Implement SampleCoverage

This commit is contained in:
David Zbarsky 2016-05-19 22:53:47 -07:00
parent f1efeb00af
commit abfbeca670
5 changed files with 46 additions and 41 deletions

View file

@ -1306,6 +1306,11 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn SampleCoverage(&self, value: f32, invert: bool) {
self.ipc_renderer.send(CanvasMsg::WebGL(WebGLCommand::SampleCoverage(value, invert))).unwrap();
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.4
fn Scissor(&self, x: i32, y: i32, width: i32, height: i32) {
self.ipc_renderer

View file

@ -619,7 +619,7 @@ interface WebGLRenderingContextBase
//void renderbufferStorage(GLenum target, GLenum internalformat,
// GLsizei width, GLsizei height);
//void sampleCoverage(GLclampf value, GLboolean invert);
void sampleCoverage(GLclampf value, GLboolean invert);
void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void shaderSource(WebGLShader? shader, DOMString source);