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Rename Compositor messages SetIds and Paint
These names no longer reflect what the messages do, so rename them to SetFrameTree and AssignPaintedBuffers.
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6 changed files with 48 additions and 48 deletions
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@ -94,11 +94,11 @@ pub trait PaintListener for Sized? {
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metadata: Vec<LayerMetadata>,
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epoch: Epoch);
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/// Sends new tiles for the given layer to the compositor.
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fn paint(&mut self,
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pipeline_id: PipelineId,
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epoch: Epoch,
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replies: Vec<(LayerId, Box<LayerBufferSet>)>);
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/// Sends new buffers for the given layers to the compositor.
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fn assign_painted_buffers(&mut self,
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pipeline_id: PipelineId,
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epoch: Epoch,
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replies: Vec<(LayerId, Box<LayerBufferSet>)>);
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fn paint_msg_discarded(&mut self);
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fn set_paint_state(&mut self, PipelineId, PaintState);
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