Introduce values::animated::Animate

This replaces the Animatable trait and merges its three former methods into a single one.
This commit is contained in:
Anthony Ramine 2017-08-17 16:38:08 +02:00
parent 0cceeb9d5c
commit aea0cd7ec7
23 changed files with 876 additions and 937 deletions

View file

@ -5,9 +5,9 @@
//! Generic types for CSS values related to borders.
use euclid::Size2D;
use properties::animated_properties::Animatable;
use std::fmt;
use style_traits::ToCss;
use values::animated::{Animate, Procedure};
use values::generics::rect::Rect;
/// A generic value for a single side of a `border-image-width` property.
@ -113,21 +113,17 @@ impl<L> BorderRadius<L>
}
}
impl<L> Animatable for BorderRadius<L>
impl<L> Animate for BorderRadius<L>
where
L: Animatable + Copy,
L: Animate + Copy,
{
fn add_weighted(
&self,
other: &Self,
self_portion: f64,
other_portion: f64,
) -> Result<Self, ()> {
let tl = self.top_left.add_weighted(&other.top_left, self_portion, other_portion)?;
let tr = self.top_right.add_weighted(&other.top_right, self_portion, other_portion)?;
let br = self.bottom_right.add_weighted(&other.bottom_right, self_portion, other_portion)?;
let bl = self.bottom_left.add_weighted(&other.bottom_left, self_portion, other_portion)?;
Ok(BorderRadius::new(tl, tr, br, bl))
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
Ok(BorderRadius::new(
self.top_left.animate(&other.top_left, procedure)?,
self.top_right.animate(&other.top_right, procedure)?,
self.bottom_right.animate(&other.bottom_right, procedure)?,
self.bottom_left.animate(&other.bottom_left, procedure)?,
))
}
}
@ -163,18 +159,13 @@ impl<L: Clone> From<L> for BorderCornerRadius<L> {
}
}
impl<L> Animatable for BorderCornerRadius<L>
impl<L> Animate for BorderCornerRadius<L>
where
L: Animatable + Copy,
L: Animate + Copy,
{
#[inline]
fn add_weighted(
&self,
other: &Self,
self_portion: f64,
other_portion: f64,
) -> Result<Self, ()> {
Ok(BorderCornerRadius(self.0.add_weighted(&other.0, self_portion, other_portion)?))
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
Ok(BorderCornerRadius(self.0.animate(&other.0, procedure)?))
}
}