Implement GPURenderBundleEncoder and GPURenderBundle

This commit is contained in:
Kunal Mohan 2020-07-22 17:52:49 +05:30
parent 75abccb16b
commit aff22db33f
32 changed files with 676 additions and 115 deletions

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@ -3,7 +3,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpudevice
[Exposed=(Window, DedicatedWorker)/*, Serializable */, Pref="dom.webgpu.enabled"]
[Exposed=(Window, DedicatedWorker), /*Serializable,*/ Pref="dom.webgpu.enabled"]
interface GPUDevice : EventTarget {
[SameObject] readonly attribute GPUAdapter adapter;
readonly attribute object extensions;
@ -24,7 +24,7 @@ interface GPUDevice : EventTarget {
GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
// GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
};
GPUDevice includes GPUObjectBase;

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@ -0,0 +1,12 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpurenderbundle
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPURenderBundle {
};
GPURenderBundle includes GPUObjectBase;
dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
};

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@ -0,0 +1,18 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
// https://gpuweb.github.io/gpuweb/#gpurenderbundleencoder
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPURenderBundleEncoder {
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
};
GPURenderBundleEncoder includes GPUObjectBase;
GPURenderBundleEncoder includes GPUProgrammablePassEncoder;
GPURenderBundleEncoder includes GPURenderEncoderBase;
dictionary GPURenderBundleEncoderDescriptor : GPUObjectDescriptorBase {
required sequence<GPUTextureFormat> colorFormats;
GPUTextureFormat depthStencilFormat;
GPUSize32 sampleCount = 1;
};

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@ -16,9 +16,14 @@ interface GPURenderPassEncoder {
void setStencilReference(GPUStencilValue reference);
//void beginOcclusionQuery(GPUSize32 queryIndex);
//void endOcclusionQuery(GPUSize32 queryIndex);
//void endOcclusionQuery();
//void executeBundles(sequence<GPURenderBundle> bundles);
//void beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
//void endPipelineStatisticsQuery();
//void writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
void executeBundles(sequence<GPURenderBundle> bundles);
void endPass();
};
GPURenderPassEncoder includes GPUObjectBase;

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@ -38,6 +38,8 @@ typedef [EnforceRange] long GPUDepthBias;
dictionary GPURasterizationStateDescriptor {
GPUFrontFace frontFace = "ccw";
GPUCullMode cullMode = "none";
// Enable depth clamping (requires "depth-clamping" extension)
boolean clampDepth = false;
GPUDepthBias depthBias = 0;
float depthBiasSlopeScale = 0;