mirror of
https://github.com/servo/servo.git
synced 2025-08-02 04:00:32 +01:00
Initial implementation of GPUShaderModule
Added WebIDL bindings for `GPUShaderModule`. Implemented the `createShaderModule` function of `GPUDevice`.
This commit is contained in:
parent
5f55cd5d71
commit
a8621c4ed9
9 changed files with 156 additions and 17 deletions
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@ -153,7 +153,7 @@ use time::{Duration, Timespec, Tm};
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use uuid::Uuid;
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use uuid::Uuid;
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use webgpu::{
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use webgpu::{
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WebGPU, WebGPUAdapter, WebGPUBindGroup, WebGPUBindGroupLayout, WebGPUBuffer, WebGPUDevice,
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WebGPU, WebGPUAdapter, WebGPUBindGroup, WebGPUBindGroupLayout, WebGPUBuffer, WebGPUDevice,
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WebGPUPipelineLayout,
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WebGPUPipelineLayout, WebGPUShaderModule,
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};
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};
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use webrender_api::{DocumentId, ImageKey};
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use webrender_api::{DocumentId, ImageKey};
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use webvr_traits::{WebVRGamepadData, WebVRGamepadHand, WebVRGamepadState};
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use webvr_traits::{WebVRGamepadData, WebVRGamepadHand, WebVRGamepadState};
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@ -536,6 +536,7 @@ unsafe_no_jsmanaged_fields!(WebGPUBuffer);
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unsafe_no_jsmanaged_fields!(WebGPUBindGroup);
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unsafe_no_jsmanaged_fields!(WebGPUBindGroup);
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unsafe_no_jsmanaged_fields!(WebGPUBindGroupLayout);
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unsafe_no_jsmanaged_fields!(WebGPUBindGroupLayout);
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unsafe_no_jsmanaged_fields!(WebGPUPipelineLayout);
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unsafe_no_jsmanaged_fields!(WebGPUPipelineLayout);
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unsafe_no_jsmanaged_fields!(WebGPUShaderModule);
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unsafe_no_jsmanaged_fields!(GPUBufferState);
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unsafe_no_jsmanaged_fields!(GPUBufferState);
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unsafe_no_jsmanaged_fields!(WebXRSwapChainId);
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unsafe_no_jsmanaged_fields!(WebXRSwapChainId);
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unsafe_no_jsmanaged_fields!(MediaList);
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unsafe_no_jsmanaged_fields!(MediaList);
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@ -98,7 +98,10 @@ use std::sync::Arc;
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use time::{get_time, Timespec};
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use time::{get_time, Timespec};
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use uuid::Uuid;
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use uuid::Uuid;
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use webgpu::wgpu::{
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use webgpu::wgpu::{
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id::{AdapterId, BindGroupId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId},
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id::{
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AdapterId, BindGroupId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId,
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ShaderModuleId,
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},
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Backend,
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Backend,
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};
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};
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@ -2128,6 +2131,12 @@ impl GlobalScope {
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.borrow_mut()
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.borrow_mut()
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.create_pipeline_layout_id(backend)
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.create_pipeline_layout_id(backend)
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}
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}
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pub fn wgpu_create_shader_module_id(&self, backend: Backend) -> ShaderModuleId {
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self.gpu_id_hub
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.borrow_mut()
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.create_shader_module_id(backend)
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}
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}
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}
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fn timestamp_in_ms(time: Timespec) -> u64 {
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fn timestamp_in_ms(time: Timespec) -> u64 {
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@ -13,9 +13,12 @@ use crate::dom::bindings::codegen::Bindings::GPUBindGroupLayoutBinding::{
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use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUBufferDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUBufferDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{self, GPUDeviceMethods};
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use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{self, GPUDeviceMethods};
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use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
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use crate::dom::bindings::codegen::Bindings::GPUShaderModuleBinding::GPUShaderModuleDescriptor;
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use crate::dom::bindings::codegen::UnionTypes::Uint32ArrayOrString::{String, Uint32Array};
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::DOMString;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::bindings::trace::RootedTraceableBox;
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use crate::dom::eventtarget::EventTarget;
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use crate::dom::eventtarget::EventTarget;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpuadapter::GPUAdapter;
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use crate::dom::gpuadapter::GPUAdapter;
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@ -23,6 +26,7 @@ use crate::dom::gpubindgroup::GPUBindGroup;
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use crate::dom::gpubindgrouplayout::GPUBindGroupLayout;
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use crate::dom::gpubindgrouplayout::GPUBindGroupLayout;
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use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
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use crate::dom::gpubuffer::{GPUBuffer, GPUBufferState};
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use crate::dom::gpupipelinelayout::GPUPipelineLayout;
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use crate::dom::gpupipelinelayout::GPUPipelineLayout;
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use crate::dom::gpushadermodule::GPUShaderModule;
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use crate::script_runtime::JSContext as SafeJSContext;
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use crate::script_runtime::JSContext as SafeJSContext;
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use dom_struct::dom_struct;
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use dom_struct::dom_struct;
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use ipc_channel::ipc;
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use ipc_channel::ipc;
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@ -523,9 +527,36 @@ impl GPUDeviceMethods for GPUDevice {
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descriptor.layout.id(),
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descriptor.layout.id(),
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bindings,
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bindings,
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))
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))
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.expect("Failed to create WebGPU PipelineLayout");
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.expect("Failed to create WebGPU BindGroup");
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let bind_group = receiver.recv().unwrap();
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let bind_group = receiver.recv().unwrap();
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GPUBindGroup::new(&self.global(), bind_group, valid)
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GPUBindGroup::new(&self.global(), bind_group, valid)
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}
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule
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fn CreateShaderModule(
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&self,
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descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>,
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) -> DomRoot<GPUShaderModule> {
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let (sender, receiver) = ipc::channel().unwrap();
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let program: Vec<u32> = match &descriptor.code {
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Uint32Array(program) => program.to_vec(),
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String(program) => program.chars().map(|c| c as u32).collect::<Vec<u32>>(),
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};
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let id = self
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.global()
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.wgpu_create_shader_module_id(self.device.0.backend());
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self.channel
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.0
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.send(WebGPURequest::CreateShaderModule(
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sender,
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self.device,
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id,
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program,
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))
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.expect("Failed to create WebGPU ShaderModule");
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let shader_module = receiver.recv().unwrap();
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GPUShaderModule::new(&self.global(), shader_module)
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}
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}
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}
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54
components/script/dom/gpushadermodule.rs
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54
components/script/dom/gpushadermodule.rs
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@ -0,0 +1,54 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GPUShaderModuleBinding::{
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self, GPUShaderModuleMethods,
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};
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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use webgpu::WebGPUShaderModule;
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#[dom_struct]
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pub struct GPUShaderModule {
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reflector_: Reflector,
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label: DomRefCell<Option<DOMString>>,
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shader_module: WebGPUShaderModule,
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}
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impl GPUShaderModule {
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fn new_inherited(shader_module: WebGPUShaderModule) -> GPUShaderModule {
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Self {
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reflector_: Reflector::new(),
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label: DomRefCell::new(None),
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shader_module,
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}
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}
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pub fn new(
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global: &GlobalScope,
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shader_module: WebGPUShaderModule,
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) -> DomRoot<GPUShaderModule> {
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reflect_dom_object(
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Box::new(GPUShaderModule::new_inherited(shader_module)),
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global,
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GPUShaderModuleBinding::Wrap,
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)
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}
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}
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impl GPUShaderModuleMethods for GPUShaderModule {
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn GetLabel(&self) -> Option<DOMString> {
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self.label.borrow().clone()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn SetLabel(&self, value: Option<DOMString>) {
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*self.label.borrow_mut() = value;
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}
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}
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@ -5,7 +5,10 @@
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use smallvec::SmallVec;
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use smallvec::SmallVec;
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use webgpu::wgpu::{
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use webgpu::wgpu::{
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hub::IdentityManager,
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hub::IdentityManager,
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id::{AdapterId, BindGroupId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId},
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id::{
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AdapterId, BindGroupId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId,
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ShaderModuleId,
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},
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Backend,
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Backend,
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};
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};
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@ -17,6 +20,7 @@ pub struct IdentityHub {
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bind_groups: IdentityManager,
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bind_groups: IdentityManager,
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bind_group_layouts: IdentityManager,
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bind_group_layouts: IdentityManager,
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pipeline_layouts: IdentityManager,
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pipeline_layouts: IdentityManager,
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shader_modules: IdentityManager,
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backend: Backend,
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backend: Backend,
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}
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}
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@ -29,6 +33,7 @@ impl IdentityHub {
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bind_groups: IdentityManager::default(),
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bind_groups: IdentityManager::default(),
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bind_group_layouts: IdentityManager::default(),
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bind_group_layouts: IdentityManager::default(),
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pipeline_layouts: IdentityManager::default(),
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pipeline_layouts: IdentityManager::default(),
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shader_modules: IdentityManager::default(),
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backend,
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backend,
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}
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}
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}
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}
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@ -56,6 +61,10 @@ impl IdentityHub {
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fn create_pipeline_layout_id(&mut self) -> PipelineLayoutId {
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fn create_pipeline_layout_id(&mut self) -> PipelineLayoutId {
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self.pipeline_layouts.alloc(self.backend)
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self.pipeline_layouts.alloc(self.backend)
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}
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}
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fn create_shader_module_id(&mut self) -> ShaderModuleId {
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self.shader_modules.alloc(self.backend)
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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@ -133,17 +142,7 @@ impl Identities {
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}
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}
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pub fn create_bind_group_id(&mut self, backend: Backend) -> BindGroupId {
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pub fn create_bind_group_id(&mut self, backend: Backend) -> BindGroupId {
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match backend {
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self.select(backend).create_bind_group_id()
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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Backend::Vulkan => self.vk_hub.create_bind_group_id(),
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#[cfg(target_os = "windows")]
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Backend::Dx12 => self.dx12_hub.create_bind_group_id(),
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#[cfg(target_os = "windows")]
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Backend::Dx11 => self.dx11_hub.create_bind_group_id(),
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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Backend::Metal => self.metal_hub.create_bind_group_id(),
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_ => self.dummy_hub.create_bind_group_id(),
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}
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}
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}
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pub fn create_bind_group_layout_id(&mut self, backend: Backend) -> BindGroupLayoutId {
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pub fn create_bind_group_layout_id(&mut self, backend: Backend) -> BindGroupLayoutId {
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@ -153,4 +152,8 @@ impl Identities {
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pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
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pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
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self.select(backend).create_pipeline_layout_id()
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self.select(backend).create_pipeline_layout_id()
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}
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}
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pub fn create_shader_module_id(&mut self, backend: Backend) -> ShaderModuleId {
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self.select(backend).create_shader_module_id()
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}
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}
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}
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@ -324,6 +324,7 @@ pub mod gpubuffer;
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pub mod gpubufferusage;
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pub mod gpubufferusage;
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pub mod gpudevice;
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pub mod gpudevice;
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pub mod gpupipelinelayout;
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pub mod gpupipelinelayout;
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pub mod gpushadermodule;
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pub mod gpushaderstage;
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pub mod gpushaderstage;
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pub mod hashchangeevent;
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pub mod hashchangeevent;
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pub mod headers;
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pub mod headers;
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@ -19,8 +19,8 @@ interface GPUDevice : EventTarget {
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GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
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GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
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GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
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GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
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/*GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
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GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
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GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
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/*GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
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GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
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GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
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GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
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GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
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15
components/script/dom/webidls/GPUShaderModule.webidl
Normal file
15
components/script/dom/webidls/GPUShaderModule.webidl
Normal file
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@ -0,0 +1,15 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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|
* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://gpuweb.github.io/gpuweb/#gpushadermodule
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[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
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interface GPUShaderModule {
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};
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GPUShaderModule includes GPUObjectBase;
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typedef (Uint32Array or DOMString) GPUShaderCode;
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dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
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required GPUShaderCode code;
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};
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@ -65,6 +65,12 @@ pub enum WebGPURequest {
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wgpu::id::PipelineLayoutId,
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wgpu::id::PipelineLayoutId,
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Vec<wgpu::id::BindGroupLayoutId>,
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Vec<wgpu::id::BindGroupLayoutId>,
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),
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),
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CreateShaderModule(
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IpcSender<WebGPUShaderModule>,
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WebGPUDevice,
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wgpu::id::ShaderModuleId,
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Vec<u32>,
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),
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UnmapBuffer(WebGPUBuffer),
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UnmapBuffer(WebGPUBuffer),
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DestroyBuffer(WebGPUBuffer),
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DestroyBuffer(WebGPUBuffer),
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}
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}
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@ -286,6 +292,24 @@ impl WGPU {
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)
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)
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}
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}
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},
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},
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WebGPURequest::CreateShaderModule(sender, device, id, program) => {
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let global = &self.global;
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let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor {
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code: wgpu_core::U32Array {
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bytes: program.as_ptr(),
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length: program.len(),
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},
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};
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let sm_id = gfx_select!(id => global.device_create_shader_module(device.0, &descriptor, id));
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let shader_module = WebGPUShaderModule(sm_id);
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|
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if let Err(e) = sender.send(shader_module) {
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warn!(
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"Failed to send response to WebGPURequest::CreateShaderModule ({})",
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|
e
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)
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}
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},
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WebGPURequest::Exit(sender) => {
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WebGPURequest::Exit(sender) => {
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self.deinit();
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self.deinit();
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if let Err(e) = sender.send(()) {
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if let Err(e) = sender.send(()) {
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@ -319,3 +343,4 @@ webgpu_resource!(WebGPUBuffer, wgpu::id::BufferId);
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webgpu_resource!(WebGPUBindGroup, wgpu::id::BindGroupId);
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webgpu_resource!(WebGPUBindGroup, wgpu::id::BindGroupId);
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webgpu_resource!(WebGPUBindGroupLayout, wgpu::id::BindGroupLayoutId);
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webgpu_resource!(WebGPUBindGroupLayout, wgpu::id::BindGroupLayoutId);
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webgpu_resource!(WebGPUPipelineLayout, wgpu::id::PipelineLayoutId);
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webgpu_resource!(WebGPUPipelineLayout, wgpu::id::PipelineLayoutId);
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webgpu_resource!(WebGPUShaderModule, wgpu::id::ShaderModuleId);
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Add a link
Reference in a new issue