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Add pixel-snapping method to Au.
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@ -52,6 +52,12 @@ impl Au {
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(**self / 60) as int
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(**self / 60) as int
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}
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}
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pub pure fn to_snapped(&const self) -> Au {
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let res = **self % 60i32;
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return if res >= 30i32 { return Au(**self - res + 60i32) }
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else { return Au(**self - res) };
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}
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static pub pure fn zero_point() -> Point2D<Au> {
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static pub pure fn zero_point() -> Point2D<Au> {
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Point2D(Au(0), Au(0))
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Point2D(Au(0), Au(0))
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}
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}
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