Hoist ApplicableDeclaration{Block,List} into a separate file.

MozReview-Commit-ID: EXnAzfyoZ1e
This commit is contained in:
Bobby Holley 2017-06-12 11:13:04 -07:00
parent 0caad2ffdc
commit a98fff1af8
12 changed files with 161 additions and 130 deletions

View file

@ -5,6 +5,7 @@
//! Selector matching.
use {Atom, LocalName, Namespace};
use applicable_declarations::{ApplicableDeclarationBlock, ApplicableDeclarationList};
use bit_vec::BitVec;
use context::{QuirksMode, SharedStyleContext};
use data::ComputedStyle;
@ -33,11 +34,10 @@ use selectors::parser::{SelectorIter, SelectorMethods};
use selectors::visitor::SelectorVisitor;
use shared_lock::{Locked, SharedRwLockReadGuard, StylesheetGuards};
use sink::Push;
use smallvec::{SmallVec, VecLike};
use std::fmt::{Debug, self};
use smallvec::VecLike;
use std::fmt::Debug;
#[cfg(feature = "servo")]
use std::marker::PhantomData;
use std::mem;
use style_traits::viewport::ViewportConstraints;
use stylearc::Arc;
#[cfg(feature = "gecko")]
@ -50,15 +50,6 @@ use thread_state;
pub use ::fnv::FnvHashMap;
/// List of applicable declaration. This is a transient structure that shuttles
/// declarations between selector matching and inserting into the rule tree, and
/// therefore we want to avoid heap-allocation where possible.
///
/// In measurements on wikipedia, we pretty much never have more than 8 applicable
/// declarations, so we could consider making this 8 entries instead of 16.
/// However, it may depend a lot on workload, and stack space is cheap.
pub type ApplicableDeclarationList = SmallVec<[ApplicableDeclarationBlock; 16]>;
/// This structure holds all the selectors and device characteristics
/// for a given document. The selectors are converted into `Rule`s
/// (defined in rust-selectors), and introduced in a `SelectorMap`
@ -756,7 +747,7 @@ impl Stylist {
let rule_node =
self.rule_tree.insert_ordered_rules_with_important(
declarations.into_iter().map(|a| a.source_and_level()),
declarations.into_iter().map(|a| a.order_and_level()),
guards);
if rule_node == self.rule_tree.root() {
None
@ -1208,7 +1199,7 @@ impl Stylist {
CascadeLevel::StyleAttributeNormal)
];
let rule_node =
self.rule_tree.insert_ordered_rules(v.into_iter().map(|a| a.source_and_level()));
self.rule_tree.insert_ordered_rules(v.into_iter().map(|a| a.order_and_level()));
// This currently ignores visited styles. It appears to be used for
// font styles in <canvas> via Servo_StyleSet_ResolveForDeclarations.
@ -1529,11 +1520,11 @@ impl Rule {
pub fn to_applicable_declaration_block(&self,
level: CascadeLevel)
-> ApplicableDeclarationBlock {
ApplicableDeclarationBlock {
source: StyleSource::Style(self.style_rule.clone()),
source_and_level: SourceOrderAndCascadeLevel::new(self.source_order, level),
specificity: self.specificity(),
}
let source = StyleSource::Style(self.style_rule.clone());
ApplicableDeclarationBlock::new(source,
self.source_order,
level,
self.specificity())
}
/// Creates a new Rule.
@ -1551,104 +1542,3 @@ impl Rule {
}
}
}
/// Blink uses 18 bits to store source order, and does not check overflow [1].
/// That's a limit that could be reached in realistic webpages, so we use
/// 24 bits and enforce defined behavior in the overflow case.
///
/// Note that the value of 24 is also hard-coded into the level() accessor,
/// which does a byte-aligned load of the 4th byte. If you change this value
/// you'll need to change that as well.
///
/// [1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/core/css/
/// RuleSet.h?l=128&rcl=90140ab80b84d0f889abc253410f44ed54ae04f3
const SOURCE_ORDER_BITS: usize = 24;
const SOURCE_ORDER_MASK: u32 = (1 << SOURCE_ORDER_BITS) - 1;
const SOURCE_ORDER_MAX: u32 = SOURCE_ORDER_MASK;
/// Stores the source order of a block and the cascade level it belongs to.
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Copy, Clone, Eq, PartialEq)]
struct SourceOrderAndCascadeLevel(u32);
impl SourceOrderAndCascadeLevel {
fn new(source_order: u32, cascade_level: CascadeLevel) -> SourceOrderAndCascadeLevel {
let mut bits = ::std::cmp::min(source_order, SOURCE_ORDER_MAX);
bits |= (cascade_level as u8 as u32) << SOURCE_ORDER_BITS;
SourceOrderAndCascadeLevel(bits)
}
fn order(&self) -> u32 {
self.0 & SOURCE_ORDER_MASK
}
fn level(&self) -> CascadeLevel {
unsafe {
// Transmute rather than shifting so that we're sure the compiler
// emits a simple byte-aligned load.
let as_bytes: [u8; 4] = mem::transmute(self.0);
CascadeLevel::from_byte(as_bytes[3])
}
}
}
impl Debug for SourceOrderAndCascadeLevel {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.debug_struct("SourceOrderAndCascadeLevel")
.field("order", &self.order())
.field("level", &self.level())
.finish()
}
}
/// A property declaration together with its precedence among rules of equal
/// specificity so that we can sort them.
///
/// This represents the declarations in a given declaration block for a given
/// importance.
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Debug, Clone, PartialEq)]
pub struct ApplicableDeclarationBlock {
/// The style source, either a style rule, or a property declaration block.
#[cfg_attr(feature = "servo", ignore_heap_size_of = "Arc")]
pub source: StyleSource,
/// The source order of the block, and the cascade level it belongs to.
source_and_level: SourceOrderAndCascadeLevel,
/// The specificity of the selector this block is represented by.
pub specificity: u32,
}
impl ApplicableDeclarationBlock {
/// Constructs an applicable declaration block from a given property
/// declaration block and importance.
#[inline]
pub fn from_declarations(declarations: Arc<Locked<PropertyDeclarationBlock>>,
level: CascadeLevel)
-> Self {
ApplicableDeclarationBlock {
source: StyleSource::Declarations(declarations),
source_and_level: SourceOrderAndCascadeLevel::new(0, level),
specificity: 0,
}
}
/// Returns the source order of the block.
#[inline]
pub fn source_order(&self) -> u32 {
self.source_and_level.order()
}
/// Returns the cascade level of the block.
#[inline]
pub fn level(&self) -> CascadeLevel {
self.source_and_level.level()
}
/// Convenience method to consume self and return the source alongside the
/// level.
#[inline]
pub fn source_and_level(self) -> (StyleSource, CascadeLevel) {
let level = self.level();
(self.source, level)
}
}