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Introduce Reflectable::global_scope
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30 changed files with 116 additions and 120 deletions
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@ -464,50 +464,50 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-translate
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fn Translate(&self, tx: f64, ty: f64, tz: f64) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self).TranslateSelf(tx, ty, tz)
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DOMMatrix::from_readonly(&self.global_scope(), self).TranslateSelf(tx, ty, tz)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale
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fn Scale(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64,
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originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self)
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DOMMatrix::from_readonly(&self.global_scope(), self)
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.ScaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale3d
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fn Scale3d(&self, scale: f64, originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self)
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DOMMatrix::from_readonly(&self.global_scope(), self)
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.Scale3dSelf(scale, originX, originY, originZ)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotate
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fn Rotate(&self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self).RotateSelf(rotX, rotY, rotZ)
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DOMMatrix::from_readonly(&self.global_scope(), self).RotateSelf(rotX, rotY, rotZ)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotatefromvector
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fn RotateFromVector(&self, x: f64, y: f64) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self).RotateFromVectorSelf(x, y)
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DOMMatrix::from_readonly(&self.global_scope(), self).RotateFromVectorSelf(x, y)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotateaxisangle
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fn RotateAxisAngle(&self, x: f64, y: f64, z: f64, angle: f64) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self).RotateAxisAngleSelf(x, y, z, angle)
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DOMMatrix::from_readonly(&self.global_scope(), self).RotateAxisAngleSelf(x, y, z, angle)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewx
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fn SkewX(&self, sx: f64) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self).SkewXSelf(sx)
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DOMMatrix::from_readonly(&self.global_scope(), self).SkewXSelf(sx)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewy
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fn SkewY(&self, sy: f64) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self).SkewYSelf(sy)
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DOMMatrix::from_readonly(&self.global_scope(), self).SkewYSelf(sy)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-multiply
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fn Multiply(&self, other: &DOMMatrixInit) -> Fallible<Root<DOMMatrix>> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self).MultiplySelf(&other)
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DOMMatrix::from_readonly(&self.global_scope(), self).MultiplySelf(&other)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipx
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@ -518,7 +518,7 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0);
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let matrix = flip.post_mul(&self.matrix.borrow());
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DOMMatrix::new(self.global().r().as_global_scope(), is2D, matrix)
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DOMMatrix::new(&self.global_scope(), is2D, matrix)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipy
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@ -529,12 +529,12 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0);
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let matrix = flip.post_mul(&self.matrix.borrow());
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DOMMatrix::new(self.global().r().as_global_scope(), is2D, matrix)
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DOMMatrix::new(&self.global_scope(), is2D, matrix)
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-inverse
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fn Inverse(&self) -> Root<DOMMatrix> {
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DOMMatrix::from_readonly(self.global().r().as_global_scope(), self).InvertSelf()
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DOMMatrix::from_readonly(&self.global_scope(), self).InvertSelf()
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}
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// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-transformpoint
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@ -542,7 +542,7 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
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let matrix = self.matrix.borrow();
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let result = matrix.transform_point4d(&Point4D::new(point.x, point.y, point.z, point.w));
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DOMPoint::new(
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self.global().r().as_global_scope(),
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&self.global_scope(),
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result.x as f64,
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result.y as f64,
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result.z as f64,
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