Rename Compositor messages SetIds and Paint

These names no longer reflect what the messages do, so rename them to
SetFrameTree and AssignPaintedBuffers.
This commit is contained in:
Martin Robinson 2015-01-06 07:23:26 -08:00
parent cf616b90a2
commit ad751e4926
6 changed files with 48 additions and 48 deletions

View file

@ -129,11 +129,11 @@ impl PaintListener for Box<CompositorProxy+'static+Send> {
port.recv()
}
fn paint(&mut self,
pipeline_id: PipelineId,
epoch: Epoch,
replies: Vec<(LayerId, Box<LayerBufferSet>)>) {
self.send(Msg::Paint(pipeline_id, epoch, replies));
fn assign_painted_buffers(&mut self,
pipeline_id: PipelineId,
epoch: Epoch,
replies: Vec<(LayerId, Box<LayerBufferSet>)>) {
self.send(Msg::AssignPaintedBuffers(pipeline_id, epoch, replies));
}
fn initialize_layers_for_pipeline(&mut self,
@ -170,8 +170,8 @@ pub enum Msg {
Exit(Sender<()>),
/// Informs the compositor that the constellation has completed shutdown.
/// Required because the constellation can have pending calls to make (e.g. SetIds)
/// at the time that we send it an ExitMsg.
/// Required because the constellation can have pending calls to make
/// (e.g. SetFrameTree) at the time that we send it an ExitMsg.
ShutdownComplete,
/// Requests the compositor's graphics metadata. Graphics metadata is what the painter needs
@ -191,8 +191,8 @@ pub enum Msg {
SetLayerOrigin(PipelineId, LayerId, Point2D<f32>),
/// Scroll a page in a window
ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>),
/// Requests that the compositor paint the given layer buffer set for the given page size.
Paint(PipelineId, Epoch, Vec<(LayerId, Box<LayerBufferSet>)>),
/// Requests that the compositor assign the painted buffers to the given layers.
AssignPaintedBuffers(PipelineId, Epoch, Vec<(LayerId, Box<LayerBufferSet>)>),
/// Alerts the compositor to the current status of page loading.
ChangeReadyState(PipelineId, ReadyState),
/// Alerts the compositor to the current status of painting.
@ -203,8 +203,8 @@ pub enum Msg {
ChangePageLoadData(FrameId, LoadData),
/// Alerts the compositor that a `PaintMsg` has been discarded.
PaintMsgDiscarded,
/// Sets the channel to the current layout and paint tasks, along with their ID.
SetIds(SendableFrameTree, Sender<()>, ConstellationChan),
/// Replaces the current frame tree, typically called during main frame navigation.
SetFrameTree(SendableFrameTree, Sender<()>, ConstellationChan),
/// Sends an updated version of the frame tree.
FrameTreeUpdate(FrameTreeDiff, Sender<()>),
/// The load of a page has completed.
@ -230,14 +230,14 @@ impl Show for Msg {
Msg::CreateOrUpdateDescendantLayer(..) => write!(f, "CreateOrUpdateDescendantLayer"),
Msg::SetLayerOrigin(..) => write!(f, "SetLayerOrigin"),
Msg::ScrollFragmentPoint(..) => write!(f, "ScrollFragmentPoint"),
Msg::Paint(..) => write!(f, "Paint"),
Msg::AssignPaintedBuffers(..) => write!(f, "AssignPaintedBuffers"),
Msg::ChangeReadyState(..) => write!(f, "ChangeReadyState"),
Msg::ChangePaintState(..) => write!(f, "ChangePaintState"),
Msg::ChangePageTitle(..) => write!(f, "ChangePageTitle"),
Msg::ChangePageLoadData(..) => write!(f, "ChangePageLoadData"),
Msg::PaintMsgDiscarded(..) => write!(f, "PaintMsgDiscarded"),
Msg::FrameTreeUpdate(..) => write!(f, "FrameTreeUpdate"),
Msg::SetIds(..) => write!(f, "SetIds"),
Msg::SetFrameTree(..) => write!(f, "SetFrameTree"),
Msg::LoadComplete => write!(f, "LoadComplete"),
Msg::ScrollTimeout(..) => write!(f, "ScrollTimeout"),
Msg::KeyEvent(..) => write!(f, "KeyEvent"),