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Make the CompositorTask Paint message take multiple replies
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parent
340d9caba5
commit
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2 changed files with 6 additions and 7 deletions
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@ -303,9 +303,10 @@ impl IOCompositor {
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self.set_layer_clip_rect(pipeline_id, layer_id, new_rect);
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self.set_layer_clip_rect(pipeline_id, layer_id, new_rect);
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}
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}
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(Ok(Paint(pipeline_id, layer_id, new_layer_buffer_set, epoch)),
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(Ok(Paint(pipeline_id, epoch, replies)), NotShuttingDown) => {
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NotShuttingDown) => {
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for (layer_id, new_layer_buffer_set) in replies.move_iter() {
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self.paint(pipeline_id, layer_id, new_layer_buffer_set, epoch);
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self.paint(pipeline_id, layer_id, new_layer_buffer_set, epoch);
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}
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}
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}
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(Ok(ScrollFragmentPoint(pipeline_id, layer_id, point)), NotShuttingDown) => {
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(Ok(ScrollFragmentPoint(pipeline_id, layer_id, point)), NotShuttingDown) => {
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@ -98,9 +98,7 @@ impl RenderListener for CompositorChan {
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pipeline_id: PipelineId,
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pipeline_id: PipelineId,
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epoch: Epoch,
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epoch: Epoch,
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replies: Vec<(LayerId, Box<LayerBufferSet>)>) {
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replies: Vec<(LayerId, Box<LayerBufferSet>)>) {
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for (layer_id, layer_buffer_set) in replies.move_iter() {
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self.chan.send(Paint(pipeline_id, epoch, replies));
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self.chan.send(Paint(pipeline_id, layer_id, layer_buffer_set, epoch))
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}
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}
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}
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fn initialize_layers_for_pipeline(&self,
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fn initialize_layers_for_pipeline(&self,
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@ -181,7 +179,7 @@ pub enum Msg {
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/// Scroll a page in a window
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/// Scroll a page in a window
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ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>),
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ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>),
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/// Requests that the compositor paint the given layer buffer set for the given page size.
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/// Requests that the compositor paint the given layer buffer set for the given page size.
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Paint(PipelineId, LayerId, Box<LayerBufferSet>, Epoch),
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Paint(PipelineId, Epoch, Vec<(LayerId, Box<LayerBufferSet>)>),
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/// Alerts the compositor to the current status of page loading.
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/// Alerts the compositor to the current status of page loading.
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ChangeReadyState(ReadyState),
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ChangeReadyState(ReadyState),
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/// Alerts the compositor to the current status of rendering.
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/// Alerts the compositor to the current status of rendering.
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