Properly implement audio context state changes

This commit is contained in:
Fernando Jiménez Moreno 2018-06-26 11:51:57 +02:00
parent 9f15bdd6cc
commit aed57252b1
4 changed files with 214 additions and 56 deletions

View file

@ -11,14 +11,14 @@ use dom::bindings::codegen::Bindings::BaseAudioContextBinding::BaseAudioContextB
use dom::bindings::error::{Error, Fallible};
use dom::bindings::inheritance::Castable;
use dom::bindings::num::Finite;
use dom::bindings::refcounted::Trusted;
use dom::bindings::refcounted::{Trusted, TrustedPromise};
use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::root::DomRoot;
use dom::globalscope::GlobalScope;
use dom::promise::Promise;
use dom::window::Window;
use dom_struct::dom_struct;
use servo_media::audio::graph::{LatencyCategory, RealTimeAudioGraphOptions};
use servo_media::audio::context::{LatencyCategory, ProcessingState, RealTimeAudioContextOptions};
use std::rc::Rc;
use task_source::TaskSource;
@ -99,14 +99,13 @@ impl AudioContextMethods for AudioContext {
let promise = Promise::new(&self.global());
// Step 2.
let state = self.context.State();
if state == AudioContextState::Closed {
if self.context.control_thread_state() == ProcessingState::Closed {
promise.reject_error(Error::InvalidState);
return promise;
}
// Step 3.
if state == AudioContextState::Suspended {
if self.context.State() == AudioContextState::Suspended {
promise.resolve_native(&());
return promise;
}
@ -114,18 +113,36 @@ impl AudioContextMethods for AudioContext {
// Steps 4 and 5.
let window = DomRoot::downcast::<Window>(self.global()).unwrap();
let task_source = window.dom_manipulation_task_source();
let this = Trusted::new(self);
task_source.queue(task!(suspend: move || {
let this = this.root();
this.context.audio_graph().suspend();
}), window.upcast()).unwrap();
task_source.queue_simple_event(
self.upcast(),
atom!("statechange"),
&window
);
let trusted_promise = TrustedPromise::new(promise.clone());
match self.context.audio_context_impl().suspend() {
Ok(_) => {
let base_context = Trusted::new(&self.context);
let context = Trusted::new(self);
let _ = task_source.queue(task!(suspend_ok: move || {
let base_context = base_context.root();
let context = context.root();
let promise = trusted_promise.root();
promise.resolve_native(&());
if base_context.State() != AudioContextState::Suspended {
base_context.set_state_attribute(AudioContextState::Suspended);
let window = DomRoot::downcast::<Window>(context.global()).unwrap();
window.dom_manipulation_task_source().queue_simple_event(
context.upcast(),
atom!("statechange"),
&window
);
}
}), window.upcast());
},
Err(_) => {
// The spec does not define the error case and `suspend` should
// never fail, but we handle the case here for completion.
let _ = task_source.queue(task!(suspend_error: move || {
let promise = trusted_promise.root();
promise.reject_error(Error::Type("Something went wrong".to_owned()));
}), window.upcast());
},
};
// Step 6.
promise
@ -133,8 +150,58 @@ impl AudioContextMethods for AudioContext {
#[allow(unrooted_must_root)]
fn Close(&self) -> Rc<Promise> {
// TODO
Promise::new(&self.global())
// Step 1.
let promise = Promise::new(&self.global());
// Step 2.
if self.context.control_thread_state() == ProcessingState::Closed {
promise.reject_error(Error::InvalidState);
return promise;
}
// Step 3.
if self.context.State() == AudioContextState::Closed {
promise.resolve_native(&());
return promise;
}
// Steps 4 and 5.
let window = DomRoot::downcast::<Window>(self.global()).unwrap();
let task_source = window.dom_manipulation_task_source();
let trusted_promise = TrustedPromise::new(promise.clone());
match self.context.audio_context_impl().close() {
Ok(_) => {
let base_context = Trusted::new(&self.context);
let context = Trusted::new(self);
let _ = task_source.queue(task!(suspend_ok: move || {
let base_context = base_context.root();
let context = context.root();
let promise = trusted_promise.root();
promise.resolve_native(&());
if base_context.State() != AudioContextState::Closed {
base_context.set_state_attribute(AudioContextState::Closed);
let window = DomRoot::downcast::<Window>(context.global()).unwrap();
window.dom_manipulation_task_source().queue_simple_event(
context.upcast(),
atom!("statechange"),
&window
);
}
}), window.upcast());
},
Err(_) => {
// The spec does not define the error case and `suspend` should
// never fail, but we handle the case here for completion.
let _ = task_source.queue(task!(suspend_error: move || {
let promise = trusted_promise.root();
promise.reject_error(Error::Type("Something went wrong".to_owned()));
}), window.upcast());
},
};
// Step 6.
promise
}
}
@ -148,7 +215,7 @@ impl From<AudioContextLatencyCategory> for LatencyCategory {
}
}
impl<'a> From<&'a AudioContextOptions> for RealTimeAudioGraphOptions {
impl<'a> From<&'a AudioContextOptions> for RealTimeAudioContextOptions {
fn from(options: &AudioContextOptions) -> Self {
Self {
sample_rate: *options.sampleRate.unwrap_or(Finite::wrap(48000.)),