mirror of
https://github.com/servo/servo.git
synced 2025-08-03 12:40:06 +01:00
Properly implement audio context state changes
This commit is contained in:
parent
9f15bdd6cc
commit
aed57252b1
4 changed files with 214 additions and 56 deletions
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@ -11,14 +11,14 @@ use dom::bindings::codegen::Bindings::BaseAudioContextBinding::BaseAudioContextB
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use dom::bindings::error::{Error, Fallible};
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use dom::bindings::inheritance::Castable;
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use dom::bindings::num::Finite;
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use dom::bindings::refcounted::Trusted;
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use dom::bindings::refcounted::{Trusted, TrustedPromise};
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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use dom::bindings::root::DomRoot;
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use dom::globalscope::GlobalScope;
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use dom::promise::Promise;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use servo_media::audio::graph::{LatencyCategory, RealTimeAudioGraphOptions};
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use servo_media::audio::context::{LatencyCategory, ProcessingState, RealTimeAudioContextOptions};
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use std::rc::Rc;
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use task_source::TaskSource;
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@ -99,14 +99,13 @@ impl AudioContextMethods for AudioContext {
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let promise = Promise::new(&self.global());
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// Step 2.
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let state = self.context.State();
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if state == AudioContextState::Closed {
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if self.context.control_thread_state() == ProcessingState::Closed {
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promise.reject_error(Error::InvalidState);
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return promise;
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}
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// Step 3.
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if state == AudioContextState::Suspended {
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if self.context.State() == AudioContextState::Suspended {
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promise.resolve_native(&());
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return promise;
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}
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@ -114,18 +113,36 @@ impl AudioContextMethods for AudioContext {
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// Steps 4 and 5.
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let window = DomRoot::downcast::<Window>(self.global()).unwrap();
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let task_source = window.dom_manipulation_task_source();
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let this = Trusted::new(self);
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task_source.queue(task!(suspend: move || {
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let this = this.root();
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this.context.audio_graph().suspend();
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}), window.upcast()).unwrap();
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task_source.queue_simple_event(
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self.upcast(),
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let trusted_promise = TrustedPromise::new(promise.clone());
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match self.context.audio_context_impl().suspend() {
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Ok(_) => {
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let base_context = Trusted::new(&self.context);
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let context = Trusted::new(self);
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let _ = task_source.queue(task!(suspend_ok: move || {
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let base_context = base_context.root();
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let context = context.root();
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let promise = trusted_promise.root();
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promise.resolve_native(&());
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if base_context.State() != AudioContextState::Suspended {
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base_context.set_state_attribute(AudioContextState::Suspended);
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let window = DomRoot::downcast::<Window>(context.global()).unwrap();
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window.dom_manipulation_task_source().queue_simple_event(
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context.upcast(),
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atom!("statechange"),
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&window
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);
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}
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}), window.upcast());
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},
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Err(_) => {
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// The spec does not define the error case and `suspend` should
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// never fail, but we handle the case here for completion.
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let _ = task_source.queue(task!(suspend_error: move || {
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let promise = trusted_promise.root();
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promise.reject_error(Error::Type("Something went wrong".to_owned()));
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}), window.upcast());
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},
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};
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// Step 6.
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promise
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@ -133,8 +150,58 @@ impl AudioContextMethods for AudioContext {
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#[allow(unrooted_must_root)]
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fn Close(&self) -> Rc<Promise> {
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// TODO
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Promise::new(&self.global())
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// Step 1.
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let promise = Promise::new(&self.global());
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// Step 2.
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if self.context.control_thread_state() == ProcessingState::Closed {
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promise.reject_error(Error::InvalidState);
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return promise;
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}
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// Step 3.
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if self.context.State() == AudioContextState::Closed {
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promise.resolve_native(&());
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return promise;
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}
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// Steps 4 and 5.
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let window = DomRoot::downcast::<Window>(self.global()).unwrap();
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let task_source = window.dom_manipulation_task_source();
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let trusted_promise = TrustedPromise::new(promise.clone());
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match self.context.audio_context_impl().close() {
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Ok(_) => {
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let base_context = Trusted::new(&self.context);
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let context = Trusted::new(self);
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let _ = task_source.queue(task!(suspend_ok: move || {
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let base_context = base_context.root();
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let context = context.root();
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let promise = trusted_promise.root();
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promise.resolve_native(&());
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if base_context.State() != AudioContextState::Closed {
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base_context.set_state_attribute(AudioContextState::Closed);
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let window = DomRoot::downcast::<Window>(context.global()).unwrap();
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window.dom_manipulation_task_source().queue_simple_event(
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context.upcast(),
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atom!("statechange"),
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&window
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);
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}
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}), window.upcast());
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},
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Err(_) => {
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// The spec does not define the error case and `suspend` should
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// never fail, but we handle the case here for completion.
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let _ = task_source.queue(task!(suspend_error: move || {
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let promise = trusted_promise.root();
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promise.reject_error(Error::Type("Something went wrong".to_owned()));
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}), window.upcast());
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},
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};
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// Step 6.
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promise
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}
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}
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@ -148,7 +215,7 @@ impl From<AudioContextLatencyCategory> for LatencyCategory {
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}
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}
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impl<'a> From<&'a AudioContextOptions> for RealTimeAudioGraphOptions {
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impl<'a> From<&'a AudioContextOptions> for RealTimeAudioContextOptions {
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fn from(options: &AudioContextOptions) -> Self {
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Self {
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sample_rate: *options.sampleRate.unwrap_or(Finite::wrap(48000.)),
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@ -10,7 +10,7 @@ use dom::bindings::reflector::Reflector;
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use dom::bindings::root::DomRoot;
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use dom::audioparam::AudioParam;
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use dom_struct::dom_struct;
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use servo_media::audio::graph_impl::NodeId;
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use servo_media::audio::graph::NodeId;
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use servo_media::audio::node::AudioNodeType;
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use std::cell::Cell;
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@ -9,7 +9,7 @@ use dom::bindings::codegen::Bindings::AudioNodeBinding::{ChannelCountMode, Chann
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use dom::bindings::codegen::Bindings::BaseAudioContextBinding::BaseAudioContextMethods;
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use dom::bindings::codegen::Bindings::BaseAudioContextBinding::AudioContextState;
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use dom::bindings::codegen::Bindings::OscillatorNodeBinding::OscillatorOptions;
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use dom::bindings::error::Error;
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use dom::bindings::error::{Error, ErrorResult};
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use dom::bindings::inheritance::Castable;
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use dom::bindings::num::Finite;
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use dom::bindings::refcounted::Trusted;
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@ -21,30 +21,42 @@ use dom::promise::Promise;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use servo_media::ServoMedia;
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use servo_media::audio::graph::{AudioGraph, ProcessingState};
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use servo_media::audio::graph::{OfflineAudioGraphOptions, RealTimeAudioGraphOptions};
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use servo_media::audio::graph_impl::NodeId;
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use servo_media::audio::context::{AudioContext, ProcessingState};
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use servo_media::audio::context::{OfflineAudioContextOptions, RealTimeAudioContextOptions};
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use servo_media::audio::graph::NodeId;
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use servo_media::audio::node::AudioNodeType;
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use std::cell::Cell;
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use std::collections::VecDeque;
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use std::mem;
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use std::rc::Rc;
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use task_source::TaskSource;
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pub enum BaseAudioContextOptions {
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AudioContext(RealTimeAudioGraphOptions),
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OfflineAudioContext(OfflineAudioGraphOptions),
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AudioContext(RealTimeAudioContextOptions),
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OfflineAudioContext(OfflineAudioContextOptions),
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}
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#[dom_struct]
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pub struct BaseAudioContext {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "servo_media"]
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audio_graph: AudioGraph,
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audio_context_impl: AudioContext,
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/// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-destination
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destination: Option<DomRoot<AudioDestinationNode>>,
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/// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-samplerate
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sample_rate: f32,
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/// Resume promises which are soon to be fulfilled by a queued task.
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#[ignore_malloc_size_of = "promises are hard"]
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in_flight_resume_promises_queue: DomRefCell<VecDeque<(Box<[Rc<Promise>]>, ErrorResult)>>,
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/// https://webaudio.github.io/web-audio-api/#pendingresumepromises
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#[ignore_malloc_size_of = "promises are hard"]
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pending_resume_promises: DomRefCell<Vec<Rc<Promise>>>,
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/// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-samplerate
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sample_rate: f32,
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/// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-state
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/// Although servo-media already keeps track of the control thread state,
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/// we keep a state flag here as well. This is so that we can synchronously
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/// throw when trying to do things on the context when the context has just
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/// been "closed()".
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state: Cell<AudioContextState>,
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}
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impl BaseAudioContext {
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@ -63,10 +75,12 @@ impl BaseAudioContext {
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let mut context = BaseAudioContext {
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reflector_: Reflector::new(),
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audio_graph: ServoMedia::get().unwrap().create_audio_graph(Some(options.into())),
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audio_context_impl: ServoMedia::get().unwrap().create_audio_context(options.into()),
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destination: None,
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sample_rate,
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in_flight_resume_promises_queue: Default::default(),
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pending_resume_promises: Default::default(),
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sample_rate,
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state: Cell::new(AudioContextState::Suspended),
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};
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let mut options = unsafe { AudioNodeOptions::empty(global.get_cx()) };
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@ -79,37 +93,111 @@ impl BaseAudioContext {
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context
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}
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pub fn audio_graph(&self) -> &AudioGraph {
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&self.audio_graph
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pub fn audio_context_impl(&self) -> &AudioContext {
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&self.audio_context_impl
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}
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pub fn create_node_engine(&self, node_type: AudioNodeType) -> NodeId {
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self.audio_graph.create_node(node_type)
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self.audio_context_impl.create_node(node_type)
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}
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// https://webaudio.github.io/web-audio-api/#allowed-to-start
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pub fn is_allowed_to_start(&self) -> bool {
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self.audio_graph.state() == ProcessingState::Suspended
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self.state.get() == AudioContextState::Suspended
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}
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/// Takes the pending resume promises.
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///
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/// The result with which these promises will be fulfilled is passed here
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/// and this method returns nothing because we actually just move the
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/// current list of pending resume promises to the
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/// `in_flight_resume_promises_queue` field.
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///
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/// Each call to this method must be followed by a call to
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/// `fulfill_in_flight_resume_promises`, to actually fulfill the promises
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/// which were taken and moved to the in-flight queue.
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#[allow(unrooted_must_root)]
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fn take_pending_resume_promises(&self, result: ErrorResult) {
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let pending_resume_promises = mem::replace(
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&mut *self.pending_resume_promises.borrow_mut(),
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vec![],
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);
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self.in_flight_resume_promises_queue.borrow_mut().push_back((
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pending_resume_promises.into(),
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result,
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));
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}
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/// Fulfills the next in-flight resume promises queue after running a closure.
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///
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/// See the comment on `take_pending_resume_promises` for why this method
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/// does not take a list of promises to fulfill. Callers cannot just pop
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/// the front list off of `in_flight_resume_promises_queue` and later fulfill
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/// the promises because that would mean putting
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/// `#[allow(unrooted_must_root)]` on even more functions, potentially
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/// hiding actual safety bugs.
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#[allow(unrooted_must_root)]
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fn fulfill_in_flight_resume_promises<F>(&self, f: F)
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where
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F: FnOnce(),
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{
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let (promises, result) = self.in_flight_resume_promises_queue
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.borrow_mut()
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.pop_front()
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.expect("there should be at least one list of in flight resume promises");
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f();
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for promise in &*promises {
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match result {
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Ok(ref value) => promise.resolve_native(value),
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Err(ref error) => promise.reject_error(error.clone()),
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}
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}
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}
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/// Control thread processing state
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pub fn control_thread_state(&self) -> ProcessingState {
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self.audio_context_impl.state()
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}
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/// Set audio context state
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pub fn set_state_attribute(&self, state: AudioContextState) {
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self.state.set(state);
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}
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pub fn resume(&self) {
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let window = DomRoot::downcast::<Window>(self.global()).unwrap();
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let task_source = window.dom_manipulation_task_source();
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// Set the state attribute to `running` and start rendering audio.
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let this = Trusted::new(self);
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task_source.queue(task!(resume: move || {
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let this = this.root();
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this.audio_graph.resume();
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}), window.upcast()).unwrap();
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// Queue a task to fire a simple event named `statechange` at the AudioContext.
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task_source.queue_simple_event(
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self.upcast(),
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// Set the rendering thread state to 'running' and start
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// rendering the audio graph.
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match self.audio_context_impl.resume() {
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Ok(()) => {
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self.take_pending_resume_promises(Ok(()));
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let _ = task_source.queue(task!(resume_success: move || {
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let this = this.root();
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this.fulfill_in_flight_resume_promises(|| {
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if this.state.get() != AudioContextState::Running {
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this.state.set(AudioContextState::Running);
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let window = DomRoot::downcast::<Window>(this.global()).unwrap();
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window.dom_manipulation_task_source().queue_simple_event(
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this.upcast(),
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atom!("statechange"),
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&window
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);
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}
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});
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}), window.upcast());
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},
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Err(()) => {
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self.take_pending_resume_promises(Err(Error::Type("Something went wrong".to_owned())));
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let _ = task_source.queue(task!(resume_error: move || {
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let this = this.root();
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this.fulfill_in_flight_resume_promises(|| {});
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}), window.upcast());
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}
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}
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}
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}
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impl BaseAudioContextMethods for BaseAudioContext {
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@ -120,13 +208,13 @@ impl BaseAudioContextMethods for BaseAudioContext {
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-currenttime
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fn CurrentTime(&self) -> Finite<f64> {
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let current_time = self.audio_graph.current_time();
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let current_time = self.audio_context_impl.current_time();
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Finite::wrap(current_time)
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-state
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fn State(&self) -> AudioContextState {
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self.audio_graph.state().into()
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self.state.get()
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-resume
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@ -136,21 +224,23 @@ impl BaseAudioContextMethods for BaseAudioContext {
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let promise = Promise::new(&self.global());
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// Step 2.
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let state = self.audio_graph.state();
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if state == ProcessingState::Closed {
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if self.audio_context_impl.state() == ProcessingState::Closed {
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promise.reject_error(Error::InvalidState);
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return promise;
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}
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// Step 3.
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if state == ProcessingState::Running {
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if self.state.get() == AudioContextState::Running {
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promise.resolve_native(&());
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return promise;
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}
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// Push the promise into the queue to avoid passing a reference to
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// `resume()`. This way we limit the usage of #[allow(unrooted_must_root)]
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self.pending_resume_promises.borrow_mut().push(promise.clone());
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// Step 4.
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if !self.is_allowed_to_start() {
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self.pending_resume_promises.borrow_mut().push(promise.clone());
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return promise;
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}
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@ -80,8 +80,8 @@ use offscreen_gl_context::GLLimits;
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use parking_lot::RwLock;
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use profile_traits::mem::ProfilerChan as MemProfilerChan;
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use profile_traits::time::ProfilerChan as TimeProfilerChan;
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use servo_media::audio::graph::AudioGraph;
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use servo_media::audio::graph_impl::NodeId;
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use servo_media::audio::context::AudioContext;
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use servo_media::audio::graph::NodeId;
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use script_layout_interface::OpaqueStyleAndLayoutData;
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use script_layout_interface::reporter::CSSErrorReporter;
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use script_layout_interface::rpc::LayoutRPC;
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@ -432,6 +432,7 @@ unsafe_no_jsmanaged_fields!(InteractiveWindow);
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unsafe_no_jsmanaged_fields!(CanvasId);
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unsafe_no_jsmanaged_fields!(SourceSet);
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unsafe_no_jsmanaged_fields!(AudioGraph);
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unsafe_no_jsmanaged_fields!(AudioContext);
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unsafe_no_jsmanaged_fields!(NodeId);
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unsafe impl<'a> JSTraceable for &'a str {
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