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Move prepare_pixels helper functions to canvas_traits
This commit is contained in:
parent
86987ed75d
commit
adf363a208
12 changed files with 481 additions and 476 deletions
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@ -4,13 +4,13 @@
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#[cfg(feature = "webgl_backtrace")]
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use backtrace::Backtrace;
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use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
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use canvas_traits::webgl::WebGLError::*;
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use canvas_traits::webgl::{webgl_channel, WebGLVersion, WebVRCommand};
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use canvas_traits::webgl::{DOMToTextureCommand, Parameter, WebGLCommandBacktrace};
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use canvas_traits::webgl::{TexParameter, WebGLCommand, WebGLContextShareMode, WebGLError};
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use canvas_traits::webgl::{WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender};
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use canvas_traits::webgl::{WebGLProgramId, WebGLResult, WebGLSLVersion, WebGLSender};
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use canvas_traits::webgl::{
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self, webgl_channel, DOMToTextureCommand, Parameter, TexDataType, TexFormat, TexParameter,
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WebGLCommand, WebGLCommandBacktrace, WebGLContextShareMode, WebGLError,
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WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLProgramId, WebGLResult,
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WebGLSLVersion, WebGLSender, WebGLVersion, WebVRCommand,
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};
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use crate::dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants;
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use crate::dom::bindings::codegen::Bindings::EXTBlendMinmaxBinding::EXTBlendMinmaxConstants;
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use crate::dom::bindings::codegen::Bindings::OESVertexArrayObjectBinding::OESVertexArrayObjectConstants;
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@ -38,7 +38,7 @@ use crate::dom::webgl_validations::tex_image_2d::{
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CommonTexImage2DValidator, CommonTexImage2DValidatorResult,
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};
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use crate::dom::webgl_validations::tex_image_2d::{TexImage2DValidator, TexImage2DValidatorResult};
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use crate::dom::webgl_validations::types::{TexDataType, TexFormat, TexImageTarget};
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use crate::dom::webgl_validations::types::TexImageTarget;
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use crate::dom::webgl_validations::WebGLValidator;
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use crate::dom::webglactiveinfo::WebGLActiveInfo;
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use crate::dom::webglbuffer::WebGLBuffer;
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@ -57,7 +57,6 @@ use crate::dom::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES;
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use crate::dom::window::Window;
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use dom_struct::dom_struct;
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use euclid::{Point2D, Rect, Size2D};
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use half::f16;
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use ipc_channel::ipc;
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use js::jsapi::{JSContext, JSObject, Type};
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use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, UInt32Value};
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@ -70,6 +69,7 @@ use js::typedarray::{TypedArray, TypedArrayElementCreator};
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use net_traits::image::base::PixelFormat;
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use net_traits::image_cache::ImageResponse;
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use offscreen_gl_context::{GLContextAttributes, GLLimits};
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use pixels;
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use script_layout_interface::HTMLCanvasDataSource;
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use serde::{Deserialize, Serialize};
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use servo_config::prefs::PREFS;
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@ -638,92 +638,6 @@ impl WebGLRenderingContext {
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}
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}
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/// Flips the pixels in the Vec on the Y axis if
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/// UNPACK_FLIP_Y_WEBGL is currently enabled.
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fn flip_teximage_y(
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&self,
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pixels: Vec<u8>,
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internal_format: TexFormat,
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data_type: TexDataType,
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width: usize,
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height: usize,
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unpacking_alignment: usize,
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) -> Vec<u8> {
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if !self
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.texture_unpacking_settings
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.get()
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.contains(TextureUnpacking::FLIP_Y_AXIS)
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{
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return pixels;
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}
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let cpp = (data_type.element_size() * internal_format.components() /
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data_type.components_per_element()) as usize;
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let stride = (width * cpp + unpacking_alignment - 1) & !(unpacking_alignment - 1);
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let mut flipped = Vec::<u8>::with_capacity(pixels.len());
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for y in 0..height {
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let flipped_y = height - 1 - y;
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let start = flipped_y * stride;
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flipped.extend_from_slice(&pixels[start..(start + width * cpp)]);
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flipped.extend(vec![0u8; stride - width * cpp]);
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}
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flipped
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}
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/// Performs premultiplication of the pixels if
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/// UNPACK_PREMULTIPLY_ALPHA_WEBGL is currently enabled.
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fn premultiply_pixels(&self, format: TexFormat, data_type: TexDataType, pixels: &mut [u8]) {
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if !self
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.texture_unpacking_settings
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.get()
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.contains(TextureUnpacking::PREMULTIPLY_ALPHA)
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{
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return;
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}
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match (format, data_type) {
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(TexFormat::RGBA, TexDataType::UnsignedByte) => {
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pixels::premultiply_inplace(pixels);
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},
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(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
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for la in pixels.chunks_mut(2) {
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la[0] = pixels::multiply_u8_color(la[0], la[1]);
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}
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},
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(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
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for rgba in pixels.chunks_mut(2) {
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if NativeEndian::read_u16(rgba) & 1 == 0 {
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NativeEndian::write_u16(rgba, 0);
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}
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}
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},
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(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
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for rgba in pixels.chunks_mut(2) {
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let pix = NativeEndian::read_u16(rgba);
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let extend_to_8_bits = |val| (val | val << 4) as u8;
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let r = extend_to_8_bits(pix >> 12 & 0x0f);
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let g = extend_to_8_bits(pix >> 8 & 0x0f);
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let b = extend_to_8_bits(pix >> 4 & 0x0f);
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let a = extend_to_8_bits(pix & 0x0f);
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NativeEndian::write_u16(
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rgba,
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((pixels::multiply_u8_color(r, a) & 0xf0) as u16) << 8 |
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((pixels::multiply_u8_color(g, a) & 0xf0) as u16) << 4 |
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((pixels::multiply_u8_color(b, a) & 0xf0) as u16) |
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((a & 0x0f) as u16),
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);
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}
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},
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// Other formats don't have alpha, so return their data untouched.
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_ => {},
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}
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}
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fn prepare_pixels(
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&self,
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internal_format: TexFormat,
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@ -735,34 +649,36 @@ impl WebGLRenderingContext {
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source_from_image_or_canvas: bool,
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mut pixels: Vec<u8>,
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) -> Vec<u8> {
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let dest_premultiply = self
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.texture_unpacking_settings
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.get()
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.contains(TextureUnpacking::PREMULTIPLY_ALPHA);
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let settings = self.texture_unpacking_settings.get();
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let dest_premultiply = settings.contains(TextureUnpacking::PREMULTIPLY_ALPHA);
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if !source_premultiplied && dest_premultiply {
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if source_from_image_or_canvas {
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// When the pixels come from image or canvas or imagedata, use RGBA8 format
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self.premultiply_pixels(TexFormat::RGBA, TexDataType::UnsignedByte, &mut pixels);
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webgl::premultiply_inplace(TexFormat::RGBA, TexDataType::UnsignedByte, &mut pixels);
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} else {
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self.premultiply_pixels(internal_format, data_type, &mut pixels);
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webgl::premultiply_inplace(internal_format, data_type, &mut pixels);
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}
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} else if source_premultiplied && !dest_premultiply {
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remove_premultiplied_alpha(&mut pixels);
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webgl::unmultiply_inplace(&mut pixels);
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}
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if source_from_image_or_canvas {
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pixels = rgba8_image_to_tex_image_data(internal_format, data_type, pixels);
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pixels = webgl::rgba8_image_to_tex_image_data(internal_format, data_type, pixels);
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}
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// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
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self.flip_teximage_y(
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pixels,
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internal_format,
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data_type,
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width as usize,
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height as usize,
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unpacking_alignment as usize,
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)
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if settings.contains(TextureUnpacking::FLIP_Y_AXIS) {
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// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
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pixels = webgl::flip_pixels_y(
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internal_format,
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data_type,
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width as usize,
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height as usize,
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unpacking_alignment as usize,
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pixels,
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);
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}
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pixels
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}
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fn tex_image_2d(
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@ -4328,234 +4244,6 @@ impl TextureUnit {
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}
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}
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// Remove premultiplied alpha.
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// This is only called when texImage2D is called using a canvas2d source and
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// UNPACK_PREMULTIPLY_ALPHA_WEBGL is disabled. Pixels got from a canvas2D source
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// are always RGBA8 with premultiplied alpha, so we don't have to worry about
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// additional formats as happens in the premultiply_pixels method.
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fn remove_premultiplied_alpha(pixels: &mut [u8]) {
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for rgba in pixels.chunks_mut(4) {
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let a = (rgba[3] as f32) / 255.0;
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rgba[0] = (rgba[0] as f32 / a) as u8;
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rgba[1] = (rgba[1] as f32 / a) as u8;
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rgba[2] = (rgba[2] as f32 / a) as u8;
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}
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}
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/// Translates an image in rgba8 (red in the first byte) format to
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/// the format that was requested of TexImage.
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///
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/// From the WebGL 1.0 spec, 5.14.8:
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///
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/// "The source image data is conceptually first converted to
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/// the data type and format specified by the format and type
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/// arguments, and then transferred to the WebGL
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/// implementation. If a packed pixel format is specified
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/// which would imply loss of bits of precision from the image
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/// data, this loss of precision must occur."
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fn rgba8_image_to_tex_image_data(
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format: TexFormat,
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data_type: TexDataType,
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mut pixels: Vec<u8>,
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) -> Vec<u8> {
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// hint for vector allocation sizing.
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let pixel_count = pixels.len() / 4;
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match (format, data_type) {
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(TexFormat::RGBA, TexDataType::UnsignedByte) => pixels,
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(TexFormat::RGB, TexDataType::UnsignedByte) => {
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for i in 0..pixel_count {
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let rgb = {
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let rgb = &pixels[i * 4..i * 4 + 3];
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[rgb[0], rgb[1], rgb[2]]
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};
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pixels[i * 3..i * 3 + 3].copy_from_slice(&rgb);
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}
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pixels.truncate(pixel_count * 3);
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pixels
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},
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(TexFormat::Alpha, TexDataType::UnsignedByte) => {
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for i in 0..pixel_count {
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let p = pixels[i * 4 + 3];
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pixels[i] = p;
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}
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pixels.truncate(pixel_count);
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pixels
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},
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(TexFormat::Luminance, TexDataType::UnsignedByte) => {
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for i in 0..pixel_count {
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let p = pixels[i * 4];
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pixels[i] = p;
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}
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pixels.truncate(pixel_count);
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pixels
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},
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(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
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for i in 0..pixel_count {
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let (lum, a) = {
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let rgba = &pixels[i * 4..i * 4 + 4];
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(rgba[0], rgba[3])
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};
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pixels[i * 2] = lum;
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pixels[i * 2 + 1] = a;
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
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for i in 0..pixel_count {
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let p = {
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let rgba = &pixels[i * 4..i * 4 + 4];
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(rgba[0] as u16 & 0xf0) << 8 |
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(rgba[1] as u16 & 0xf0) << 4 |
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(rgba[2] as u16 & 0xf0) |
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(rgba[3] as u16 & 0xf0) >> 4
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};
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
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for i in 0..pixel_count {
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let p = {
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let rgba = &pixels[i * 4..i * 4 + 4];
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(rgba[0] as u16 & 0xf8) << 8 |
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(rgba[1] as u16 & 0xf8) << 3 |
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(rgba[2] as u16 & 0xf8) >> 2 |
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(rgba[3] as u16) >> 7
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};
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::RGB, TexDataType::UnsignedShort565) => {
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for i in 0..pixel_count {
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let p = {
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let rgb = &pixels[i * 4..i * 4 + 3];
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(rgb[0] as u16 & 0xf8) << 8 |
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(rgb[1] as u16 & 0xfc) << 3 |
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(rgb[2] as u16 & 0xf8) >> 3
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};
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::RGBA, TexDataType::Float) => {
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let mut rgbaf32 = Vec::<u8>::with_capacity(pixel_count * 16);
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for rgba8 in pixels.chunks(4) {
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rgbaf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
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rgbaf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
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rgbaf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
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rgbaf32.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
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}
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rgbaf32
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},
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(TexFormat::RGB, TexDataType::Float) => {
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let mut rgbf32 = Vec::<u8>::with_capacity(pixel_count * 12);
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for rgba8 in pixels.chunks(4) {
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rgbf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
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rgbf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
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rgbf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
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}
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rgbf32
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},
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(TexFormat::Alpha, TexDataType::Float) => {
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for rgba8 in pixels.chunks_mut(4) {
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let p = rgba8[3] as f32;
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NativeEndian::write_f32(rgba8, p);
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}
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pixels
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},
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(TexFormat::Luminance, TexDataType::Float) => {
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for rgba8 in pixels.chunks_mut(4) {
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let p = rgba8[0] as f32;
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NativeEndian::write_f32(rgba8, p);
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}
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pixels
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},
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(TexFormat::LuminanceAlpha, TexDataType::Float) => {
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let mut data = Vec::<u8>::with_capacity(pixel_count * 8);
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for rgba8 in pixels.chunks(4) {
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data.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
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data.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
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}
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data
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},
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(TexFormat::RGBA, TexDataType::HalfFloat) => {
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let mut rgbaf16 = Vec::<u8>::with_capacity(pixel_count * 8);
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for rgba8 in pixels.chunks(4) {
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rgbaf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
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.unwrap();
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rgbaf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
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.unwrap();
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rgbaf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
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.unwrap();
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rgbaf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[3] as f32).as_bits())
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.unwrap();
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}
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rgbaf16
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},
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(TexFormat::RGB, TexDataType::HalfFloat) => {
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let mut rgbf16 = Vec::<u8>::with_capacity(pixel_count * 6);
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for rgba8 in pixels.chunks(4) {
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rgbf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
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.unwrap();
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rgbf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
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.unwrap();
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rgbf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
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.unwrap();
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}
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rgbf16
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},
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(TexFormat::Alpha, TexDataType::HalfFloat) => {
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for i in 0..pixel_count {
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let p = f16::from_f32(pixels[i * 4 + 3] as f32).as_bits();
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::Luminance, TexDataType::HalfFloat) => {
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for i in 0..pixel_count {
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let p = f16::from_f32(pixels[i * 4] as f32).as_bits();
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::LuminanceAlpha, TexDataType::HalfFloat) => {
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for rgba8 in pixels.chunks_mut(4) {
|
||||
let lum = f16::from_f32(rgba8[0] as f32).as_bits();
|
||||
let a = f16::from_f32(rgba8[3] as f32).as_bits();
|
||||
NativeEndian::write_u16(&mut rgba8[0..2], lum);
|
||||
NativeEndian::write_u16(&mut rgba8[2..4], a);
|
||||
}
|
||||
pixels
|
||||
},
|
||||
|
||||
// Validation should have ensured that we only hit the
|
||||
// above cases, but we haven't turned the (format, type)
|
||||
// into an enum yet so there's a default case here.
|
||||
_ => unreachable!("Unsupported formats {:?} {:?}", format, data_type),
|
||||
}
|
||||
}
|
||||
|
||||
struct TexPixels {
|
||||
data: Vec<u8>,
|
||||
size: Size2D<u32>,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue