Instanciate and use the implemented webrender::ExternalImageHandler

This commit is contained in:
Víctor Manuel Jáquez Leal 2019-06-14 14:41:36 +02:00 committed by Fernando Jiménez Moreno
parent e000c14eb2
commit a9ad088e70
2 changed files with 12 additions and 5 deletions

View file

@ -309,8 +309,13 @@ where
let gl_context = window.get_gl_context();
let glplayer_threads = match gl_context {
GlContext::Unknown => None,
_ => Some(GLPlayerThreads::new()),
_ => {
let (glplayer_threads, image_handler) = GLPlayerThreads::new();
webrender.set_external_image_handler(image_handler);
Some(glplayer_threads)
},
};
let player_context = WindowGLContext {
gl_context,
native_display: window.get_native_display(),
@ -697,7 +702,7 @@ fn create_constellation(
// Initialize WebGL Thread entry point.
let webgl_threads = gl_factory.map(|factory| {
let (webgl_threads, image_handler, output_handler) = WebGLThreads::new(
let (webgl_threads, _image_handler, output_handler) = WebGLThreads::new(
factory,
window_gl,
webrender_api_sender.clone(),
@ -705,7 +710,7 @@ fn create_constellation(
);
// Set webrender external image handler for WebGL textures
webrender.set_external_image_handler(image_handler);
//webrender.set_external_image_handler(image_handler);
// Set DOM to texture handler, if enabled.
if let Some(output_handler) = output_handler {