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Introduce CSSPixelLength and update NonNegativeLength.
First, we define computed::CSSPixelLength which contains a CSSFloat, a pixel value, and then we replace computed::Length with CSSPixelLength. Therefore, the |ComputedValue| of NoCalcLength, AbsoluteLength, FontRelativeLength, ViewportPercentageLength, CharacterWidth, and PhysicalLength is CSSPixelLength. Besides, we drop NonNegativeAu, and replace computed::NonNegativeLength with NonNegative<computed::Length>. (i.e. NonNegative<CSSPixelLength>)
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parent
cad3aff508
commit
a949e2a057
40 changed files with 502 additions and 406 deletions
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@ -30,7 +30,7 @@ impl TransformOrigin {
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Self::new(
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LengthOrPercentage::Percentage(Percentage(0.5)),
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LengthOrPercentage::Percentage(Percentage(0.5)),
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Length::from_px(0),
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Length::new(0.),
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)
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}
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}
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@ -87,7 +87,7 @@ impl TransformList {
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Transform3D::create_rotation(ax, ay, az, theta.into())
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}
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ComputedOperation::Perspective(d) => {
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Self::create_perspective_matrix(d)
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Self::create_perspective_matrix(d.px())
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}
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ComputedOperation::Scale(sx, sy, sz) => {
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Transform3D::create_scale(sx, sy, sz)
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@ -105,7 +105,7 @@ impl TransformList {
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(extract_pixel_length(&tx), extract_pixel_length(&ty))
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}
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};
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let tz = tz.to_f32_px();
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let tz = tz.px();
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Transform3D::create_translation(tx, ty, tz)
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}
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ComputedOperation::Matrix(m) => {
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@ -137,7 +137,7 @@ impl TransformList {
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/// Return the transform matrix from a perspective length.
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#[inline]
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pub fn create_perspective_matrix(d: Au) -> Transform3D<f32> {
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pub fn create_perspective_matrix(d: CSSFloat) -> Transform3D<f32> {
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// TODO(gw): The transforms spec says that perspective length must
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// be positive. However, there is some confusion between the spec
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// and browser implementations as to handling the case of 0 for the
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@ -145,7 +145,6 @@ impl TransformList {
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// that a provided perspective value of <= 0.0 doesn't cause panics
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// and behaves as it does in other browsers.
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// See https://lists.w3.org/Archives/Public/www-style/2016Jan/0020.html for more details.
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let d = d.to_f32_px();
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if d <= 0.0 {
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Transform3D::identity()
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} else {
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