Move prepare_pixels helper functions to canvas_traits

This commit is contained in:
Anthony Ramine 2018-11-15 10:01:19 +01:00
parent 86987ed75d
commit adf363a208
12 changed files with 481 additions and 476 deletions

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@ -14,14 +14,17 @@ path = "lib.rs"
webgl_backtrace = []
[dependencies]
byteorder = "1"
cssparser = "0.25"
euclid = "0.19"
ipc-channel = "0.11"
gleam = "0.6"
gleam = "0.6.7"
half = "1"
lazy_static = "1"
malloc_size_of = { path = "../malloc_size_of" }
malloc_size_of_derive = { path = "../malloc_size_of_derive" }
offscreen_gl_context = {version = "0.21", features = ["serde"]}
pixels = {path = "../pixels"}
serde = "1.0"
serde_bytes = "0.10"
servo_config = {path = "../config"}

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@ -14,5 +14,6 @@ extern crate malloc_size_of_derive;
extern crate serde;
pub mod canvas;
#[macro_use]
pub mod webgl;
mod webgl_channel;

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@ -2,10 +2,13 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
use euclid::{Rect, Size2D};
use gleam::gl;
use half::f16;
use ipc_channel::ipc::{IpcBytesReceiver, IpcBytesSender};
use offscreen_gl_context::{GLContextAttributes, GLLimits};
use pixels;
use serde_bytes::ByteBuf;
use std::borrow::Cow;
use std::num::NonZeroU32;
@ -650,3 +653,371 @@ pub fn is_gles() -> bool {
// making assumptions based on platform
cfg!(any(target_os = "android", target_os = "ios"))
}
#[macro_export]
macro_rules! gl_enums {
($(pub enum $name:ident { $($variant:ident = $mod:ident::$constant:ident,)+ })*) => {
$(
#[derive(Clone, Copy, Debug, Eq, Hash, MallocSizeOf, PartialEq)]
#[repr(u32)]
pub enum $name { $($variant = $mod::$constant,)+ }
impl $name {
pub fn from_gl_constant(constant: u32) -> Option<Self> {
Some(match constant {
$($mod::$constant => $name::$variant, )+
_ => return None,
})
}
#[inline]
pub fn as_gl_constant(&self) -> u32 {
*self as u32
}
}
)*
}
}
gl_enums! {
pub enum TexFormat {
DepthComponent = gl::DEPTH_COMPONENT,
Alpha = gl::ALPHA,
RGB = gl::RGB,
RGBA = gl::RGBA,
Luminance = gl::LUMINANCE,
LuminanceAlpha = gl::LUMINANCE_ALPHA,
}
pub enum TexDataType {
UnsignedByte = gl::UNSIGNED_BYTE,
UnsignedShort4444 = gl::UNSIGNED_SHORT_4_4_4_4,
UnsignedShort5551 = gl::UNSIGNED_SHORT_5_5_5_1,
UnsignedShort565 = gl::UNSIGNED_SHORT_5_6_5,
Float = gl::FLOAT,
HalfFloat = gl::HALF_FLOAT_OES,
}
}
impl TexFormat {
/// Returns how many components does this format need. For example, RGBA
/// needs 4 components, while RGB requires 3.
pub fn components(&self) -> u32 {
match *self {
TexFormat::DepthComponent => 1,
TexFormat::Alpha => 1,
TexFormat::Luminance => 1,
TexFormat::LuminanceAlpha => 2,
TexFormat::RGB => 3,
TexFormat::RGBA => 4,
}
}
}
impl TexDataType {
/// Returns the size in bytes of each element of data.
pub fn element_size(&self) -> u32 {
use self::*;
match *self {
TexDataType::UnsignedByte => 1,
TexDataType::UnsignedShort4444 |
TexDataType::UnsignedShort5551 |
TexDataType::UnsignedShort565 => 2,
TexDataType::Float => 4,
TexDataType::HalfFloat => 2,
}
}
/// Returns how many components a single element may hold. For example, a
/// UnsignedShort4444 holds four components, each with 4 bits of data.
pub fn components_per_element(&self) -> u32 {
match *self {
TexDataType::UnsignedByte => 1,
TexDataType::UnsignedShort565 => 3,
TexDataType::UnsignedShort5551 => 4,
TexDataType::UnsignedShort4444 => 4,
TexDataType::Float => 1,
TexDataType::HalfFloat => 1,
}
}
}
/// Translates an image in rgba8 (red in the first byte) format to
/// the format that was requested of TexImage.
pub fn rgba8_image_to_tex_image_data(
format: TexFormat,
data_type: TexDataType,
mut pixels: Vec<u8>,
) -> Vec<u8> {
// hint for vector allocation sizing.
let pixel_count = pixels.len() / 4;
match (format, data_type) {
(TexFormat::RGBA, TexDataType::UnsignedByte) => pixels,
(TexFormat::RGB, TexDataType::UnsignedByte) => {
for i in 0..pixel_count {
let rgb = {
let rgb = &pixels[i * 4..i * 4 + 3];
[rgb[0], rgb[1], rgb[2]]
};
pixels[i * 3..i * 3 + 3].copy_from_slice(&rgb);
}
pixels.truncate(pixel_count * 3);
pixels
},
(TexFormat::Alpha, TexDataType::UnsignedByte) => {
for i in 0..pixel_count {
let p = pixels[i * 4 + 3];
pixels[i] = p;
}
pixels.truncate(pixel_count);
pixels
},
(TexFormat::Luminance, TexDataType::UnsignedByte) => {
for i in 0..pixel_count {
let p = pixels[i * 4];
pixels[i] = p;
}
pixels.truncate(pixel_count);
pixels
},
(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
for i in 0..pixel_count {
let (lum, a) = {
let rgba = &pixels[i * 4..i * 4 + 4];
(rgba[0], rgba[3])
};
pixels[i * 2] = lum;
pixels[i * 2 + 1] = a;
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
for i in 0..pixel_count {
let p = {
let rgba = &pixels[i * 4..i * 4 + 4];
(rgba[0] as u16 & 0xf0) << 8 |
(rgba[1] as u16 & 0xf0) << 4 |
(rgba[2] as u16 & 0xf0) |
(rgba[3] as u16 & 0xf0) >> 4
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
for i in 0..pixel_count {
let p = {
let rgba = &pixels[i * 4..i * 4 + 4];
(rgba[0] as u16 & 0xf8) << 8 |
(rgba[1] as u16 & 0xf8) << 3 |
(rgba[2] as u16 & 0xf8) >> 2 |
(rgba[3] as u16) >> 7
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::RGB, TexDataType::UnsignedShort565) => {
for i in 0..pixel_count {
let p = {
let rgb = &pixels[i * 4..i * 4 + 3];
(rgb[0] as u16 & 0xf8) << 8 |
(rgb[1] as u16 & 0xfc) << 3 |
(rgb[2] as u16 & 0xf8) >> 3
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::RGBA, TexDataType::Float) => {
let mut rgbaf32 = Vec::<u8>::with_capacity(pixel_count * 16);
for rgba8 in pixels.chunks(4) {
rgbaf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
rgbaf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
rgbaf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
rgbaf32.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
}
rgbaf32
},
(TexFormat::RGB, TexDataType::Float) => {
let mut rgbf32 = Vec::<u8>::with_capacity(pixel_count * 12);
for rgba8 in pixels.chunks(4) {
rgbf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
rgbf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
rgbf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
}
rgbf32
},
(TexFormat::Alpha, TexDataType::Float) => {
for rgba8 in pixels.chunks_mut(4) {
let p = rgba8[3] as f32;
NativeEndian::write_f32(rgba8, p);
}
pixels
},
(TexFormat::Luminance, TexDataType::Float) => {
for rgba8 in pixels.chunks_mut(4) {
let p = rgba8[0] as f32;
NativeEndian::write_f32(rgba8, p);
}
pixels
},
(TexFormat::LuminanceAlpha, TexDataType::Float) => {
let mut data = Vec::<u8>::with_capacity(pixel_count * 8);
for rgba8 in pixels.chunks(4) {
data.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
data.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
}
data
},
(TexFormat::RGBA, TexDataType::HalfFloat) => {
let mut rgbaf16 = Vec::<u8>::with_capacity(pixel_count * 8);
for rgba8 in pixels.chunks(4) {
rgbaf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
.unwrap();
rgbaf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
.unwrap();
rgbaf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
.unwrap();
rgbaf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[3] as f32).as_bits())
.unwrap();
}
rgbaf16
},
(TexFormat::RGB, TexDataType::HalfFloat) => {
let mut rgbf16 = Vec::<u8>::with_capacity(pixel_count * 6);
for rgba8 in pixels.chunks(4) {
rgbf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
.unwrap();
rgbf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
.unwrap();
rgbf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
.unwrap();
}
rgbf16
},
(TexFormat::Alpha, TexDataType::HalfFloat) => {
for i in 0..pixel_count {
let p = f16::from_f32(pixels[i * 4 + 3] as f32).as_bits();
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::Luminance, TexDataType::HalfFloat) => {
for i in 0..pixel_count {
let p = f16::from_f32(pixels[i * 4] as f32).as_bits();
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::LuminanceAlpha, TexDataType::HalfFloat) => {
for rgba8 in pixels.chunks_mut(4) {
let lum = f16::from_f32(rgba8[0] as f32).as_bits();
let a = f16::from_f32(rgba8[3] as f32).as_bits();
NativeEndian::write_u16(&mut rgba8[0..2], lum);
NativeEndian::write_u16(&mut rgba8[2..4], a);
}
pixels
},
// Validation should have ensured that we only hit the
// above cases, but we haven't turned the (format, type)
// into an enum yet so there's a default case here.
_ => unreachable!("Unsupported formats {:?} {:?}", format, data_type),
}
}
pub fn premultiply_inplace(format: TexFormat, data_type: TexDataType, pixels: &mut [u8]) {
match (format, data_type) {
(TexFormat::RGBA, TexDataType::UnsignedByte) => {
pixels::premultiply_inplace(pixels);
},
(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
for la in pixels.chunks_mut(2) {
la[0] = pixels::multiply_u8_color(la[0], la[1]);
}
},
(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
for rgba in pixels.chunks_mut(2) {
if NativeEndian::read_u16(rgba) & 1 == 0 {
NativeEndian::write_u16(rgba, 0);
}
}
},
(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
for rgba in pixels.chunks_mut(2) {
let pix = NativeEndian::read_u16(rgba);
let extend_to_8_bits = |val| (val | val << 4) as u8;
let r = extend_to_8_bits(pix >> 12 & 0x0f);
let g = extend_to_8_bits(pix >> 8 & 0x0f);
let b = extend_to_8_bits(pix >> 4 & 0x0f);
let a = extend_to_8_bits(pix & 0x0f);
NativeEndian::write_u16(
rgba,
((pixels::multiply_u8_color(r, a) & 0xf0) as u16) << 8 |
((pixels::multiply_u8_color(g, a) & 0xf0) as u16) << 4 |
((pixels::multiply_u8_color(b, a) & 0xf0) as u16) |
((a & 0x0f) as u16),
);
}
},
// Other formats don't have alpha, so return their data untouched.
_ => {},
}
}
pub fn unmultiply_inplace(pixels: &mut [u8]) {
for rgba in pixels.chunks_mut(4) {
let a = (rgba[3] as f32) / 255.0;
rgba[0] = (rgba[0] as f32 / a) as u8;
rgba[1] = (rgba[1] as f32 / a) as u8;
rgba[2] = (rgba[2] as f32 / a) as u8;
}
}
/// Flips the pixels in the Vec on the Y axis.
pub fn flip_pixels_y(
internal_format: TexFormat,
data_type: TexDataType,
width: usize,
height: usize,
unpacking_alignment: usize,
pixels: Vec<u8>,
) -> Vec<u8> {
let cpp = (data_type.element_size() * internal_format.components() /
data_type.components_per_element()) as usize;
let stride = (width * cpp + unpacking_alignment - 1) & !(unpacking_alignment - 1);
let mut flipped = Vec::<u8>::with_capacity(pixels.len());
for y in 0..height {
let flipped_y = height - 1 - y;
let start = flipped_y * stride;
flipped.extend_from_slice(&pixels[start..(start + width * cpp)]);
flipped.extend(vec![0u8; stride - width * cpp]);
}
flipped
}

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@ -53,7 +53,6 @@ enum-iterator = "0.2.0"
euclid = "0.19"
fnv = "1.0"
gleam = "0.6"
half = "1.0"
headers-core = "0.0.1"
headers-ext = "0.0.3"
html5ever = "0.22"

View file

@ -34,11 +34,11 @@ use canvas_traits::canvas::{
CanvasGradientStop, CanvasId, LinearGradientStyle, RadialGradientStyle,
};
use canvas_traits::canvas::{CompositionOrBlending, LineCapStyle, LineJoinStyle, RepetitionStyle};
use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLBufferId, WebGLChan};
use canvas_traits::webgl::{WebGLContextShareMode, WebGLError, WebGLFramebufferId, WebGLMsgSender};
use canvas_traits::webgl::{WebGLPipeline, WebGLProgramId, WebGLReceiver, WebGLRenderbufferId};
use canvas_traits::webgl::{WebGLSLVersion, WebGLSender, WebGLShaderId, WebGLTextureId};
use canvas_traits::webgl::{WebGLVersion, WebGLVertexArrayId};
use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, TexDataType, TexFormat};
use canvas_traits::webgl::{WebGLBufferId, WebGLChan, WebGLContextShareMode, WebGLError};
use canvas_traits::webgl::{WebGLFramebufferId, WebGLMsgSender, WebGLPipeline, WebGLProgramId};
use canvas_traits::webgl::{WebGLReceiver, WebGLRenderbufferId, WebGLSLVersion, WebGLSender};
use canvas_traits::webgl::{WebGLShaderId, WebGLTextureId, WebGLVersion, WebGLVertexArrayId};
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::refcounted::{Trusted, TrustedPromise};
@ -148,6 +148,8 @@ unsafe_no_jsmanaged_fields!(Reflector);
unsafe_no_jsmanaged_fields!(Duration);
unsafe_no_jsmanaged_fields!(TexDataType, TexFormat);
/// Trace a `JSVal`.
pub fn trace_jsval(tracer: *mut JSTracer, description: &str, val: &Heap<JSVal>) {
unsafe {

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@ -2,9 +2,9 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use super::types::{TexDataType, TexFormat, TexImageTarget};
use super::types::TexImageTarget;
use super::WebGLValidator;
use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::{TexDataType, TexFormat, WebGLError::*};
use crate::dom::bindings::root::DomRoot;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::dom::webgltexture::WebGLTexture;

View file

@ -2,47 +2,21 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::codegen::Bindings::OESTextureHalfFloatBinding::OESTextureHalfFloatConstants;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use canvas_traits::gl_enums;
use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants;
/// This macro creates type-safe wrappers for WebGL types, associating variants
/// with gl constants.
macro_rules! type_safe_wrapper {
($name: ident, $($variant:ident => $mod:ident::$constant:ident, )+) => {
#[derive(Clone, Copy, Debug, Eq, Hash, JSTraceable, MallocSizeOf, PartialEq)]
#[repr(u32)]
pub enum $name {
$(
$variant = $mod::$constant,
)+
}
impl $name {
pub fn from_gl_constant(constant: u32) -> Option<Self> {
Some(match constant {
$($mod::$constant => $name::$variant, )+
_ => return None,
})
}
#[inline]
pub fn as_gl_constant(&self) -> u32 {
*self as u32
}
}
gl_enums! {
pub enum TexImageTarget {
Texture2D = WebGLRenderingContextConstants::TEXTURE_2D,
CubeMapPositiveX = WebGLRenderingContextConstants::TEXTURE_CUBE_MAP_POSITIVE_X,
CubeMapNegativeX = WebGLRenderingContextConstants::TEXTURE_CUBE_MAP_NEGATIVE_X,
CubeMapPositiveY = WebGLRenderingContextConstants::TEXTURE_CUBE_MAP_POSITIVE_Y,
CubeMapNegativeY = WebGLRenderingContextConstants::TEXTURE_CUBE_MAP_NEGATIVE_Y,
CubeMapPositiveZ = WebGLRenderingContextConstants::TEXTURE_CUBE_MAP_POSITIVE_Z,
CubeMapNegativeZ = WebGLRenderingContextConstants::TEXTURE_CUBE_MAP_NEGATIVE_Z,
}
}
type_safe_wrapper! { TexImageTarget,
Texture2D => constants::TEXTURE_2D,
CubeMapPositiveX => constants::TEXTURE_CUBE_MAP_POSITIVE_X,
CubeMapNegativeX => constants::TEXTURE_CUBE_MAP_NEGATIVE_X,
CubeMapPositiveY => constants::TEXTURE_CUBE_MAP_POSITIVE_Y,
CubeMapNegativeY => constants::TEXTURE_CUBE_MAP_NEGATIVE_Y,
CubeMapPositiveZ => constants::TEXTURE_CUBE_MAP_POSITIVE_Z,
CubeMapNegativeZ => constants::TEXTURE_CUBE_MAP_NEGATIVE_Z,
}
impl TexImageTarget {
pub fn is_cubic(&self) -> bool {
match *self {
@ -51,64 +25,3 @@ impl TexImageTarget {
}
}
}
type_safe_wrapper! { TexDataType,
UnsignedByte => constants::UNSIGNED_BYTE,
UnsignedShort4444 => constants::UNSIGNED_SHORT_4_4_4_4,
UnsignedShort5551 => constants::UNSIGNED_SHORT_5_5_5_1,
UnsignedShort565 => constants::UNSIGNED_SHORT_5_6_5,
Float => constants::FLOAT,
HalfFloat => OESTextureHalfFloatConstants::HALF_FLOAT_OES,
}
impl TexDataType {
/// Returns the size in bytes of each element of data.
pub fn element_size(&self) -> u32 {
use self::TexDataType::*;
match *self {
UnsignedByte => 1,
UnsignedShort4444 | UnsignedShort5551 | UnsignedShort565 => 2,
Float => 4,
HalfFloat => 2,
}
}
/// Returns how many components a single element may hold. For example, a
/// UnsignedShort4444 holds four components, each with 4 bits of data.
pub fn components_per_element(&self) -> u32 {
use self::TexDataType::*;
match *self {
UnsignedByte => 1,
UnsignedShort565 => 3,
UnsignedShort5551 => 4,
UnsignedShort4444 => 4,
Float => 1,
HalfFloat => 1,
}
}
}
type_safe_wrapper! { TexFormat,
DepthComponent => constants::DEPTH_COMPONENT,
Alpha => constants::ALPHA,
RGB => constants::RGB,
RGBA => constants::RGBA,
Luminance => constants::LUMINANCE,
LuminanceAlpha => constants::LUMINANCE_ALPHA,
}
impl TexFormat {
/// Returns how many components does this format need. For example, RGBA
/// needs 4 components, while RGB requires 3.
pub fn components(&self) -> u32 {
use self::TexFormat::*;
match *self {
DepthComponent => 1,
Alpha => 1,
Luminance => 1,
LuminanceAlpha => 2,
RGB => 3,
RGBA => 4,
}
}
}

View file

@ -4,13 +4,13 @@
#[cfg(feature = "webgl_backtrace")]
use backtrace::Backtrace;
use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::{webgl_channel, WebGLVersion, WebVRCommand};
use canvas_traits::webgl::{DOMToTextureCommand, Parameter, WebGLCommandBacktrace};
use canvas_traits::webgl::{TexParameter, WebGLCommand, WebGLContextShareMode, WebGLError};
use canvas_traits::webgl::{WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender};
use canvas_traits::webgl::{WebGLProgramId, WebGLResult, WebGLSLVersion, WebGLSender};
use canvas_traits::webgl::{
self, webgl_channel, DOMToTextureCommand, Parameter, TexDataType, TexFormat, TexParameter,
WebGLCommand, WebGLCommandBacktrace, WebGLContextShareMode, WebGLError,
WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLProgramId, WebGLResult,
WebGLSLVersion, WebGLSender, WebGLVersion, WebVRCommand,
};
use crate::dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants;
use crate::dom::bindings::codegen::Bindings::EXTBlendMinmaxBinding::EXTBlendMinmaxConstants;
use crate::dom::bindings::codegen::Bindings::OESVertexArrayObjectBinding::OESVertexArrayObjectConstants;
@ -38,7 +38,7 @@ use crate::dom::webgl_validations::tex_image_2d::{
CommonTexImage2DValidator, CommonTexImage2DValidatorResult,
};
use crate::dom::webgl_validations::tex_image_2d::{TexImage2DValidator, TexImage2DValidatorResult};
use crate::dom::webgl_validations::types::{TexDataType, TexFormat, TexImageTarget};
use crate::dom::webgl_validations::types::TexImageTarget;
use crate::dom::webgl_validations::WebGLValidator;
use crate::dom::webglactiveinfo::WebGLActiveInfo;
use crate::dom::webglbuffer::WebGLBuffer;
@ -57,7 +57,6 @@ use crate::dom::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES;
use crate::dom::window::Window;
use dom_struct::dom_struct;
use euclid::{Point2D, Rect, Size2D};
use half::f16;
use ipc_channel::ipc;
use js::jsapi::{JSContext, JSObject, Type};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, UInt32Value};
@ -70,6 +69,7 @@ use js::typedarray::{TypedArray, TypedArrayElementCreator};
use net_traits::image::base::PixelFormat;
use net_traits::image_cache::ImageResponse;
use offscreen_gl_context::{GLContextAttributes, GLLimits};
use pixels;
use script_layout_interface::HTMLCanvasDataSource;
use serde::{Deserialize, Serialize};
use servo_config::prefs::PREFS;
@ -638,92 +638,6 @@ impl WebGLRenderingContext {
}
}
/// Flips the pixels in the Vec on the Y axis if
/// UNPACK_FLIP_Y_WEBGL is currently enabled.
fn flip_teximage_y(
&self,
pixels: Vec<u8>,
internal_format: TexFormat,
data_type: TexDataType,
width: usize,
height: usize,
unpacking_alignment: usize,
) -> Vec<u8> {
if !self
.texture_unpacking_settings
.get()
.contains(TextureUnpacking::FLIP_Y_AXIS)
{
return pixels;
}
let cpp = (data_type.element_size() * internal_format.components() /
data_type.components_per_element()) as usize;
let stride = (width * cpp + unpacking_alignment - 1) & !(unpacking_alignment - 1);
let mut flipped = Vec::<u8>::with_capacity(pixels.len());
for y in 0..height {
let flipped_y = height - 1 - y;
let start = flipped_y * stride;
flipped.extend_from_slice(&pixels[start..(start + width * cpp)]);
flipped.extend(vec![0u8; stride - width * cpp]);
}
flipped
}
/// Performs premultiplication of the pixels if
/// UNPACK_PREMULTIPLY_ALPHA_WEBGL is currently enabled.
fn premultiply_pixels(&self, format: TexFormat, data_type: TexDataType, pixels: &mut [u8]) {
if !self
.texture_unpacking_settings
.get()
.contains(TextureUnpacking::PREMULTIPLY_ALPHA)
{
return;
}
match (format, data_type) {
(TexFormat::RGBA, TexDataType::UnsignedByte) => {
pixels::premultiply_inplace(pixels);
},
(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
for la in pixels.chunks_mut(2) {
la[0] = pixels::multiply_u8_color(la[0], la[1]);
}
},
(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
for rgba in pixels.chunks_mut(2) {
if NativeEndian::read_u16(rgba) & 1 == 0 {
NativeEndian::write_u16(rgba, 0);
}
}
},
(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
for rgba in pixels.chunks_mut(2) {
let pix = NativeEndian::read_u16(rgba);
let extend_to_8_bits = |val| (val | val << 4) as u8;
let r = extend_to_8_bits(pix >> 12 & 0x0f);
let g = extend_to_8_bits(pix >> 8 & 0x0f);
let b = extend_to_8_bits(pix >> 4 & 0x0f);
let a = extend_to_8_bits(pix & 0x0f);
NativeEndian::write_u16(
rgba,
((pixels::multiply_u8_color(r, a) & 0xf0) as u16) << 8 |
((pixels::multiply_u8_color(g, a) & 0xf0) as u16) << 4 |
((pixels::multiply_u8_color(b, a) & 0xf0) as u16) |
((a & 0x0f) as u16),
);
}
},
// Other formats don't have alpha, so return their data untouched.
_ => {},
}
}
fn prepare_pixels(
&self,
internal_format: TexFormat,
@ -735,34 +649,36 @@ impl WebGLRenderingContext {
source_from_image_or_canvas: bool,
mut pixels: Vec<u8>,
) -> Vec<u8> {
let dest_premultiply = self
.texture_unpacking_settings
.get()
.contains(TextureUnpacking::PREMULTIPLY_ALPHA);
let settings = self.texture_unpacking_settings.get();
let dest_premultiply = settings.contains(TextureUnpacking::PREMULTIPLY_ALPHA);
if !source_premultiplied && dest_premultiply {
if source_from_image_or_canvas {
// When the pixels come from image or canvas or imagedata, use RGBA8 format
self.premultiply_pixels(TexFormat::RGBA, TexDataType::UnsignedByte, &mut pixels);
webgl::premultiply_inplace(TexFormat::RGBA, TexDataType::UnsignedByte, &mut pixels);
} else {
self.premultiply_pixels(internal_format, data_type, &mut pixels);
webgl::premultiply_inplace(internal_format, data_type, &mut pixels);
}
} else if source_premultiplied && !dest_premultiply {
remove_premultiplied_alpha(&mut pixels);
webgl::unmultiply_inplace(&mut pixels);
}
if source_from_image_or_canvas {
pixels = rgba8_image_to_tex_image_data(internal_format, data_type, pixels);
pixels = webgl::rgba8_image_to_tex_image_data(internal_format, data_type, pixels);
}
// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
self.flip_teximage_y(
pixels,
internal_format,
data_type,
width as usize,
height as usize,
unpacking_alignment as usize,
)
if settings.contains(TextureUnpacking::FLIP_Y_AXIS) {
// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
pixels = webgl::flip_pixels_y(
internal_format,
data_type,
width as usize,
height as usize,
unpacking_alignment as usize,
pixels,
);
}
pixels
}
fn tex_image_2d(
@ -4328,234 +4244,6 @@ impl TextureUnit {
}
}
// Remove premultiplied alpha.
// This is only called when texImage2D is called using a canvas2d source and
// UNPACK_PREMULTIPLY_ALPHA_WEBGL is disabled. Pixels got from a canvas2D source
// are always RGBA8 with premultiplied alpha, so we don't have to worry about
// additional formats as happens in the premultiply_pixels method.
fn remove_premultiplied_alpha(pixels: &mut [u8]) {
for rgba in pixels.chunks_mut(4) {
let a = (rgba[3] as f32) / 255.0;
rgba[0] = (rgba[0] as f32 / a) as u8;
rgba[1] = (rgba[1] as f32 / a) as u8;
rgba[2] = (rgba[2] as f32 / a) as u8;
}
}
/// Translates an image in rgba8 (red in the first byte) format to
/// the format that was requested of TexImage.
///
/// From the WebGL 1.0 spec, 5.14.8:
///
/// "The source image data is conceptually first converted to
/// the data type and format specified by the format and type
/// arguments, and then transferred to the WebGL
/// implementation. If a packed pixel format is specified
/// which would imply loss of bits of precision from the image
/// data, this loss of precision must occur."
fn rgba8_image_to_tex_image_data(
format: TexFormat,
data_type: TexDataType,
mut pixels: Vec<u8>,
) -> Vec<u8> {
// hint for vector allocation sizing.
let pixel_count = pixels.len() / 4;
match (format, data_type) {
(TexFormat::RGBA, TexDataType::UnsignedByte) => pixels,
(TexFormat::RGB, TexDataType::UnsignedByte) => {
for i in 0..pixel_count {
let rgb = {
let rgb = &pixels[i * 4..i * 4 + 3];
[rgb[0], rgb[1], rgb[2]]
};
pixels[i * 3..i * 3 + 3].copy_from_slice(&rgb);
}
pixels.truncate(pixel_count * 3);
pixels
},
(TexFormat::Alpha, TexDataType::UnsignedByte) => {
for i in 0..pixel_count {
let p = pixels[i * 4 + 3];
pixels[i] = p;
}
pixels.truncate(pixel_count);
pixels
},
(TexFormat::Luminance, TexDataType::UnsignedByte) => {
for i in 0..pixel_count {
let p = pixels[i * 4];
pixels[i] = p;
}
pixels.truncate(pixel_count);
pixels
},
(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
for i in 0..pixel_count {
let (lum, a) = {
let rgba = &pixels[i * 4..i * 4 + 4];
(rgba[0], rgba[3])
};
pixels[i * 2] = lum;
pixels[i * 2 + 1] = a;
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
for i in 0..pixel_count {
let p = {
let rgba = &pixels[i * 4..i * 4 + 4];
(rgba[0] as u16 & 0xf0) << 8 |
(rgba[1] as u16 & 0xf0) << 4 |
(rgba[2] as u16 & 0xf0) |
(rgba[3] as u16 & 0xf0) >> 4
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
for i in 0..pixel_count {
let p = {
let rgba = &pixels[i * 4..i * 4 + 4];
(rgba[0] as u16 & 0xf8) << 8 |
(rgba[1] as u16 & 0xf8) << 3 |
(rgba[2] as u16 & 0xf8) >> 2 |
(rgba[3] as u16) >> 7
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::RGB, TexDataType::UnsignedShort565) => {
for i in 0..pixel_count {
let p = {
let rgb = &pixels[i * 4..i * 4 + 3];
(rgb[0] as u16 & 0xf8) << 8 |
(rgb[1] as u16 & 0xfc) << 3 |
(rgb[2] as u16 & 0xf8) >> 3
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::RGBA, TexDataType::Float) => {
let mut rgbaf32 = Vec::<u8>::with_capacity(pixel_count * 16);
for rgba8 in pixels.chunks(4) {
rgbaf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
rgbaf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
rgbaf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
rgbaf32.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
}
rgbaf32
},
(TexFormat::RGB, TexDataType::Float) => {
let mut rgbf32 = Vec::<u8>::with_capacity(pixel_count * 12);
for rgba8 in pixels.chunks(4) {
rgbf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
rgbf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
rgbf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
}
rgbf32
},
(TexFormat::Alpha, TexDataType::Float) => {
for rgba8 in pixels.chunks_mut(4) {
let p = rgba8[3] as f32;
NativeEndian::write_f32(rgba8, p);
}
pixels
},
(TexFormat::Luminance, TexDataType::Float) => {
for rgba8 in pixels.chunks_mut(4) {
let p = rgba8[0] as f32;
NativeEndian::write_f32(rgba8, p);
}
pixels
},
(TexFormat::LuminanceAlpha, TexDataType::Float) => {
let mut data = Vec::<u8>::with_capacity(pixel_count * 8);
for rgba8 in pixels.chunks(4) {
data.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
data.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
}
data
},
(TexFormat::RGBA, TexDataType::HalfFloat) => {
let mut rgbaf16 = Vec::<u8>::with_capacity(pixel_count * 8);
for rgba8 in pixels.chunks(4) {
rgbaf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
.unwrap();
rgbaf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
.unwrap();
rgbaf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
.unwrap();
rgbaf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[3] as f32).as_bits())
.unwrap();
}
rgbaf16
},
(TexFormat::RGB, TexDataType::HalfFloat) => {
let mut rgbf16 = Vec::<u8>::with_capacity(pixel_count * 6);
for rgba8 in pixels.chunks(4) {
rgbf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
.unwrap();
rgbf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
.unwrap();
rgbf16
.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
.unwrap();
}
rgbf16
},
(TexFormat::Alpha, TexDataType::HalfFloat) => {
for i in 0..pixel_count {
let p = f16::from_f32(pixels[i * 4 + 3] as f32).as_bits();
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::Luminance, TexDataType::HalfFloat) => {
for i in 0..pixel_count {
let p = f16::from_f32(pixels[i * 4] as f32).as_bits();
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
}
pixels.truncate(pixel_count * 2);
pixels
},
(TexFormat::LuminanceAlpha, TexDataType::HalfFloat) => {
for rgba8 in pixels.chunks_mut(4) {
let lum = f16::from_f32(rgba8[0] as f32).as_bits();
let a = f16::from_f32(rgba8[3] as f32).as_bits();
NativeEndian::write_u16(&mut rgba8[0..2], lum);
NativeEndian::write_u16(&mut rgba8[2..4], a);
}
pixels
},
// Validation should have ensured that we only hit the
// above cases, but we haven't turned the (format, type)
// into an enum yet so there's a default case here.
_ => unreachable!("Unsupported formats {:?} {:?}", format, data_type),
}
}
struct TexPixels {
data: Vec<u8>,
size: Size2D<u32>,

View file

@ -4,7 +4,7 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{webgl_channel, WebGLResult, WebGLTextureId};
use canvas_traits::webgl::{webgl_channel, TexDataType, TexFormat, WebGLResult, WebGLTextureId};
use canvas_traits::webgl::{DOMToTextureCommand, WebGLCommand, WebGLError};
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::EXTTextureFilterAnisotropicBinding::EXTTextureFilterAnisotropicConstants;
@ -13,7 +13,7 @@ use crate::dom::bindings::codegen::Bindings::WebGLTextureBinding;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::DomRoot;
use crate::dom::webgl_validations::types::{TexDataType, TexFormat, TexImageTarget};
use crate::dom::webgl_validations::types::TexImageTarget;
use crate::dom::webglobject::WebGLObject;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use dom_struct::dom_struct;