Initial implementation of GPUShaderModule

Added WebIDL bindings for `GPUShaderModule`.
Implemented the `createShaderModule` function of `GPUDevice`.
This commit is contained in:
Istvan Miklos 2020-01-29 11:15:18 +01:00
parent 5f55cd5d71
commit a8621c4ed9
9 changed files with 156 additions and 17 deletions

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpushadermodule
[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
interface GPUShaderModule {
};
GPUShaderModule includes GPUObjectBase;
typedef (Uint32Array or DOMString) GPUShaderCode;
dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
required GPUShaderCode code;
};