Cache BUFFER_USAGE value on the DOM side

This commit is contained in:
Anthony Ramine 2018-04-04 15:26:08 +02:00
parent e06f0d32d0
commit ae286a518d
4 changed files with 16 additions and 31 deletions

View file

@ -205,7 +205,6 @@ pub enum WebGLCommand {
EnableVertexAttribArray(u32),
FramebufferRenderbuffer(u32, u32, u32, Option<WebGLRenderbufferId>),
FramebufferTexture2D(u32, u32, u32, Option<WebGLTextureId>, i32),
GetBufferParameter(u32, u32, WebGLSender<i32>),
GetExtensions(WebGLSender<String>),
GetParameter(u32, WebGLSender<WebGLResult<WebGLParameter>>),
GetTexParameter(u32, u32, WebGLSender<i32>),
@ -479,7 +478,6 @@ impl fmt::Debug for WebGLCommand {
EnableVertexAttribArray(..) => "EnableVertexAttribArray",
FramebufferRenderbuffer(..) => "FramebufferRenderbuffer",
FramebufferTexture2D(..) => "FramebufferTexture2D",
GetBufferParameter(..) => "GetBufferParameter",
GetExtensions(..) => "GetExtensions",
GetParameter(..) => "GetParameter",
GetTexParameter(..) => "GetTexParameter",