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Refactor scrolls on the window object (#29680)
Refactor the scrolling and scrollable area calculation on the window object, to make it better match the specification. This has some mild changes to behavior, but in general things work the same as they did before. This is mainly preparation for properly handling viewport propagation of the `overflow` property but seems to fix a few issues as well. There is one new failure in Layout 2020 regarding `position: sticky`, but this isn't a big deal because there is no support for `position: sticky` in Layout 2020 yet. Co-authored-by: Rakhi Sharma <atbrakhi@igalia.com>
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0b86d65798
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14 changed files with 128 additions and 118 deletions
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@ -76,7 +76,7 @@ pub struct LayoutThreadData {
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pub scroll_id_response: Option<ExternalScrollId>,
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/// A queued response for the scroll {top, left, width, height} of a node in pixels.
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pub scroll_area_response: Rect<i32>,
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pub scrolling_area_response: Rect<i32>,
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/// A queued response for the resolved style property of an element.
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pub resolved_style_response: String,
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@ -158,9 +158,9 @@ impl LayoutRPC for LayoutRPCImpl {
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}
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}
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fn node_scroll_area(&self) -> NodeGeometryResponse {
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fn scrolling_area(&self) -> NodeGeometryResponse {
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NodeGeometryResponse {
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client_rect: self.0.lock().unwrap().scroll_area_response,
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client_rect: self.0.lock().unwrap().scrolling_area_response,
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}
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}
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@ -730,10 +730,21 @@ pub fn process_node_scroll_id_request<'dom>(
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}
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/// https://drafts.csswg.org/cssom-view/#scrolling-area
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pub fn process_node_scroll_area_request(
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requested_node: OpaqueNode,
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pub fn process_scrolling_area_request(
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requested_node: Option<OpaqueNode>,
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layout_root: &mut dyn Flow,
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) -> Rect<i32> {
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let requested_node = match requested_node {
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Some(node) => node,
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None => {
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let rect = layout_root.base().overflow.scroll;
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return Rect::new(
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Point2D::new(rect.origin.x.to_nearest_px(), rect.origin.y.to_nearest_px()),
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Size2D::new(rect.width().ceil_to_px(), rect.height().ceil_to_px()),
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);
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},
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};
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let mut iterator = UnioningFragmentScrollAreaIterator::new(requested_node);
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sequential::iterate_through_flow_tree_fragment_border_boxes(layout_root, &mut iterator);
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match iterator.overflow_direction {
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