Implement GPUTexture and GPUTextureView

This commit is contained in:
Kunal Mohan 2020-05-29 12:02:05 +05:30
parent d9db350df5
commit af95d92231
15 changed files with 638 additions and 15 deletions

View file

@ -127,7 +127,18 @@ pub enum WebGPURequest {
program_id: id::ShaderModuleId,
program: Vec<u32>,
},
CreateTexture {
device_id: id::DeviceId,
texture_id: id::TextureId,
descriptor: wgt::TextureDescriptor<String>,
},
CreateTextureView {
texture_id: id::TextureId,
texture_view_id: id::TextureViewId,
descriptor: wgt::TextureViewDescriptor<String>,
},
DestroyBuffer(id::BufferId),
DestroyTexture(id::TextureId),
Exit(IpcSender<()>),
RequestAdapter {
sender: IpcSender<WebGPUResponseResult>,
@ -457,10 +468,37 @@ impl WGPU {
let _ = gfx_select!(program_id =>
global.device_create_shader_module(device_id, &descriptor, program_id));
},
WebGPURequest::CreateTexture {
device_id,
texture_id,
descriptor,
} => {
let global = &self.global;
let st = CString::new(descriptor.label.as_bytes()).unwrap();
let _ = gfx_select!(texture_id =>
global.device_create_texture(device_id, &descriptor.map_label(|_| st.as_ptr()), texture_id));
},
WebGPURequest::CreateTextureView {
texture_id,
texture_view_id,
descriptor,
} => {
let global = &self.global;
let st = CString::new(descriptor.label.as_bytes()).unwrap();
let _ = gfx_select!(texture_view_id => global.texture_create_view(
texture_id,
Some(&descriptor.map_label(|_| st.as_ptr())),
texture_view_id
));
},
WebGPURequest::DestroyBuffer(buffer) => {
let global = &self.global;
gfx_select!(buffer => global.buffer_destroy(buffer));
},
WebGPURequest::DestroyTexture(texture) => {
let global = &self.global;
gfx_select!(texture => global.texture_destroy(texture));
},
WebGPURequest::Exit(sender) => {
if let Err(e) = self.script_sender.send(WebGPUMsg::Exit) {
warn!("Failed to send WebGPUMsg::Exit to script ({})", e);
@ -605,3 +643,5 @@ webgpu_resource!(WebGPUQueue, id::QueueId);
webgpu_resource!(WebGPURenderPipeline, id::RenderPipelineId);
webgpu_resource!(WebGPUSampler, id::SamplerId);
webgpu_resource!(WebGPUShaderModule, id::ShaderModuleId);
webgpu_resource!(WebGPUTexture, id::TextureId);
webgpu_resource!(WebGPUTextureView, id::TextureViewId);