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Add more operations to animation
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e15695289d
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3 changed files with 197 additions and 6 deletions
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@ -1033,6 +1033,7 @@ impl Animate for ComputedTransformOperation {
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this.animate(other, procedure)?,
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))
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},
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// XXXManishearth handle 2D matrix
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(
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&TransformOperation::Skew(ref fx, ref fy),
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&TransformOperation::Skew(ref tx, ref ty),
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@ -1042,6 +1043,22 @@ impl Animate for ComputedTransformOperation {
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fy.animate(ty, procedure)?,
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))
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},
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(
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&TransformOperation::SkewX(ref f),
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&TransformOperation::SkewX(ref t),
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) => {
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Ok(TransformOperation::SkewX(
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f.animate(t, procedure)?,
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))
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},
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(
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&TransformOperation::SkewY(ref f),
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&TransformOperation::SkewY(ref t),
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) => {
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Ok(TransformOperation::SkewY(
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f.animate(t, procedure)?,
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))
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},
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(
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&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
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&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
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@ -1052,6 +1069,39 @@ impl Animate for ComputedTransformOperation {
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fz.animate(tz, procedure)?,
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))
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},
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(
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&TransformOperation::Translate(ref fx, ref fy),
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&TransformOperation::Translate(ref tx, ref ty),
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) => {
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Ok(TransformOperation::Translate(
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fx.animate(tx, procedure)?,
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fy.animate(ty, procedure)?
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))
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},
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(
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&TransformOperation::TranslateX(ref f),
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&TransformOperation::TranslateX(ref t),
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) => {
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Ok(TransformOperation::TranslateX(
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f.animate(t, procedure)?
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))
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},
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(
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&TransformOperation::TranslateY(ref f),
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&TransformOperation::TranslateY(ref t),
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) => {
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Ok(TransformOperation::TranslateY(
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f.animate(t, procedure)?
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))
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},
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(
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&TransformOperation::TranslateZ(ref f),
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&TransformOperation::TranslateZ(ref t),
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) => {
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Ok(TransformOperation::TranslateZ(
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f.animate(t, procedure)?
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))
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},
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(
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&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
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&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
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@ -1062,6 +1112,30 @@ impl Animate for ComputedTransformOperation {
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animate_multiplicative_factor(*fz, *tz, procedure)?,
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))
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},
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(
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&TransformOperation::ScaleX(ref f),
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&TransformOperation::ScaleX(ref t),
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) => {
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Ok(TransformOperation::ScaleX(
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animate_multiplicative_factor(*f, *t, procedure)?
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))
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},
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(
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&TransformOperation::ScaleY(ref f),
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&TransformOperation::ScaleY(ref t),
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) => {
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Ok(TransformOperation::ScaleY(
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animate_multiplicative_factor(*f, *t, procedure)?
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))
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},
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(
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&TransformOperation::ScaleZ(ref f),
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&TransformOperation::ScaleZ(ref t),
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) => {
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Ok(TransformOperation::ScaleZ(
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animate_multiplicative_factor(*f, *t, procedure)?
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))
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},
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(
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&TransformOperation::Rotate3D(fx, fy, fz, fa),
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&TransformOperation::Rotate3D(tx, ty, tz, ta),
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@ -1081,6 +1155,54 @@ impl Animate for ComputedTransformOperation {
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))
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}
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},
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(
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&TransformOperation::RotateX(fa),
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&TransformOperation::RotateX(ta),
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) => {
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Ok(TransformOperation::RotateX(
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fa.animate(&ta, procedure)?
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))
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},
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(
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&TransformOperation::RotateY(fa),
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&TransformOperation::RotateY(ta),
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) => {
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Ok(TransformOperation::RotateY(
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fa.animate(&ta, procedure)?
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))
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},
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(
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&TransformOperation::RotateZ(fa),
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&TransformOperation::RotateZ(ta),
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) => {
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Ok(TransformOperation::RotateZ(
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fa.animate(&ta, procedure)?
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))
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},
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(
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&TransformOperation::Rotate(fa),
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&TransformOperation::Rotate(ta),
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) => {
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Ok(TransformOperation::Rotate(
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fa.animate(&ta, procedure)?
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))
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},
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(
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&TransformOperation::Rotate(fa),
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&TransformOperation::RotateZ(ta),
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) => {
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Ok(TransformOperation::Rotate(
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fa.animate(&ta, procedure)?
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))
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},
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(
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&TransformOperation::RotateZ(fa),
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&TransformOperation::Rotate(ta),
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) => {
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Ok(TransformOperation::Rotate(
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fa.animate(&ta, procedure)?
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))
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},
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(
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&TransformOperation::Perspective(ref fd),
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&TransformOperation::Perspective(ref td),
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@ -1097,6 +1219,7 @@ impl Animate for ComputedTransformOperation {
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fd_matrix.animate(&td_matrix, procedure)?,
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))
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},
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// XXXManishearth handle crossover between translate and scale functions
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_ => Err(()),
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}
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}
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@ -1106,18 +1229,29 @@ fn is_matched_operation(first: &ComputedTransformOperation, second: &ComputedTra
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match (first, second) {
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(&TransformOperation::Matrix(..),
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&TransformOperation::Matrix(..)) |
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(&TransformOperation::PrefixedMatrix(..),
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&TransformOperation::PrefixedMatrix(..)) |
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(&TransformOperation::Matrix3D(..),
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&TransformOperation::Matrix3D(..)) |
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(&TransformOperation::Skew(..),
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&TransformOperation::Skew(..)) |
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(&TransformOperation::Translate(..),
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&TransformOperation::Translate(..)) |
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(&TransformOperation::Scale(..),
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&TransformOperation::Scale(..)) |
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(&TransformOperation::SkewX(..),
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&TransformOperation::SkewX(..)) |
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(&TransformOperation::SkewY(..),
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&TransformOperation::SkewY(..)) |
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(&TransformOperation::Rotate(..),
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&TransformOperation::Rotate(..)) |
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(&TransformOperation::Rotate3D(..),
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&TransformOperation::Rotate3D(..)) |
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(&TransformOperation::RotateX(..),
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&TransformOperation::RotateX(..)) |
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(&TransformOperation::RotateY(..),
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&TransformOperation::RotateY(..)) |
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(&TransformOperation::RotateZ(..),
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&TransformOperation::RotateZ(..)) |
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(&TransformOperation::Perspective(..),
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&TransformOperation::Perspective(..)) => true,
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// we animate scale and translate operations against each other
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(a, b) if a.is_translate() && b.is_translate() => true,
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(a, b) if a.is_scale() && b.is_scale() => true,
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// InterpolateMatrix and AccumulateMatrix are for mismatched transform.
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_ => false
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}
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@ -139,6 +139,42 @@ impl From<Matrix> for Transform3D<CSSFloat> {
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}
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}
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impl TransformOperation {
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/// Convert to a Translate3D.
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///
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/// Must be called on a Translate function
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pub fn to_translate_3d(&self) -> Self {
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match *self {
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GenericTransformOperation::Translate3D(..) => self.clone(),
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GenericTransformOperation::TranslateX(ref x) |
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GenericTransformOperation::Translate(ref x, None) =>
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GenericTransformOperation::Translate3D(x.clone(), LengthOrPercentage::zero(), Length::zero()),
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GenericTransformOperation::Translate(ref x, Some(ref y)) =>
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GenericTransformOperation::Translate3D(x.clone(), y.clone(), Length::zero()),
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GenericTransformOperation::TranslateY(ref y) =>
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GenericTransformOperation::Translate3D(LengthOrPercentage::zero(), y.clone(), Length::zero()),
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GenericTransformOperation::TranslateZ(ref z) =>
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GenericTransformOperation::Translate3D(LengthOrPercentage::zero(),
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LengthOrPercentage::zero(), z.clone()),
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_ => unreachable!()
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}
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}
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/// Convert to a Scale3D.
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///
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/// Must be called on a Scale function
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pub fn to_scale_3d(&self) -> Self {
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match *self {
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GenericTransformOperation::Scale3D(..) => self.clone(),
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GenericTransformOperation::Scale(s, None) => GenericTransformOperation::Scale3D(s, s, 1.),
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GenericTransformOperation::Scale(x, Some(y)) => GenericTransformOperation::Scale3D(x, y, 1.),
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GenericTransformOperation::ScaleX(x) => GenericTransformOperation::Scale3D(x, 1., 1.),
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GenericTransformOperation::ScaleY(y) => GenericTransformOperation::Scale3D(1., y, 1.),
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GenericTransformOperation::ScaleZ(z) => GenericTransformOperation::Scale3D(1., 1., z),
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_ => unreachable!()
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}
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}
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}
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/// Build an equivalent 'identity transform function list' based
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/// on an existing transform list.
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/// http://dev.w3.org/csswg/css-transforms/#none-transform-animation
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@ -247,6 +247,27 @@ pub enum TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, Leng
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/// A value of the `transform` property
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pub struct Transform<T>(pub Vec<T>);
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impl<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber>
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TransformOperation<Angle, Number, Length, Integer, LengthOrNumber, LengthOrPercentage, LoPoNumber> {
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/// Check if it is any translate function
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pub fn is_translate(&self) -> bool {
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use self::TransformOperation::*;
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match *self {
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Translate(..) | Translate3D(..) | TranslateX(..) | TranslateY(..) | TranslateZ(..) => true,
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_ => false
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}
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}
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/// Check if it is any scale function
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pub fn is_scale(&self) -> bool {
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use self::TransformOperation::*;
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match *self {
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Scale(..) | Scale3D(..) | ScaleX(..) | ScaleY(..) | ScaleZ(..) => true,
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_ => false
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}
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}
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}
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impl<Angle: ToCss + Copy, Number: ToCss + Copy, Length: ToCss,
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Integer: ToCss + Copy, LengthOrNumber: ToCss, LengthOrPercentage: ToCss, LoPoNumber: ToCss>
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