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Introduce CSSPixelLength and update NonNegativeLength.
First, we define computed::CSSPixelLength which contains a CSSFloat, a pixel value, and then we replace computed::Length with CSSPixelLength. Therefore, the |ComputedValue| of NoCalcLength, AbsoluteLength, FontRelativeLength, ViewportPercentageLength, CharacterWidth, and PhysicalLength is CSSPixelLength. Besides, we drop NonNegativeAu, and replace computed::NonNegativeLength with NonNegative<computed::Length>. (i.e. NonNegative<CSSPixelLength>)
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commit
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40 changed files with 502 additions and 406 deletions
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@ -15,7 +15,7 @@ impl nsCSSShadowItem {
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#[inline]
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pub fn set_from_box_shadow(&mut self, shadow: BoxShadow) {
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self.set_from_simple_shadow(shadow.base);
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self.mSpread = shadow.spread.0;
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self.mSpread = shadow.spread.to_i32_au();
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self.mInset = shadow.inset;
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}
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@ -24,7 +24,7 @@ impl nsCSSShadowItem {
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pub fn to_box_shadow(&self) -> BoxShadow {
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BoxShadow {
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base: self.extract_simple_shadow(),
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spread: Au(self.mSpread),
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spread: Au(self.mSpread).into(),
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inset: self.mInset,
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}
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}
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@ -32,9 +32,9 @@ impl nsCSSShadowItem {
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/// Sets this item from the given simple shadow.
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#[inline]
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pub fn set_from_simple_shadow(&mut self, shadow: SimpleShadow) {
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self.mXOffset = shadow.horizontal.0;
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self.mYOffset = shadow.vertical.0;
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self.mRadius = shadow.blur.value();
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self.mXOffset = shadow.horizontal.to_i32_au();
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self.mYOffset = shadow.vertical.to_i32_au();
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self.mRadius = shadow.blur.0.to_i32_au();
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self.mSpread = 0;
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self.mInset = false;
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if let Some(color) = shadow.color {
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@ -62,8 +62,8 @@ impl nsCSSShadowItem {
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fn extract_simple_shadow(&self) -> SimpleShadow {
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SimpleShadow {
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color: self.extract_color(),
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horizontal: Au(self.mXOffset),
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vertical: Au(self.mYOffset),
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horizontal: Au(self.mXOffset).into(),
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vertical: Au(self.mYOffset).into(),
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blur: Au(self.mRadius).into(),
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}
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}
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