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webgl: Add WebGLActiveInfo and WebGLShaderPrecisionFormat interfaces
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@ -335,6 +335,8 @@ pub mod webgluniformlocation;
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pub mod webgltexture;
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pub mod webgltexture;
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pub mod webglframebuffer;
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pub mod webglframebuffer;
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pub mod webglrenderbuffer;
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pub mod webglrenderbuffer;
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pub mod webglactiveinfo;
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pub mod webglshaderprecisionformat;
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pub mod websocket;
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pub mod websocket;
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pub mod window;
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pub mod window;
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pub mod worker;
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pub mod worker;
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49
components/script/dom/webglactiveinfo.rs
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49
components/script/dom/webglactiveinfo.rs
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@ -0,0 +1,49 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use dom::bindings::codegen::Bindings::WebGLActiveInfoBinding;
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use dom::bindings::codegen::Bindings::WebGLActiveInfoBinding::WebGLActiveInfoMethods;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::{Temporary, JSRef};
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use dom::bindings::utils::{Reflector,reflect_dom_object};
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use util::str::DOMString;
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#[dom_struct]
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pub struct WebGLActiveInfo {
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reflector_: Reflector,
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size: i32,
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// NOTE: `ty` stands for `type`, which is a reserved keyword
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ty: u32,
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name: String,
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}
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impl WebGLActiveInfo {
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fn new_inherited(size: i32, ty: u32, name: String) -> WebGLActiveInfo {
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WebGLActiveInfo {
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reflector_: Reflector::new(),
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size: size,
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ty: ty,
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name: name,
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}
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}
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pub fn new(global: GlobalRef, size: i32, ty: u32, name: String) -> Temporary<WebGLActiveInfo> {
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reflect_dom_object(box WebGLActiveInfo::new_inherited(size, ty, name), global, WebGLActiveInfoBinding::Wrap)
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}
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}
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impl<'a> WebGLActiveInfoMethods for JSRef<'a, WebGLActiveInfo> {
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fn Size(self) -> i32 {
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self.size
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}
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fn Type(self) -> u32 {
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self.ty
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}
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fn Name(self) -> DOMString {
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self.name.clone()
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}
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}
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50
components/script/dom/webglshaderprecisionformat.rs
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50
components/script/dom/webglshaderprecisionformat.rs
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@ -0,0 +1,50 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use dom::bindings::codegen::Bindings::WebGLShaderPrecisionFormatBinding;
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use dom::bindings::codegen::Bindings::WebGLShaderPrecisionFormatBinding::WebGLShaderPrecisionFormatMethods;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::{Temporary, JSRef};
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use dom::bindings::utils::{Reflector,reflect_dom_object};
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#[dom_struct]
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pub struct WebGLShaderPrecisionFormat {
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reflector_: Reflector,
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range_min: i32,
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range_max: i32,
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precision: i32,
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}
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impl WebGLShaderPrecisionFormat {
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fn new_inherited(range_min: i32, range_max: i32, precision: i32) -> WebGLShaderPrecisionFormat {
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WebGLShaderPrecisionFormat {
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reflector_: Reflector::new(),
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range_min: range_min,
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range_max: range_max,
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precision: precision,
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}
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}
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pub fn new(global: GlobalRef, range_min: i32, range_max: i32, precision: i32) -> Temporary<WebGLShaderPrecisionFormat> {
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reflect_dom_object(
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box WebGLShaderPrecisionFormat::new_inherited(range_min, range_max, precision),
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global,
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WebGLShaderPrecisionFormatBinding::Wrap)
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}
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}
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impl<'a> WebGLShaderPrecisionFormatMethods for JSRef<'a, WebGLShaderPrecisionFormat> {
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fn RangeMin(self) -> i32 {
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self.range_min
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}
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fn RangeMax(self) -> i32 {
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self.range_max
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}
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fn Precision(self) -> i32 {
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self.precision
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}
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}
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10
components/script/dom/webidls/WebGLActiveInfo.webidl
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10
components/script/dom/webidls/WebGLActiveInfo.webidl
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//
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// WebGL IDL definitions scraped from the Khronos specification:
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.7
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//
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interface WebGLActiveInfo {
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readonly attribute GLint size;
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readonly attribute GLenum type;
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readonly attribute DOMString name;
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};
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@ -0,0 +1,10 @@
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//
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// WebGL IDL definitions scraped from the Khronos specification:
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.7
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//
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interface WebGLShaderPrecisionFormat {
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readonly attribute GLint rangeMin;
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readonly attribute GLint rangeMax;
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readonly attribute GLint precision;
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};
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@ -187,6 +187,8 @@ var interfaceNamesInGlobalScope = [
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"WebGLProgram",
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"WebGLProgram",
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"WebGLShader",
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"WebGLShader",
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"WebGLObject",
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"WebGLObject",
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"WebGLActiveInfo",
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"WebGLShaderPrecisionFormat",
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"WebSocket",
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"WebSocket",
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"Window",
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"Window",
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"Worker",
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"Worker",
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