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Introduce values::animated::Animate
This replaces the Animatable trait and merges its three former methods into a single one.
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23 changed files with 876 additions and 937 deletions
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@ -9,6 +9,7 @@
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//! module's raison d'être is to ultimately contain all these types.
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use app_units::Au;
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use euclid::{Point2D, Size2D};
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use smallvec::SmallVec;
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use std::cmp::max;
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use values::computed::Angle as ComputedAngle;
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@ -27,6 +28,26 @@ use values::specified::url::SpecifiedUrl;
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pub mod color;
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pub mod effects;
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/// Animating from one value to another.
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pub trait Animate: Sized {
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/// Animate a value towards another one, given an animation procedure.
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>;
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}
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/// An animation procedure.
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///
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/// https://w3c.github.io/web-animations/#procedures-for-animating-properties
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#[allow(missing_docs)]
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum Procedure {
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/// https://w3c.github.io/web-animations/#animation-interpolation
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Interpolate { progress: f64 },
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/// https://w3c.github.io/web-animations/#animation-addition
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Add,
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/// https://w3c.github.io/web-animations/#animation-accumulation
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Accumulate { count: u64 },
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}
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/// Conversion between computed values and intermediate values for animations.
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///
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/// Notably, colors are represented as four floats during animations.
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@ -41,6 +62,108 @@ pub trait ToAnimatedValue {
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fn from_animated_value(animated: Self::AnimatedValue) -> Self;
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}
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/// Marker trait for computed values with the same representation during animations.
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pub trait AnimatedValueAsComputed {}
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/// Returns a value similar to `self` that represents zero.
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pub trait ToAnimatedZero: Sized {
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/// Returns a value that, when added with an underlying value, will produce the underlying
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/// value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from
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/// the zero value to the 'by' value, and then adds the result to the underlying value.
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///
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/// This is not the necessarily the same as the initial value of a property. For example, the
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/// initial value of 'stroke-width' is 1, but the zero value is 0, since adding 1 to the
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/// underlying value will not produce the underlying value.
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fn to_animated_zero(&self) -> Result<Self, ()>;
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}
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impl Procedure {
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/// Returns this procedure as a pair of weights.
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///
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/// This is useful for animations that don't animate differently
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/// depending on the used procedure.
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#[inline]
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pub fn weights(self) -> (f64, f64) {
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match self {
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Procedure::Interpolate { progress } => (1. - progress, progress),
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Procedure::Add => (1., 1.),
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Procedure::Accumulate { count } => (count as f64, 1.),
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}
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-number
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impl Animate for i32 {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(((*self as f64).animate(&(*other as f64), procedure)? + 0.5).floor() as i32)
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-number
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impl Animate for f32 {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok((*self as f64).animate(&(*other as f64), procedure)? as f32)
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}
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}
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/// https://drafts.csswg.org/css-transitions/#animtype-number
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impl Animate for f64 {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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let (self_weight, other_weight) = procedure.weights();
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Ok(*self * self_weight + *other * other_weight)
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}
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}
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impl<T> Animate for Option<T>
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where
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T: Animate,
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{
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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match (self.as_ref(), other.as_ref()) {
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(Some(ref this), Some(ref other)) => Ok(Some(this.animate(other, procedure)?)),
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(None, None) => Ok(None),
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_ => Err(()),
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}
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}
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}
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impl Animate for Au {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(Au(self.0.animate(&other.0, procedure)?))
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}
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}
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impl<T> Animate for Size2D<T>
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where
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T: Animate + Copy,
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{
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(Size2D::new(
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self.width.animate(&other.width, procedure)?,
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self.height.animate(&other.height, procedure)?,
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))
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}
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}
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impl<T> Animate for Point2D<T>
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where
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T: Animate + Copy,
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{
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(Point2D::new(
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self.x.animate(&other.x, procedure)?,
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self.y.animate(&other.y, procedure)?,
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))
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}
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}
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impl<T> ToAnimatedValue for Option<T>
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where
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T: ToAnimatedValue,
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@ -92,9 +215,6 @@ where
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}
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}
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/// Marker trait for computed values with the same representation during animations.
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pub trait AnimatedValueAsComputed {}
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impl AnimatedValueAsComputed for Au {}
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impl AnimatedValueAsComputed for ComputedAngle {}
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impl AnimatedValueAsComputed for SpecifiedUrl {}
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@ -263,18 +383,6 @@ impl ToAnimatedValue for ComputedMozLength {
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}
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}
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/// Returns a value similar to `self` that represents zero.
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pub trait ToAnimatedZero: Sized {
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/// Returns a value that, when added with an underlying value, will produce the underlying
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/// value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from
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/// the zero value to the 'by' value, and then adds the result to the underlying value.
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///
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/// This is not the necessarily the same as the initial value of a property. For example, the
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/// initial value of 'stroke-width' is 1, but the zero value is 0, since adding 1 to the
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/// underlying value will not produce the underlying value.
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fn to_animated_zero(&self) -> Result<Self, ()>;
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}
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impl ToAnimatedZero for Au {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> { Ok(Au(0)) }
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@ -294,3 +402,16 @@ impl ToAnimatedZero for i32 {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> { Ok(0) }
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}
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impl<T> ToAnimatedZero for Option<T>
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where
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T: ToAnimatedZero,
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{
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> {
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match *self {
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Some(ref value) => Ok(Some(value.to_animated_zero()?)),
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None => Ok(None),
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}
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}
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}
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