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Make the thread_state machinery behave the same across debug and opt builds.
I don't need this per se, but it seems like a footgun for the methods to return incorrect information depending on the build type. I don't see anywhere where the overhead would be at all significant. MozReview-Commit-ID: G1qyUFhI0aB
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1 changed files with 5 additions and 26 deletions
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@ -2,11 +2,8 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Supports dynamic assertions in debug builds about what sort of thread is
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//! Supports dynamic assertions in about what sort of thread is running and
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//! running and what state it's in.
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//! what state it's in.
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//!
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//! In release builds, `get` returns 0. All of the other functions inline
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//! away to nothing.
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#![deny(missing_docs)]
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#![deny(missing_docs)]
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@ -37,20 +34,13 @@ macro_rules! thread_types ( ( $( $fun:ident = $flag:ident ; )* ) => (
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}
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}
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$(
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$(
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#[cfg(debug_assertions)]
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#[allow(missing_docs)]
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#[allow(missing_docs)]
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pub fn $fun(self) -> bool {
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pub fn $fun(self) -> bool {
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self.contains($flag)
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self.contains($flag)
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}
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}
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#[cfg(not(debug_assertions))]
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#[allow(missing_docs)]
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pub fn $fun(self) -> bool {
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true
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}
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)*
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)*
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}
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}
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#[cfg(debug_assertions)]
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static TYPES: &'static [ThreadState] =
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static TYPES: &'static [ThreadState] =
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&[ $( $flag ),* ];
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&[ $( $flag ),* ];
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));
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));
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@ -60,7 +50,6 @@ thread_types! {
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is_layout = LAYOUT;
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is_layout = LAYOUT;
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}
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}
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#[cfg(debug_assertions)]
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mod imp {
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mod imp {
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use std::cell::RefCell;
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use std::cell::RefCell;
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use super::{TYPES, ThreadState};
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use super::{TYPES, ThreadState};
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@ -89,14 +78,14 @@ mod imp {
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});
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});
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// Exactly one of the thread type flags should be set.
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// Exactly one of the thread type flags should be set.
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assert_eq!(1, TYPES.iter().filter(|&&ty| state.contains(ty)).count());
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debug_assert_eq!(1, TYPES.iter().filter(|&&ty| state.contains(ty)).count());
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state
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state
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}
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}
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/// Enter into a given temporary state. Panics if re-entring.
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/// Enter into a given temporary state. Panics if re-entring.
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pub fn enter(x: ThreadState) {
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pub fn enter(x: ThreadState) {
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let state = get();
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let state = get();
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assert!(!state.intersects(x));
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debug_assert!(!state.intersects(x));
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STATE.with(|ref k| {
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STATE.with(|ref k| {
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*k.borrow_mut() = Some(state | x);
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*k.borrow_mut() = Some(state | x);
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})
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})
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@ -105,19 +94,9 @@ mod imp {
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/// Exit a given temporary state.
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/// Exit a given temporary state.
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pub fn exit(x: ThreadState) {
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pub fn exit(x: ThreadState) {
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let state = get();
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let state = get();
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assert!(state.contains(x));
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debug_assert!(state.contains(x));
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STATE.with(|ref k| {
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STATE.with(|ref k| {
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*k.borrow_mut() = Some(state & !x);
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*k.borrow_mut() = Some(state & !x);
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})
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})
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}
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}
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}
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}
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#[cfg(not(debug_assertions))]
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#[allow(missing_docs)]
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mod imp {
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use super::ThreadState;
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#[inline(always)] pub fn initialize(_: ThreadState) { }
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#[inline(always)] pub fn get() -> ThreadState { ThreadState::empty() }
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#[inline(always)] pub fn enter(_: ThreadState) { }
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#[inline(always)] pub fn exit(_: ThreadState) { }
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}
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