mirror of
https://github.com/servo/servo.git
synced 2025-08-02 20:20:14 +01:00
Move prepare_pixels helper functions to canvas_traits
This commit is contained in:
parent
86987ed75d
commit
adf363a208
12 changed files with 481 additions and 476 deletions
|
@ -2,10 +2,13 @@
|
|||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
|
||||
use euclid::{Rect, Size2D};
|
||||
use gleam::gl;
|
||||
use half::f16;
|
||||
use ipc_channel::ipc::{IpcBytesReceiver, IpcBytesSender};
|
||||
use offscreen_gl_context::{GLContextAttributes, GLLimits};
|
||||
use pixels;
|
||||
use serde_bytes::ByteBuf;
|
||||
use std::borrow::Cow;
|
||||
use std::num::NonZeroU32;
|
||||
|
@ -650,3 +653,371 @@ pub fn is_gles() -> bool {
|
|||
// making assumptions based on platform
|
||||
cfg!(any(target_os = "android", target_os = "ios"))
|
||||
}
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! gl_enums {
|
||||
($(pub enum $name:ident { $($variant:ident = $mod:ident::$constant:ident,)+ })*) => {
|
||||
$(
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, MallocSizeOf, PartialEq)]
|
||||
#[repr(u32)]
|
||||
pub enum $name { $($variant = $mod::$constant,)+ }
|
||||
|
||||
impl $name {
|
||||
pub fn from_gl_constant(constant: u32) -> Option<Self> {
|
||||
Some(match constant {
|
||||
$($mod::$constant => $name::$variant, )+
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn as_gl_constant(&self) -> u32 {
|
||||
*self as u32
|
||||
}
|
||||
}
|
||||
)*
|
||||
}
|
||||
}
|
||||
|
||||
gl_enums! {
|
||||
pub enum TexFormat {
|
||||
DepthComponent = gl::DEPTH_COMPONENT,
|
||||
Alpha = gl::ALPHA,
|
||||
RGB = gl::RGB,
|
||||
RGBA = gl::RGBA,
|
||||
Luminance = gl::LUMINANCE,
|
||||
LuminanceAlpha = gl::LUMINANCE_ALPHA,
|
||||
}
|
||||
|
||||
pub enum TexDataType {
|
||||
UnsignedByte = gl::UNSIGNED_BYTE,
|
||||
UnsignedShort4444 = gl::UNSIGNED_SHORT_4_4_4_4,
|
||||
UnsignedShort5551 = gl::UNSIGNED_SHORT_5_5_5_1,
|
||||
UnsignedShort565 = gl::UNSIGNED_SHORT_5_6_5,
|
||||
Float = gl::FLOAT,
|
||||
HalfFloat = gl::HALF_FLOAT_OES,
|
||||
}
|
||||
}
|
||||
|
||||
impl TexFormat {
|
||||
/// Returns how many components does this format need. For example, RGBA
|
||||
/// needs 4 components, while RGB requires 3.
|
||||
pub fn components(&self) -> u32 {
|
||||
match *self {
|
||||
TexFormat::DepthComponent => 1,
|
||||
TexFormat::Alpha => 1,
|
||||
TexFormat::Luminance => 1,
|
||||
TexFormat::LuminanceAlpha => 2,
|
||||
TexFormat::RGB => 3,
|
||||
TexFormat::RGBA => 4,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TexDataType {
|
||||
/// Returns the size in bytes of each element of data.
|
||||
pub fn element_size(&self) -> u32 {
|
||||
use self::*;
|
||||
match *self {
|
||||
TexDataType::UnsignedByte => 1,
|
||||
TexDataType::UnsignedShort4444 |
|
||||
TexDataType::UnsignedShort5551 |
|
||||
TexDataType::UnsignedShort565 => 2,
|
||||
TexDataType::Float => 4,
|
||||
TexDataType::HalfFloat => 2,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns how many components a single element may hold. For example, a
|
||||
/// UnsignedShort4444 holds four components, each with 4 bits of data.
|
||||
pub fn components_per_element(&self) -> u32 {
|
||||
match *self {
|
||||
TexDataType::UnsignedByte => 1,
|
||||
TexDataType::UnsignedShort565 => 3,
|
||||
TexDataType::UnsignedShort5551 => 4,
|
||||
TexDataType::UnsignedShort4444 => 4,
|
||||
TexDataType::Float => 1,
|
||||
TexDataType::HalfFloat => 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Translates an image in rgba8 (red in the first byte) format to
|
||||
/// the format that was requested of TexImage.
|
||||
pub fn rgba8_image_to_tex_image_data(
|
||||
format: TexFormat,
|
||||
data_type: TexDataType,
|
||||
mut pixels: Vec<u8>,
|
||||
) -> Vec<u8> {
|
||||
// hint for vector allocation sizing.
|
||||
let pixel_count = pixels.len() / 4;
|
||||
|
||||
match (format, data_type) {
|
||||
(TexFormat::RGBA, TexDataType::UnsignedByte) => pixels,
|
||||
(TexFormat::RGB, TexDataType::UnsignedByte) => {
|
||||
for i in 0..pixel_count {
|
||||
let rgb = {
|
||||
let rgb = &pixels[i * 4..i * 4 + 3];
|
||||
[rgb[0], rgb[1], rgb[2]]
|
||||
};
|
||||
pixels[i * 3..i * 3 + 3].copy_from_slice(&rgb);
|
||||
}
|
||||
pixels.truncate(pixel_count * 3);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::Alpha, TexDataType::UnsignedByte) => {
|
||||
for i in 0..pixel_count {
|
||||
let p = pixels[i * 4 + 3];
|
||||
pixels[i] = p;
|
||||
}
|
||||
pixels.truncate(pixel_count);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::Luminance, TexDataType::UnsignedByte) => {
|
||||
for i in 0..pixel_count {
|
||||
let p = pixels[i * 4];
|
||||
pixels[i] = p;
|
||||
}
|
||||
pixels.truncate(pixel_count);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
|
||||
for i in 0..pixel_count {
|
||||
let (lum, a) = {
|
||||
let rgba = &pixels[i * 4..i * 4 + 4];
|
||||
(rgba[0], rgba[3])
|
||||
};
|
||||
pixels[i * 2] = lum;
|
||||
pixels[i * 2 + 1] = a;
|
||||
}
|
||||
pixels.truncate(pixel_count * 2);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
|
||||
for i in 0..pixel_count {
|
||||
let p = {
|
||||
let rgba = &pixels[i * 4..i * 4 + 4];
|
||||
(rgba[0] as u16 & 0xf0) << 8 |
|
||||
(rgba[1] as u16 & 0xf0) << 4 |
|
||||
(rgba[2] as u16 & 0xf0) |
|
||||
(rgba[3] as u16 & 0xf0) >> 4
|
||||
};
|
||||
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
|
||||
}
|
||||
pixels.truncate(pixel_count * 2);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
|
||||
for i in 0..pixel_count {
|
||||
let p = {
|
||||
let rgba = &pixels[i * 4..i * 4 + 4];
|
||||
(rgba[0] as u16 & 0xf8) << 8 |
|
||||
(rgba[1] as u16 & 0xf8) << 3 |
|
||||
(rgba[2] as u16 & 0xf8) >> 2 |
|
||||
(rgba[3] as u16) >> 7
|
||||
};
|
||||
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
|
||||
}
|
||||
pixels.truncate(pixel_count * 2);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::RGB, TexDataType::UnsignedShort565) => {
|
||||
for i in 0..pixel_count {
|
||||
let p = {
|
||||
let rgb = &pixels[i * 4..i * 4 + 3];
|
||||
(rgb[0] as u16 & 0xf8) << 8 |
|
||||
(rgb[1] as u16 & 0xfc) << 3 |
|
||||
(rgb[2] as u16 & 0xf8) >> 3
|
||||
};
|
||||
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
|
||||
}
|
||||
pixels.truncate(pixel_count * 2);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::RGBA, TexDataType::Float) => {
|
||||
let mut rgbaf32 = Vec::<u8>::with_capacity(pixel_count * 16);
|
||||
for rgba8 in pixels.chunks(4) {
|
||||
rgbaf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
|
||||
rgbaf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
|
||||
rgbaf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
|
||||
rgbaf32.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
|
||||
}
|
||||
rgbaf32
|
||||
},
|
||||
|
||||
(TexFormat::RGB, TexDataType::Float) => {
|
||||
let mut rgbf32 = Vec::<u8>::with_capacity(pixel_count * 12);
|
||||
for rgba8 in pixels.chunks(4) {
|
||||
rgbf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
|
||||
rgbf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
|
||||
rgbf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
|
||||
}
|
||||
rgbf32
|
||||
},
|
||||
|
||||
(TexFormat::Alpha, TexDataType::Float) => {
|
||||
for rgba8 in pixels.chunks_mut(4) {
|
||||
let p = rgba8[3] as f32;
|
||||
NativeEndian::write_f32(rgba8, p);
|
||||
}
|
||||
pixels
|
||||
},
|
||||
|
||||
(TexFormat::Luminance, TexDataType::Float) => {
|
||||
for rgba8 in pixels.chunks_mut(4) {
|
||||
let p = rgba8[0] as f32;
|
||||
NativeEndian::write_f32(rgba8, p);
|
||||
}
|
||||
pixels
|
||||
},
|
||||
|
||||
(TexFormat::LuminanceAlpha, TexDataType::Float) => {
|
||||
let mut data = Vec::<u8>::with_capacity(pixel_count * 8);
|
||||
for rgba8 in pixels.chunks(4) {
|
||||
data.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
|
||||
data.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
|
||||
}
|
||||
data
|
||||
},
|
||||
|
||||
(TexFormat::RGBA, TexDataType::HalfFloat) => {
|
||||
let mut rgbaf16 = Vec::<u8>::with_capacity(pixel_count * 8);
|
||||
for rgba8 in pixels.chunks(4) {
|
||||
rgbaf16
|
||||
.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
|
||||
.unwrap();
|
||||
rgbaf16
|
||||
.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
|
||||
.unwrap();
|
||||
rgbaf16
|
||||
.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
|
||||
.unwrap();
|
||||
rgbaf16
|
||||
.write_u16::<NativeEndian>(f16::from_f32(rgba8[3] as f32).as_bits())
|
||||
.unwrap();
|
||||
}
|
||||
rgbaf16
|
||||
},
|
||||
|
||||
(TexFormat::RGB, TexDataType::HalfFloat) => {
|
||||
let mut rgbf16 = Vec::<u8>::with_capacity(pixel_count * 6);
|
||||
for rgba8 in pixels.chunks(4) {
|
||||
rgbf16
|
||||
.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
|
||||
.unwrap();
|
||||
rgbf16
|
||||
.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
|
||||
.unwrap();
|
||||
rgbf16
|
||||
.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
|
||||
.unwrap();
|
||||
}
|
||||
rgbf16
|
||||
},
|
||||
(TexFormat::Alpha, TexDataType::HalfFloat) => {
|
||||
for i in 0..pixel_count {
|
||||
let p = f16::from_f32(pixels[i * 4 + 3] as f32).as_bits();
|
||||
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
|
||||
}
|
||||
pixels.truncate(pixel_count * 2);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::Luminance, TexDataType::HalfFloat) => {
|
||||
for i in 0..pixel_count {
|
||||
let p = f16::from_f32(pixels[i * 4] as f32).as_bits();
|
||||
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
|
||||
}
|
||||
pixels.truncate(pixel_count * 2);
|
||||
pixels
|
||||
},
|
||||
(TexFormat::LuminanceAlpha, TexDataType::HalfFloat) => {
|
||||
for rgba8 in pixels.chunks_mut(4) {
|
||||
let lum = f16::from_f32(rgba8[0] as f32).as_bits();
|
||||
let a = f16::from_f32(rgba8[3] as f32).as_bits();
|
||||
NativeEndian::write_u16(&mut rgba8[0..2], lum);
|
||||
NativeEndian::write_u16(&mut rgba8[2..4], a);
|
||||
}
|
||||
pixels
|
||||
},
|
||||
|
||||
// Validation should have ensured that we only hit the
|
||||
// above cases, but we haven't turned the (format, type)
|
||||
// into an enum yet so there's a default case here.
|
||||
_ => unreachable!("Unsupported formats {:?} {:?}", format, data_type),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn premultiply_inplace(format: TexFormat, data_type: TexDataType, pixels: &mut [u8]) {
|
||||
match (format, data_type) {
|
||||
(TexFormat::RGBA, TexDataType::UnsignedByte) => {
|
||||
pixels::premultiply_inplace(pixels);
|
||||
},
|
||||
(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
|
||||
for la in pixels.chunks_mut(2) {
|
||||
la[0] = pixels::multiply_u8_color(la[0], la[1]);
|
||||
}
|
||||
},
|
||||
(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
|
||||
for rgba in pixels.chunks_mut(2) {
|
||||
if NativeEndian::read_u16(rgba) & 1 == 0 {
|
||||
NativeEndian::write_u16(rgba, 0);
|
||||
}
|
||||
}
|
||||
},
|
||||
(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
|
||||
for rgba in pixels.chunks_mut(2) {
|
||||
let pix = NativeEndian::read_u16(rgba);
|
||||
let extend_to_8_bits = |val| (val | val << 4) as u8;
|
||||
let r = extend_to_8_bits(pix >> 12 & 0x0f);
|
||||
let g = extend_to_8_bits(pix >> 8 & 0x0f);
|
||||
let b = extend_to_8_bits(pix >> 4 & 0x0f);
|
||||
let a = extend_to_8_bits(pix & 0x0f);
|
||||
NativeEndian::write_u16(
|
||||
rgba,
|
||||
((pixels::multiply_u8_color(r, a) & 0xf0) as u16) << 8 |
|
||||
((pixels::multiply_u8_color(g, a) & 0xf0) as u16) << 4 |
|
||||
((pixels::multiply_u8_color(b, a) & 0xf0) as u16) |
|
||||
((a & 0x0f) as u16),
|
||||
);
|
||||
}
|
||||
},
|
||||
// Other formats don't have alpha, so return their data untouched.
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn unmultiply_inplace(pixels: &mut [u8]) {
|
||||
for rgba in pixels.chunks_mut(4) {
|
||||
let a = (rgba[3] as f32) / 255.0;
|
||||
rgba[0] = (rgba[0] as f32 / a) as u8;
|
||||
rgba[1] = (rgba[1] as f32 / a) as u8;
|
||||
rgba[2] = (rgba[2] as f32 / a) as u8;
|
||||
}
|
||||
}
|
||||
|
||||
/// Flips the pixels in the Vec on the Y axis.
|
||||
pub fn flip_pixels_y(
|
||||
internal_format: TexFormat,
|
||||
data_type: TexDataType,
|
||||
width: usize,
|
||||
height: usize,
|
||||
unpacking_alignment: usize,
|
||||
pixels: Vec<u8>,
|
||||
) -> Vec<u8> {
|
||||
let cpp = (data_type.element_size() * internal_format.components() /
|
||||
data_type.components_per_element()) as usize;
|
||||
|
||||
let stride = (width * cpp + unpacking_alignment - 1) & !(unpacking_alignment - 1);
|
||||
|
||||
let mut flipped = Vec::<u8>::with_capacity(pixels.len());
|
||||
|
||||
for y in 0..height {
|
||||
let flipped_y = height - 1 - y;
|
||||
let start = flipped_y * stride;
|
||||
|
||||
flipped.extend_from_slice(&pixels[start..(start + width * cpp)]);
|
||||
flipped.extend(vec![0u8; stride - width * cpp]);
|
||||
}
|
||||
|
||||
flipped
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue