for GPUDevice {
descriptor.layout.id(),
bindings,
))
.expect("Failed to create WebGPU PipelineLayout");
.expect("Failed to create WebGPU BindGroup");
let bind_group = receiver.recv().unwrap();
GPUBindGroup::new(&self.global(), bind_group, valid)
}
/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule
fn CreateShaderModule(
&self,
descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>,
) -> DomRoot<GPUShaderModule> {
let (sender, receiver) = ipc::channel().unwrap();
let program: Vec<u32> = match &descriptor.code {
Uint32Array(program) => program.to_vec(),
String(program) => program.chars().map(|c| c as u32).collect::<Vec<u32>>(),
};
let id = self
.global()
.wgpu_create_shader_module_id(self.device.0.backend());
self.channel
.0
.send(WebGPURequest::CreateShaderModule(
sender,
self.device,
id,
program,
))
.expect("Failed to create WebGPU ShaderModule");
let shader_module = receiver.recv().unwrap();
GPUShaderModule::new(&self.global(), shader_module)
}
}