Upgrade WebRender to e491e1ae637b2eed1e7195855d88357e5eb3ddf9 (#30323)

* Upgrade vendored version of WebRender

* Patch WebRender: upgrade version of gleam

* Restore hit testing implementation

* Fix WebRender warnings

* Adapt Servo to new WebRender

* Update results

* Add a workaround for #30313

This slightly expands text boundaries in order to take into account the
fact that layout isn't measuring glyph boundaries.
This commit is contained in:
Martin Robinson 2023-09-10 14:38:56 +02:00 committed by GitHub
parent c079acb3c3
commit a9d37cb85a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
563 changed files with 48524 additions and 51657 deletions

View file

@ -0,0 +1,11 @@
[package]
name = "compositor-wayland"
version = "0.1.0"
authors = ["Glenn Watson <gw@intuitionlibrary.com>",
"Robert Mader <robert.mader@posteo.de>"]
edition = "2018"
license = "MPL-2.0"
[build-dependencies]
cc = "1.0"
pkg-config = "^0.3.17"

View file

@ -0,0 +1,63 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use std::process::Command;
use std::env;
use std::fs;
extern crate pkg_config;
fn main() {
let out_dir = env::var("OUT_DIR").unwrap();
fs::create_dir_all(&format!("{}/include", out_dir)).unwrap();
Command::new("wayland-scanner")
.args(&["client-header", "/usr/share/wayland-protocols/stable/viewporter/viewporter.xml"])
.arg(&format!("{}/include/viewporter-client-protocol.h", out_dir))
.status().unwrap();
Command::new("wayland-scanner")
.args(&["public-code", "/usr/share/wayland-protocols/stable/viewporter/viewporter.xml"])
.arg(&format!("{}/viewporter-protocol.c", out_dir))
.status().unwrap();
Command::new("wayland-scanner")
.args(&["client-header", "/usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml"])
.arg(&format!("{}/include/xdg-shell-client-protocol.h", out_dir))
.status().unwrap();
Command::new("wayland-scanner")
.args(&["public-code", "/usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml"])
.arg(&format!("{}/xdg-shell-protocol.c", out_dir))
.status().unwrap();
cc::Build::new()
.include(&format!("{}/include", out_dir))
.file("src/lib.cpp")
.file(&format!("{}/viewporter-protocol.c", out_dir))
.file(&format!("{}/xdg-shell-protocol.c", out_dir))
.compile("wayland");
println!("cargo:rustc-link-lib=dylib=stdc++");
pkg_config::Config::new()
.atleast_version("1")
.probe("egl")
.unwrap();
pkg_config::Config::new()
.atleast_version("1")
.probe("gl")
.unwrap();
pkg_config::Config::new()
.atleast_version("1")
.probe("wayland-client")
.unwrap();
pkg_config::Config::new()
.atleast_version("1")
.probe("wayland-egl")
.unwrap();
println!("cargo:rerun-if-changed=src/lib.rs");
println!("cargo:rerun-if-changed=src/lib.cpp");
}

View file

@ -0,0 +1,772 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#define UNICODE
#include <algorithm>
#include <assert.h>
#include <errno.h>
#include <fcntl.h>
#include <map>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
#include <unistd.h>
#include <unordered_map>
#include <vector>
#include <wayland-client.h>
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/gl.h>
#include <GLES2/gl2.h>
#include "viewporter-client-protocol.h"
#include "xdg-shell-client-protocol.h"
#define UNUSED(x) (void)(x)
#define MIN(x, y) (((x) < (y)) ? (x) : (y))
#define MAX(x, y) (((x) > (y)) ? (x) : (y))
#define NUM_QUERIES 2
#define VIRTUAL_OFFSET 512 * 1024
enum SyncMode {
None_ = 0,
Swap = 1,
Commit = 2,
Flush = 3,
Query = 4,
};
// The OS compositor representation of a picture cache tile.
struct Tile {
uint64_t surface_id;
int x;
int y;
struct wl_surface* surface;
struct wl_subsurface* subsurface;
struct wp_viewport* viewport;
struct wl_egl_window* egl_window;
EGLSurface egl_surface;
bool is_visible;
std::vector<EGLint> damage_rects;
};
struct TileKey {
int x;
int y;
TileKey(int ax, int ay) : x(ax), y(ay) {}
};
bool operator==(const TileKey& k0, const TileKey& k1) {
return k0.x == k1.x && k0.y == k1.y;
}
struct TileKeyHasher {
size_t operator()(const TileKey& key) const { return key.x ^ key.y; }
};
struct Surface {
uint64_t id;
int tile_width;
int tile_height;
bool is_opaque;
std::unordered_map<TileKey, Tile*, TileKeyHasher> tiles;
};
struct WLDisplay {
struct wl_display* display;
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_subcompositor* subcompositor;
struct xdg_wm_base* wm_base;
struct wl_seat* seat;
struct wl_pointer* pointer;
struct wl_touch* touch;
struct wl_keyboard* keyboard;
struct wl_shm* shm;
struct wl_cursor_theme* cursor_theme;
struct wl_cursor* default_cursor;
struct wl_surface* cursor_surface;
struct wp_viewporter* viewporter;
PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
};
struct WLGeometry {
int width, height;
};
struct WLWindow {
WLGeometry geometry;
bool enable_compositor;
SyncMode sync_mode;
bool closed;
WLDisplay* display;
struct wl_surface* surface;
struct xdg_surface* xdg_surface;
struct xdg_toplevel* xdg_toplevel;
struct wl_callback* callback;
struct wp_viewport* viewport;
bool wait_for_configure;
struct wl_egl_window* egl_window;
EGLSurface egl_surface;
EGLDeviceEXT eglDevice;
EGLDisplay eglDisplay;
EGLContext eglContext;
EGLConfig config;
// Maintain list of layer state between frames to avoid visual tree rebuild.
std::vector<uint64_t> currentLayers;
std::vector<uint64_t> prevLayers;
// Maps WR surface IDs to each OS surface
std::unordered_map<uint64_t, Surface> surfaces;
std::vector<Tile*> destroyedTiles;
std::vector<Tile*> hiddenTiles;
};
extern "C" {
static void init_wl_registry(WLWindow* window);
static void init_xdg_window(WLWindow* window);
WLWindow* com_wl_create_window(int width, int height, bool enable_compositor,
SyncMode sync_mode) {
WLDisplay* display = new WLDisplay;
WLWindow* window = new WLWindow;
window->display = display;
window->geometry.width = width;
window->geometry.height = height;
window->enable_compositor = enable_compositor;
window->sync_mode = sync_mode;
window->closed = false;
display->display = wl_display_connect(NULL);
assert(display->display);
init_wl_registry(window);
if (enable_compositor && !display->viewporter) {
fprintf(stderr, "Native compositor mode requires wp_viewporter support\n");
window->closed = true;
}
window->eglDisplay =
eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, display->display, NULL);
eglInitialize(window->eglDisplay, nullptr, nullptr);
eglBindAPI(EGL_OPENGL_API);
EGLint num_configs = 0;
EGLint cfg_attribs[] = {EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_BIT,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_DEPTH_SIZE,
24,
EGL_NONE};
EGLConfig configs[32];
eglChooseConfig(window->eglDisplay, cfg_attribs, configs,
sizeof(configs) / sizeof(EGLConfig), &num_configs);
assert(num_configs > 0);
window->config = configs[0];
EGLint ctx_attribs[] = {EGL_CONTEXT_OPENGL_PROFILE_MASK,
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_CONTEXT_MAJOR_VERSION,
3,
EGL_CONTEXT_MINOR_VERSION,
2,
EGL_NONE};
// Create an EGL context that can be used for drawing
window->eglContext = eglCreateContext(window->eglDisplay, window->config,
EGL_NO_CONTEXT, ctx_attribs);
window->surface = wl_compositor_create_surface(display->compositor);
init_xdg_window(window);
struct wl_region* region =
wl_compositor_create_region(window->display->compositor);
wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
wl_surface_set_opaque_region(window->surface, region);
wl_region_destroy(region);
if (enable_compositor) {
xdg_toplevel_set_title(window->xdg_toplevel,
"example-compositor (Wayland)");
} else {
xdg_toplevel_set_title(window->xdg_toplevel, "example-compositor (Simple)");
}
window->wait_for_configure = true;
wl_surface_commit(window->surface);
EGLBoolean ok = eglMakeCurrent(window->eglDisplay, EGL_NO_SURFACE,
EGL_NO_SURFACE, window->eglContext);
assert(ok);
display->swap_buffers_with_damage =
(PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)eglGetProcAddress(
"eglSwapBuffersWithDamageKHR");
return window;
}
bool com_wl_tick(WLWindow* window) {
if (window->wait_for_configure) {
int ret = 0;
while (window->wait_for_configure && !window->closed && ret != -1) {
wl_display_dispatch(window->display->display);
}
} else {
wl_display_dispatch_pending(window->display->display);
}
return !window->closed;
}
static void unmap_hidden_tiles(WLWindow* window) {
for (Tile* tile : window->hiddenTiles) {
if (tile->subsurface) {
wl_subsurface_destroy(tile->subsurface);
tile->subsurface = nullptr;
}
}
window->hiddenTiles.clear();
}
static void clean_up_tiles(WLWindow* window) {
for (Tile* tile : window->destroyedTiles) {
eglDestroySurface(window->eglDisplay, tile->egl_surface);
wl_egl_window_destroy(tile->egl_window);
wp_viewport_destroy(tile->viewport);
wl_surface_destroy(tile->surface);
delete tile;
}
window->destroyedTiles.clear();
}
static void handle_callback(void* data, struct wl_callback* callback,
uint32_t time) {
WLWindow* window = (WLWindow*)data;
UNUSED(time);
assert(window->callback == callback);
wl_callback_destroy(callback);
window->callback = nullptr;
}
static const struct wl_callback_listener frame_listener = {handle_callback};
void com_wl_swap_buffers(WLWindow* window) {
if (window->enable_compositor) {
for (auto surface_it = window->surfaces.begin();
surface_it != window->surfaces.end(); ++surface_it) {
Surface* surface = &surface_it->second;
for (auto tile_it = surface->tiles.begin();
tile_it != surface->tiles.end(); ++tile_it) {
Tile* tile = tile_it->second;
if (!tile->damage_rects.empty() && tile->is_visible) {
eglMakeCurrent(window->eglDisplay, tile->egl_surface,
tile->egl_surface, window->eglContext);
eglSwapInterval(window->eglDisplay, 0);
/* if (window->display->swap_buffers_with_damage) {
window->display->swap_buffers_with_damage(
window->eglDisplay, tile->egl_surface,
tile->damage_rects.data(), tile->damage_rects.size() / 4);
} else */
eglSwapBuffers(window->eglDisplay, tile->egl_surface);
tile->damage_rects.clear();
eglMakeCurrent(window->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
window->eglContext);
} else {
wl_surface_commit(tile->surface);
}
}
}
wl_surface_commit(window->surface);
unmap_hidden_tiles(window);
clean_up_tiles(window);
int ret = 0;
switch (window->sync_mode) {
case SyncMode::None_:
wl_display_roundtrip(window->display->display);
break;
case SyncMode::Swap:
window->callback = wl_surface_frame(window->surface);
wl_callback_add_listener(window->callback, &frame_listener, window);
wl_surface_commit(window->surface);
while (window->callback && !window->closed && ret != -1) {
ret = wl_display_dispatch(window->display->display);
}
break;
default:
assert(false);
break;
}
} else {
// If not using native mode, then do a normal EGL swap buffers.
switch (window->sync_mode) {
case SyncMode::None_:
eglSwapInterval(window->eglDisplay, 0);
break;
case SyncMode::Swap:
eglSwapInterval(window->eglDisplay, 1);
break;
default:
assert(false);
break;
}
eglSwapBuffers(window->eglDisplay, window->egl_surface);
}
}
// Create a new native surface
void com_wl_create_surface(WLWindow* window, uint64_t surface_id,
int tile_width, int tile_height, bool is_opaque) {
assert(window->surfaces.count(surface_id) == 0);
Surface surface;
surface.id = surface_id;
surface.tile_width = tile_width;
surface.tile_height = tile_height;
surface.is_opaque = is_opaque;
window->surfaces.emplace(surface_id, surface);
}
void com_wl_create_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
WLDisplay* display = window->display;
assert(window->surfaces.count(surface_id) == 1);
Surface* surface = &window->surfaces.at(surface_id);
TileKey key(x, y);
assert(surface->tiles.count(key) == 0);
Tile* tile = new Tile;
tile->surface_id = surface_id;
tile->x = x;
tile->y = y;
tile->is_visible = false;
tile->surface = wl_compositor_create_surface(display->compositor);
tile->viewport =
wp_viewporter_get_viewport(display->viewporter, tile->surface);
if (surface->is_opaque) {
struct wl_region* region =
wl_compositor_create_region(window->display->compositor);
wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
wl_surface_set_opaque_region(tile->surface, region);
wl_region_destroy(region);
}
tile->egl_window = wl_egl_window_create(tile->surface, surface->tile_width,
surface->tile_height);
tile->egl_surface = eglCreateWindowSurface(window->eglDisplay, window->config,
tile->egl_window, NULL);
assert(tile->egl_surface != EGL_NO_SURFACE);
surface->tiles.emplace(key, tile);
}
static void show_tile(WLWindow* window, Tile* tile) {
if (tile->is_visible) {
assert(tile->subsurface);
return;
}
tile->subsurface = wl_subcompositor_get_subsurface(
window->display->subcompositor, tile->surface, window->surface);
/* This is not comprehensive yet, see hide_tile() */
Surface* surface = &window->surfaces.at(tile->surface_id);
for (auto tile_it = surface->tiles.begin(); tile_it != surface->tiles.end();
++tile_it) {
Tile* other_tile = tile_it->second;
if (other_tile->is_visible) {
wl_subsurface_place_above(tile->subsurface, other_tile->surface);
}
}
tile->is_visible = true;
}
static void hide_tile(WLWindow* window, Tile* tile) {
if (!tile->is_visible) {
return;
}
/*
* This is a workaround for missing API on the egl-wayland platform. We
* likely want to replace it a solution that detaches the buffer from
* the surface, which would require us to manage buffers manually.
*/
wl_subsurface_set_position(tile->subsurface, window->geometry.width / 2,
window->geometry.height / 2);
wp_viewport_set_source(tile->viewport, wl_fixed_from_int(0),
wl_fixed_from_int(0), wl_fixed_from_int(1),
wl_fixed_from_int(1));
wl_subsurface_place_below(tile->subsurface, window->surface);
tile->is_visible = false;
window->hiddenTiles.push_back(tile);
}
void com_wl_destroy_tile(WLWindow* window, uint64_t surface_id, int x, int y) {
assert(window->surfaces.count(surface_id) == 1);
Surface* surface = &window->surfaces.at(surface_id);
TileKey key(x, y);
assert(surface->tiles.count(key) == 1);
Tile* tile = surface->tiles[key];
hide_tile(window, tile);
wl_surface_commit(tile->surface);
window->destroyedTiles.push_back(tile);
surface->tiles.erase(key);
}
void com_wl_destroy_surface(WLWindow* window, uint64_t surface_id) {
assert(window->surfaces.count(surface_id) == 1);
Surface* surface = &window->surfaces.at(surface_id);
for (auto tile_it = surface->tiles.begin(); tile_it != surface->tiles.end();
tile_it = surface->tiles.begin()) {
Tile* tile = tile_it->second;
com_wl_destroy_tile(window, surface_id, tile->x, tile->y);
}
window->surfaces.erase(surface_id);
}
void com_wl_destroy_window(WLWindow* window) {
for (auto surface_it = window->surfaces.begin();
surface_it != window->surfaces.end(); ++surface_it) {
Surface& surface = surface_it->second;
com_wl_destroy_surface(window, surface.id);
}
if (window->egl_surface != EGL_NO_SURFACE) {
eglDestroySurface(window->eglDisplay, window->egl_surface);
}
eglDestroyContext(window->eglDisplay, window->eglContext);
eglTerminate(window->eglDisplay);
delete window;
}
// Bind a native surface to allow issuing GL commands to it
GLuint com_wl_bind_surface(WLWindow* window, uint64_t surface_id, int tile_x,
int tile_y, int* x_offset, int* y_offset,
int dirty_x0, int dirty_y0, int dirty_width,
int dirty_height) {
*x_offset = 0;
*y_offset = 0;
assert(window->surfaces.count(surface_id) == 1);
Surface* surface = &window->surfaces[surface_id];
TileKey key(tile_x, tile_y);
assert(surface->tiles.count(key) == 1);
Tile* tile = surface->tiles[key];
tile->damage_rects.push_back(dirty_x0);
tile->damage_rects.push_back(dirty_y0);
tile->damage_rects.push_back(dirty_width);
tile->damage_rects.push_back(dirty_height);
EGLBoolean ok = eglMakeCurrent(window->eglDisplay, tile->egl_surface,
tile->egl_surface, window->eglContext);
assert(ok);
return 0;
}
// Unbind a currently bound native surface
void com_wl_unbind_surface(WLWindow* window) {
eglMakeCurrent(window->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
window->eglContext);
}
void com_wl_begin_transaction(WLWindow*) {}
// Add a native surface to the visual tree. Called per-frame to build the
// composition.
void com_wl_add_surface(WLWindow* window, uint64_t surface_id, int offset_x,
int offset_y, int clip_x, int clip_y, int clip_w,
int clip_h) {
Surface* surface = &window->surfaces[surface_id];
window->currentLayers.push_back(surface_id);
for (auto tile_it = surface->tiles.begin(); tile_it != surface->tiles.end();
++tile_it) {
Tile* tile = tile_it->second;
int pos_x = MAX((tile->x * surface->tile_width) + offset_x, clip_x);
int pos_y = MAX((tile->y * surface->tile_height) + offset_y, clip_y);
float view_x = MAX((clip_x - offset_x) - tile->x * surface->tile_width, 0);
float view_y = MAX((clip_y - offset_y) - tile->y * surface->tile_height, 0);
float view_w = MIN(surface->tile_width - view_x, (clip_x + clip_w) - pos_x);
float view_h =
MIN(surface->tile_height - view_y, (clip_y + clip_h) - pos_y);
view_w = MIN(window->geometry.width - pos_x, view_w);
view_h = MIN(window->geometry.height - pos_y, view_h);
if (view_w > 0 && view_h > 0) {
show_tile(window, tile);
wl_surface_set_buffer_transform(tile->surface,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
wl_subsurface_set_position(tile->subsurface, pos_x, pos_y);
wp_viewport_set_source(tile->viewport, wl_fixed_from_double(view_x),
wl_fixed_from_double(view_y),
wl_fixed_from_double(view_w),
wl_fixed_from_double(view_h));
} else {
hide_tile(window, tile);
}
}
}
void com_wl_end_transaction(WLWindow* window) {
bool same = window->prevLayers == window->currentLayers;
if (!same) {
struct wl_surface* prev_surface = window->surface;
for (auto it = window->currentLayers.begin();
it != window->currentLayers.end(); ++it) {
Surface* surface = &window->surfaces[*it];
struct wl_surface* next_surface = nullptr;
for (auto tile_it = surface->tiles.begin();
tile_it != surface->tiles.end(); ++tile_it) {
Tile* tile = tile_it->second;
if (tile->is_visible) {
wl_subsurface_place_above(tile->subsurface, prev_surface);
if (!next_surface) {
next_surface = tile->surface;
}
}
}
prev_surface = next_surface;
}
}
window->prevLayers.swap(window->currentLayers);
window->currentLayers.clear();
}
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum* attachments) {
UNUSED(target);
UNUSED(numAttachments);
UNUSED(attachments);
}
// Get a pointer to an EGL symbol
void* com_wl_get_proc_address(const char* name) {
/* Disable glInvalidateFramebuffer for now as it triggers errors.
* This is likely due to the egl-wayland platform, which we may want to
* replace with a custom implementation in order to have more control
* over the low-lever bits.
*/
if (strcmp(name, "glInvalidateFramebuffer") == 0) {
return (void*)glInvalidateFramebuffer;
}
return (void*)eglGetProcAddress(name);
}
void com_wl_deinit(WLWindow* window) { UNUSED(window); }
static void handle_xdg_surface_configure(void* data,
struct xdg_surface* surface,
uint32_t serial) {
WLWindow* window = (WLWindow*)data;
xdg_surface_ack_configure(surface, serial);
if (window->wait_for_configure) {
if (window->enable_compositor) {
int width = window->geometry.width;
int height = window->geometry.height;
window->egl_window = wl_egl_window_create(window->surface, 1, 1);
window->egl_surface = eglCreateWindowSurface(
window->eglDisplay, window->config, window->egl_window, NULL);
assert(window->egl_surface != EGL_NO_SURFACE);
EGLBoolean ok = eglMakeCurrent(window->eglDisplay, window->egl_surface,
window->egl_surface, window->eglContext);
assert(ok);
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
window->viewport = wp_viewporter_get_viewport(window->display->viewporter,
window->surface);
wp_viewport_set_destination(window->viewport, width, height);
eglSwapBuffers(window->eglDisplay, window->egl_surface);
} else {
window->egl_window = wl_egl_window_create(
window->surface, window->geometry.width, window->geometry.height);
window->egl_surface = eglCreateWindowSurface(
window->eglDisplay, window->config, window->egl_window, NULL);
assert(window->egl_surface != EGL_NO_SURFACE);
EGLBoolean ok = eglMakeCurrent(window->eglDisplay, window->egl_surface,
window->egl_surface, window->eglContext);
assert(ok);
}
}
window->wait_for_configure = false;
}
static const struct xdg_surface_listener xdg_surface_listener = {
handle_xdg_surface_configure};
static void handle_xdg_toplevel_configure(void* data,
struct xdg_toplevel* toplevel,
int32_t width, int32_t height,
struct wl_array* states) {
WLWindow* window = (WLWindow*)data;
UNUSED(toplevel);
UNUSED(states);
if (width > 0 && height > 0) {
window->geometry.width = width;
window->geometry.height = height;
if (!window->wait_for_configure) {
if (window->enable_compositor) {
wp_viewport_set_destination(window->viewport, window->geometry.width,
window->geometry.height);
} else {
wl_egl_window_resize(window->egl_window, window->geometry.width,
window->geometry.height, 0, 0);
}
}
}
}
static void handle_xdg_toplevel_close(void* data,
struct xdg_toplevel* toplevel) {
UNUSED(toplevel);
WLWindow* window = (WLWindow*)data;
window->closed = true;
}
static const struct xdg_toplevel_listener xdg_toplevel_listener = {
handle_xdg_toplevel_configure,
handle_xdg_toplevel_close,
};
static void xdg_wm_base_ping(void* data, struct xdg_wm_base* shell,
uint32_t serial) {
UNUSED(data);
xdg_wm_base_pong(shell, serial);
}
static const struct xdg_wm_base_listener wm_base_listener = {
xdg_wm_base_ping,
};
static void registry_handle_global(void* data, struct wl_registry* registry,
uint32_t name, const char* interface,
uint32_t version) {
WLDisplay* d = (WLDisplay*)data;
if (strcmp(interface, "wl_compositor") == 0) {
d->compositor = (struct wl_compositor*)wl_registry_bind(
registry, name, &wl_compositor_interface, MIN(version, 4));
} else if (strcmp(interface, "wp_viewporter") == 0) {
d->viewporter = (struct wp_viewporter*)wl_registry_bind(
registry, name, &wp_viewporter_interface, 1);
} else if (strcmp(interface, "xdg_wm_base") == 0) {
d->wm_base = (struct xdg_wm_base*)wl_registry_bind(
registry, name, &xdg_wm_base_interface, 1);
xdg_wm_base_add_listener(d->wm_base, &wm_base_listener, NULL);
} else if (strcmp(interface, "wl_subcompositor") == 0) {
d->subcompositor = (struct wl_subcompositor*)wl_registry_bind(
registry, name, &wl_subcompositor_interface, 1);
}
}
static void registry_handle_global_remove(void* data,
struct wl_registry* registry,
uint32_t name) {
UNUSED(data);
UNUSED(registry);
UNUSED(name);
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global, registry_handle_global_remove};
static void init_wl_registry(WLWindow* window) {
WLDisplay* display = window->display;
display->registry = wl_display_get_registry(display->display);
wl_registry_add_listener(display->registry, &registry_listener, display);
wl_display_roundtrip(display->display);
assert(display->compositor);
assert(display->wm_base);
assert(display->subcompositor);
}
static void init_xdg_window(WLWindow* window) {
window->xdg_surface =
xdg_wm_base_get_xdg_surface(window->display->wm_base, window->surface);
assert(window->xdg_surface);
xdg_surface_add_listener(window->xdg_surface, &xdg_surface_listener, window);
window->xdg_toplevel = xdg_surface_get_toplevel(window->xdg_surface);
xdg_toplevel_add_listener(window->xdg_toplevel, &xdg_toplevel_listener,
window);
assert(window->xdg_toplevel);
}
}

View file

@ -0,0 +1,269 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use std::os::raw::{c_void, c_char};
/*
This is a very simple (and unsafe!) rust wrapper for the Wayland / EGL
implementation in lib.cpp.
It just proxies the calls from the Compositor impl to the C99 code. This is very
hacky and not suitable for production!
*/
// Opaque wrapper for the Window type in lib.cpp
#[repr(C)]
pub struct Window {
_unused: [u8; 0]
}
// C99 functions that do the compositor work
extern {
fn com_wl_create_window(
width: i32,
height: i32,
enable_compositor: bool,
sync_mode: i32,
) -> *mut Window;
fn com_wl_destroy_window(window: *mut Window);
fn com_wl_tick(window: *mut Window) -> bool;
fn com_wl_get_proc_address(name: *const c_char) -> *const c_void;
fn com_wl_swap_buffers(window: *mut Window);
fn com_wl_create_surface(
window: *mut Window,
id: u64,
tile_width: i32,
tile_height: i32,
is_opaque: bool,
);
fn com_wl_create_tile(
window: *mut Window,
id: u64,
x: i32,
y: i32,
);
fn com_wl_destroy_tile(
window: *mut Window,
id: u64,
x: i32,
y: i32,
);
fn com_wl_destroy_surface(
window: *mut Window,
id: u64,
);
fn com_wl_bind_surface(
window: *mut Window,
surface_id: u64,
tile_x: i32,
tile_y: i32,
x_offset: &mut i32,
y_offset: &mut i32,
dirty_x0: i32,
dirty_y0: i32,
dirty_width: i32,
dirty_height: i32,
) -> u32;
fn com_wl_unbind_surface(window: *mut Window);
fn com_wl_begin_transaction(window: *mut Window);
fn com_wl_add_surface(
window: *mut Window,
id: u64,
x: i32,
y: i32,
clip_x: i32,
clip_y: i32,
clip_w: i32,
clip_h: i32,
);
fn com_wl_end_transaction(window: *mut Window);
fn com_wl_deinit(window: *mut Window);
}
pub fn create_window(
width: i32,
height: i32,
enable_compositor: bool,
sync_mode: i32,
) -> *mut Window {
unsafe {
com_wl_create_window(width, height, enable_compositor, sync_mode)
}
}
pub fn destroy_window(window: *mut Window) {
unsafe {
com_wl_destroy_window(window);
}
}
pub fn tick(window: *mut Window) -> bool {
unsafe {
com_wl_tick(window)
}
}
pub fn get_proc_address(name: *const c_char) -> *const c_void {
unsafe {
com_wl_get_proc_address(name)
}
}
pub fn create_surface(
window: *mut Window,
id: u64,
tile_width: i32,
tile_height: i32,
is_opaque: bool,
) {
unsafe {
com_wl_create_surface(
window,
id,
tile_width,
tile_height,
is_opaque,
)
}
}
pub fn create_tile(
window: *mut Window,
id: u64,
x: i32,
y: i32,
) {
unsafe {
com_wl_create_tile(
window,
id,
x,
y,
)
}
}
pub fn destroy_tile(
window: *mut Window,
id: u64,
x: i32,
y: i32,
) {
unsafe {
com_wl_destroy_tile(
window,
id,
x,
y,
)
}
}
pub fn destroy_surface(
window: *mut Window,
id: u64,
) {
unsafe {
com_wl_destroy_surface(
window,
id,
)
}
}
pub fn bind_surface(
window: *mut Window,
surface_id: u64,
tile_x: i32,
tile_y: i32,
dirty_x0: i32,
dirty_y0: i32,
dirty_width: i32,
dirty_height: i32,
) -> (u32, i32, i32) {
unsafe {
let mut x_offset = 0;
let mut y_offset = 0;
let fbo_id = com_wl_bind_surface(
window,
surface_id,
tile_x,
tile_y,
&mut x_offset,
&mut y_offset,
dirty_x0,
dirty_y0,
dirty_width,
dirty_height,
);
(fbo_id, x_offset, y_offset)
}
}
pub fn add_surface(
window: *mut Window,
id: u64,
x: i32,
y: i32,
clip_x: i32,
clip_y: i32,
clip_w: i32,
clip_h: i32,
) {
unsafe {
com_wl_add_surface(
window,
id,
x,
y,
clip_x,
clip_y,
clip_w,
clip_h,
)
}
}
pub fn begin_transaction(window: *mut Window) {
unsafe {
com_wl_begin_transaction(window)
}
}
pub fn unbind_surface(window: *mut Window) {
unsafe {
com_wl_unbind_surface(window)
}
}
pub fn end_transaction(window: *mut Window) {
unsafe {
com_wl_end_transaction(window)
}
}
pub fn swap_buffers(window: *mut Window) {
unsafe {
com_wl_swap_buffers(window);
}
}
pub fn deinit(window: *mut Window) {
unsafe {
com_wl_deinit(window);
}
}

File diff suppressed because it is too large Load diff

View file

@ -88,6 +88,8 @@ extern {
);
fn com_dc_end_transaction(window: *mut Window);
fn deinit(window: *mut Window);
}
pub fn create_window(
@ -259,3 +261,7 @@ pub fn swap_buffers(window: *mut Window) {
com_dc_swap_buffers(window);
}
}
pub fn deinit(window: *mut Window) {
todo!()
}

View file

@ -7,7 +7,10 @@ license = "MPL-2.0"
[dependencies]
webrender = { path = "../../webrender" }
gleam = "0.12.0"
gleam = "0.15"
[target.'cfg(windows)'.dependencies]
compositor-windows = { path = "../compositor-windows" }
[target.'cfg(target_os = "linux")'.dependencies]
compositor-wayland = { path = "../compositor-wayland" }

View file

@ -16,10 +16,12 @@ use euclid::Angle;
use gleam::gl;
use std::ffi::CString;
use std::sync::mpsc;
use webrender::api::*;
use webrender::{CompositorSurfaceTransform, Transaction, api::*, euclid::point2};
use webrender::api::units::*;
#[cfg(target_os = "windows")]
use compositor_windows as compositor;
#[cfg(target_os = "linux")]
use compositor_wayland as compositor;
use std::{env, f32, process};
// A very hacky integration with DirectComposite. It proxies calls from the compositor
@ -42,6 +44,7 @@ impl webrender::Compositor for DirectCompositeInterface {
fn create_surface(
&mut self,
id: webrender::NativeSurfaceId,
_virtual_offset: DeviceIntPoint,
tile_size: DeviceIntSize,
is_opaque: bool,
) {
@ -89,6 +92,7 @@ impl webrender::Compositor for DirectCompositeInterface {
&mut self,
id: webrender::NativeTileId,
dirty_rect: DeviceIntRect,
_valid_rect: DeviceIntRect,
) -> webrender::NativeSurfaceInfo {
let (fbo_id, x, y) = compositor::bind_surface(
self.window,
@ -118,14 +122,15 @@ impl webrender::Compositor for DirectCompositeInterface {
fn add_surface(
&mut self,
id: webrender::NativeSurfaceId,
position: DeviceIntPoint,
transform: CompositorSurfaceTransform,
clip_rect: DeviceIntRect,
_image_rendering: ImageRendering,
) {
compositor::add_surface(
self.window,
id.0,
position.x,
position.y,
transform.transform_point2d(point2(0., 0.)).unwrap().x as i32,
transform.transform_point2d(point2(0., 0.)).unwrap().y as i32,
clip_rect.origin.x,
clip_rect.origin.y,
clip_rect.size.width,
@ -136,6 +141,42 @@ impl webrender::Compositor for DirectCompositeInterface {
fn end_frame(&mut self) {
compositor::end_transaction(self.window);
}
fn create_external_surface(&mut self, _: webrender::NativeSurfaceId, _: bool) { todo!() }
fn attach_external_image(
&mut self,
_id: webrender::NativeSurfaceId,
_external_image: ExternalImageId
) {
todo!()
}
fn enable_native_compositor(&mut self, _enable: bool) {
todo!()
}
fn deinit(&mut self) {
compositor::deinit(self.window);
}
fn get_capabilities(&self) -> webrender::CompositorCapabilities {
webrender::CompositorCapabilities {
virtual_surface_size: 1024 * 1024,
..Default::default()
}
}
fn invalidate_tile(
&mut self,
_id: webrender::NativeTileId,
_valid_rect: DeviceIntRect,
) {}
fn start_compositing(
&mut self,
_dirty_rects: &[DeviceIntRect],
_opaque_rects: &[DeviceIntRect],
) {}
}
// Simplisitic implementation of the WR notifier interface to know when a frame
@ -159,7 +200,7 @@ impl RenderNotifier for Notifier {
})
}
fn wake_up(&self) {
fn wake_up(&self, _composite_needed: bool) {
}
fn new_frame_ready(&self,
@ -181,7 +222,7 @@ fn push_rotated_rect(
time: f32,
) {
let color = color.scale_rgb(time);
let rotation = LayoutTransform::create_rotation(
let rotation = LayoutTransform::rotation(
0.0,
0.0,
1.0,
@ -194,13 +235,16 @@ fn push_rotated_rect(
);
let transform = rotation
.pre_translate(-transform_origin)
.post_translate(transform_origin);
.then_translate(transform_origin);
let spatial_id = builder.push_reference_frame(
LayoutPoint::zero(),
spatial_id,
TransformStyle::Flat,
PropertyBinding::Value(transform),
ReferenceFrameKind::Transform,
ReferenceFrameKind::Transform {
is_2d_scale_translation: false,
should_snap: false,
},
);
builder.push_rect(
&CommonItemProperties::new(
@ -235,7 +279,7 @@ fn build_display_list(
let scroll_space_info = builder.define_scroll_frame(
&fixed_space_info,
Some(scroll_id),
scroll_id,
LayoutRect::new(LayoutPoint::zero(), layout_size),
LayoutRect::new(LayoutPoint::zero(), layout_size),
ScrollSensitivity::Script,
@ -289,6 +333,32 @@ fn build_display_list(
0.1,
time,
);
push_rotated_rect(
builder,
LayoutRect::new(
LayoutPoint::new(100.0, 600.0),
LayoutSize::new(size_factor * 400.0, size_factor * 400.0),
),
ColorF::new(1.0, 1.0, 0.0, 1.0),
scroll_space_info.spatial_id,
root_pipeline_id,
time,
time,
);
push_rotated_rect(
builder,
LayoutRect::new(
LayoutPoint::new(700.0, 600.0),
LayoutSize::new(size_factor * 400.0, size_factor * 400.0),
),
ColorF::new(0.0, 1.0, 1.0, 1.0),
scroll_space_info.spatial_id,
root_pipeline_id,
time,
time,
);
}
#[derive(Debug, Copy, Clone)]
@ -358,13 +428,15 @@ fn main() {
} else {
webrender::CompositorConfig::Draw {
max_partial_present_rects: 0,
draw_previous_partial_present_regions: false,
partial_present: None,
}
};
let opts = webrender::RendererOptions {
clear_color: Some(ColorF::new(1.0, 1.0, 1.0, 1.0)),
debug_flags,
enable_picture_caching: true,
compositor_config,
surface_origin_is_top_left: false,
..webrender::RendererOptions::default()
};
let (tx, rx) = mpsc::channel();
@ -383,10 +455,9 @@ fn main() {
notifier,
opts,
None,
device_size,
).unwrap();
let api = sender.create_api();
let document_id = api.add_document(device_size, 0);
let mut api = sender.create_api();
let document_id = api.add_document(device_size);
let device_pixel_ratio = 1.0;
let mut current_epoch = Epoch(0);
let root_pipeline_id = PipelineId(0, 0);
@ -399,7 +470,7 @@ fn main() {
txn.set_root_pipeline(root_pipeline_id);
if let Invalidations::Scrolling = inv_mode {
let mut root_builder = DisplayListBuilder::new(root_pipeline_id, layout_size);
let mut root_builder = DisplayListBuilder::new(root_pipeline_id);
build_display_list(
&mut root_builder,
@ -419,7 +490,7 @@ fn main() {
);
}
txn.generate_frame();
txn.generate_frame(0);
api.send_transaction(document_id, txn);
// Tick the compositor (in this sample, we don't block on UI events)
@ -429,7 +500,7 @@ fn main() {
// Update and render. This will invoke the native compositor interface implemented above
// as required.
renderer.update();
renderer.render(device_size).unwrap();
renderer.render(device_size, 0).unwrap();
let _ = renderer.flush_pipeline_info();
// Construct a simple display list that can be drawn and composited by DC.
@ -437,7 +508,7 @@ fn main() {
match inv_mode {
Invalidations::Small | Invalidations::Large => {
let mut root_builder = DisplayListBuilder::new(root_pipeline_id, layout_size);
let mut root_builder = DisplayListBuilder::new(root_pipeline_id);
build_display_list(
&mut root_builder,
@ -466,7 +537,7 @@ fn main() {
}
}
txn.generate_frame();
txn.generate_frame(0);
api.send_transaction(document_id, txn);
current_epoch.0 += 1;
time += 0.001;