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Hoist ApplicableDeclaration{Block,List} into a separate file.
MozReview-Commit-ID: EXnAzfyoZ1e
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12 changed files with 161 additions and 130 deletions
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@ -5,6 +5,7 @@
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//! Selector matching.
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use {Atom, LocalName, Namespace};
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use applicable_declarations::{ApplicableDeclarationBlock, ApplicableDeclarationList};
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use bit_vec::BitVec;
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use context::{QuirksMode, SharedStyleContext};
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use data::ComputedStyle;
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@ -33,11 +34,10 @@ use selectors::parser::{SelectorIter, SelectorMethods};
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use selectors::visitor::SelectorVisitor;
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use shared_lock::{Locked, SharedRwLockReadGuard, StylesheetGuards};
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use sink::Push;
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use smallvec::{SmallVec, VecLike};
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use std::fmt::{Debug, self};
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use smallvec::VecLike;
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use std::fmt::Debug;
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#[cfg(feature = "servo")]
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use std::marker::PhantomData;
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use std::mem;
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use style_traits::viewport::ViewportConstraints;
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use stylearc::Arc;
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#[cfg(feature = "gecko")]
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@ -50,15 +50,6 @@ use thread_state;
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pub use ::fnv::FnvHashMap;
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/// List of applicable declaration. This is a transient structure that shuttles
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/// declarations between selector matching and inserting into the rule tree, and
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/// therefore we want to avoid heap-allocation where possible.
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///
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/// In measurements on wikipedia, we pretty much never have more than 8 applicable
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/// declarations, so we could consider making this 8 entries instead of 16.
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/// However, it may depend a lot on workload, and stack space is cheap.
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pub type ApplicableDeclarationList = SmallVec<[ApplicableDeclarationBlock; 16]>;
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/// This structure holds all the selectors and device characteristics
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/// for a given document. The selectors are converted into `Rule`s
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/// (defined in rust-selectors), and introduced in a `SelectorMap`
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@ -756,7 +747,7 @@ impl Stylist {
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let rule_node =
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self.rule_tree.insert_ordered_rules_with_important(
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declarations.into_iter().map(|a| a.source_and_level()),
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declarations.into_iter().map(|a| a.order_and_level()),
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guards);
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if rule_node == self.rule_tree.root() {
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None
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@ -1208,7 +1199,7 @@ impl Stylist {
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CascadeLevel::StyleAttributeNormal)
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];
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let rule_node =
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self.rule_tree.insert_ordered_rules(v.into_iter().map(|a| a.source_and_level()));
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self.rule_tree.insert_ordered_rules(v.into_iter().map(|a| a.order_and_level()));
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// This currently ignores visited styles. It appears to be used for
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// font styles in <canvas> via Servo_StyleSet_ResolveForDeclarations.
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@ -1529,11 +1520,11 @@ impl Rule {
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pub fn to_applicable_declaration_block(&self,
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level: CascadeLevel)
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-> ApplicableDeclarationBlock {
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ApplicableDeclarationBlock {
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source: StyleSource::Style(self.style_rule.clone()),
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source_and_level: SourceOrderAndCascadeLevel::new(self.source_order, level),
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specificity: self.specificity(),
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}
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let source = StyleSource::Style(self.style_rule.clone());
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ApplicableDeclarationBlock::new(source,
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self.source_order,
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level,
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self.specificity())
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}
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/// Creates a new Rule.
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@ -1551,104 +1542,3 @@ impl Rule {
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}
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}
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}
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/// Blink uses 18 bits to store source order, and does not check overflow [1].
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/// That's a limit that could be reached in realistic webpages, so we use
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/// 24 bits and enforce defined behavior in the overflow case.
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///
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/// Note that the value of 24 is also hard-coded into the level() accessor,
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/// which does a byte-aligned load of the 4th byte. If you change this value
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/// you'll need to change that as well.
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///
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/// [1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/core/css/
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/// RuleSet.h?l=128&rcl=90140ab80b84d0f889abc253410f44ed54ae04f3
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const SOURCE_ORDER_BITS: usize = 24;
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const SOURCE_ORDER_MASK: u32 = (1 << SOURCE_ORDER_BITS) - 1;
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const SOURCE_ORDER_MAX: u32 = SOURCE_ORDER_MASK;
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/// Stores the source order of a block and the cascade level it belongs to.
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[derive(Copy, Clone, Eq, PartialEq)]
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struct SourceOrderAndCascadeLevel(u32);
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impl SourceOrderAndCascadeLevel {
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fn new(source_order: u32, cascade_level: CascadeLevel) -> SourceOrderAndCascadeLevel {
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let mut bits = ::std::cmp::min(source_order, SOURCE_ORDER_MAX);
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bits |= (cascade_level as u8 as u32) << SOURCE_ORDER_BITS;
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SourceOrderAndCascadeLevel(bits)
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}
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fn order(&self) -> u32 {
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self.0 & SOURCE_ORDER_MASK
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}
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fn level(&self) -> CascadeLevel {
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unsafe {
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// Transmute rather than shifting so that we're sure the compiler
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// emits a simple byte-aligned load.
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let as_bytes: [u8; 4] = mem::transmute(self.0);
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CascadeLevel::from_byte(as_bytes[3])
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}
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}
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}
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impl Debug for SourceOrderAndCascadeLevel {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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f.debug_struct("SourceOrderAndCascadeLevel")
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.field("order", &self.order())
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.field("level", &self.level())
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.finish()
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}
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}
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/// A property declaration together with its precedence among rules of equal
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/// specificity so that we can sort them.
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///
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/// This represents the declarations in a given declaration block for a given
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/// importance.
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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#[derive(Debug, Clone, PartialEq)]
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pub struct ApplicableDeclarationBlock {
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/// The style source, either a style rule, or a property declaration block.
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#[cfg_attr(feature = "servo", ignore_heap_size_of = "Arc")]
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pub source: StyleSource,
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/// The source order of the block, and the cascade level it belongs to.
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source_and_level: SourceOrderAndCascadeLevel,
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/// The specificity of the selector this block is represented by.
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pub specificity: u32,
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}
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impl ApplicableDeclarationBlock {
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/// Constructs an applicable declaration block from a given property
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/// declaration block and importance.
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#[inline]
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pub fn from_declarations(declarations: Arc<Locked<PropertyDeclarationBlock>>,
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level: CascadeLevel)
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-> Self {
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ApplicableDeclarationBlock {
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source: StyleSource::Declarations(declarations),
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source_and_level: SourceOrderAndCascadeLevel::new(0, level),
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specificity: 0,
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}
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}
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/// Returns the source order of the block.
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#[inline]
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pub fn source_order(&self) -> u32 {
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self.source_and_level.order()
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}
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/// Returns the cascade level of the block.
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#[inline]
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pub fn level(&self) -> CascadeLevel {
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self.source_and_level.level()
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}
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/// Convenience method to consume self and return the source alongside the
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/// level.
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#[inline]
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pub fn source_and_level(self) -> (StyleSource, CascadeLevel) {
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let level = self.level();
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(self.source, level)
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}
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}
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