Move webgl_channel into base crate (#32339)

* Move webgl_channel into a shared crate

* Add license header

* Rename channle types and simplify module

* Move module to base
This commit is contained in:
Ngo Iok Ui (Wu Yu Wei) 2024-05-24 15:13:20 +09:00 committed by GitHub
parent fc08bd1aa7
commit b1031d68c7
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GPG key ID: B5690EEEBB952194
10 changed files with 164 additions and 244 deletions

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@ -15,6 +15,7 @@ webgl_backtrace = []
xr-profile = ["webxr-api/profile", "time"]
[dependencies]
base = { workspace = true }
crossbeam-channel = { workspace = true }
euclid = { workspace = true }
ipc-channel = { workspace = true }

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@ -14,7 +14,6 @@ use crate::canvas::CanvasId;
pub mod canvas;
#[macro_use]
pub mod webgl;
mod webgl_channel;
pub enum ConstellationCanvasMsg {
Create {

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@ -7,6 +7,12 @@ use std::fmt;
use std::num::{NonZeroU32, NonZeroU64};
use std::ops::Deref;
/// Receiver type used in WebGLCommands.
pub use base::generic_channel::GenericReceiver as WebGLReceiver;
/// Sender type used in WebGLCommands.
pub use base::generic_channel::GenericSender as WebGLSender;
/// Result type for send()/recv() calls in in WebGLCommands.
pub use base::generic_channel::SendResult as WebGLSendResult;
use euclid::default::{Rect, Size2D};
use ipc_channel::ipc::{IpcBytesReceiver, IpcBytesSender, IpcSharedMemory};
use malloc_size_of_derive::MallocSizeOf;
@ -20,17 +26,33 @@ use webxr_api::{
};
/// Helper function that creates a WebGL channel (WebGLSender, WebGLReceiver) to be used in WebGLCommands.
pub use crate::webgl_channel::webgl_channel;
pub fn webgl_channel<T>() -> Option<(WebGLSender<T>, WebGLReceiver<T>)>
where
T: for<'de> Deserialize<'de> + Serialize,
{
base::generic_channel::channel(servo_config::opts::multiprocess())
}
/// Entry point channel type used for sending WebGLMsg messages to the WebGL renderer.
pub use crate::webgl_channel::WebGLChan;
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WebGLChan(pub WebGLSender<WebGLMsg>);
impl WebGLChan {
#[inline]
pub fn send(&self, msg: WebGLMsg) -> WebGLSendResult {
self.0.send(msg)
}
}
/// Entry point type used in a Script Pipeline to get the WebGLChan to be used in that thread.
pub use crate::webgl_channel::WebGLPipeline;
/// Receiver type used in WebGLCommands.
pub use crate::webgl_channel::WebGLReceiver;
/// Result type for send()/recv() calls in in WebGLCommands.
pub use crate::webgl_channel::WebGLSendResult;
/// Sender type used in WebGLCommands.
pub use crate::webgl_channel::WebGLSender;
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WebGLPipeline(pub WebGLChan);
impl WebGLPipeline {
pub fn channel(&self) -> WebGLChan {
self.0.clone()
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WebGLCommandBacktrace {

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@ -1,15 +0,0 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::io;
use serde::{Deserialize, Serialize};
pub type WebGLSender<T> = ipc_channel::ipc::IpcSender<T>;
pub type WebGLReceiver<T> = ipc_channel::ipc::IpcReceiver<T>;
pub fn webgl_channel<T: Serialize + for<'de> Deserialize<'de>>(
) -> Result<(WebGLSender<T>, WebGLReceiver<T>), io::Error> {
ipc_channel::ipc::channel()
}

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@ -1,157 +0,0 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Enum wrappers to be able to select different channel implementations at runtime.
mod ipc;
mod mpsc;
use std::fmt;
use ipc_channel::ipc::IpcSender;
use ipc_channel::router::ROUTER;
use lazy_static::lazy_static;
use serde::{Deserialize, Serialize};
use servo_config::opts;
use crate::webgl::WebGLMsg;
lazy_static! {
static ref IS_MULTIPROCESS: bool = opts::multiprocess();
}
#[derive(Deserialize, Serialize)]
pub enum WebGLSender<T: Serialize> {
Ipc(ipc::WebGLSender<T>),
Mpsc(mpsc::WebGLSender<T>),
}
impl<T> Clone for WebGLSender<T>
where
T: Serialize,
{
fn clone(&self) -> Self {
match *self {
WebGLSender::Ipc(ref chan) => WebGLSender::Ipc(chan.clone()),
WebGLSender::Mpsc(ref chan) => WebGLSender::Mpsc(chan.clone()),
}
}
}
impl<T: Serialize> fmt::Debug for WebGLSender<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "WebGLSender(..)")
}
}
impl<T: Serialize> WebGLSender<T> {
#[inline]
pub fn send(&self, msg: T) -> WebGLSendResult {
match *self {
WebGLSender::Ipc(ref sender) => sender.send(msg).map_err(|_| WebGLSendError),
WebGLSender::Mpsc(ref sender) => sender.send(msg).map_err(|_| WebGLSendError),
}
}
}
#[derive(Debug)]
pub struct WebGLSendError;
pub type WebGLSendResult = Result<(), WebGLSendError>;
#[derive(Debug)]
pub struct WebGLReceiveError;
pub type WebGLReceiveResult<T> = Result<T, WebGLReceiveError>;
pub enum WebGLReceiver<T>
where
T: for<'de> Deserialize<'de> + Serialize,
{
Ipc(ipc::WebGLReceiver<T>),
Mpsc(mpsc::WebGLReceiver<T>),
}
impl<T> WebGLReceiver<T>
where
T: for<'de> Deserialize<'de> + Serialize,
{
pub fn recv(&self) -> WebGLReceiveResult<T> {
match *self {
WebGLReceiver::Ipc(ref receiver) => receiver.recv().map_err(|_| WebGLReceiveError),
WebGLReceiver::Mpsc(ref receiver) => receiver.recv().map_err(|_| WebGLReceiveError),
}
}
pub fn try_recv(&self) -> WebGLReceiveResult<T> {
match *self {
WebGLReceiver::Ipc(ref receiver) => receiver.try_recv().map_err(|_| WebGLReceiveError),
WebGLReceiver::Mpsc(ref receiver) => receiver.try_recv().map_err(|_| WebGLReceiveError),
}
}
pub fn into_inner(self) -> crossbeam_channel::Receiver<T>
where
T: Send + 'static,
{
match self {
WebGLReceiver::Ipc(receiver) => {
ROUTER.route_ipc_receiver_to_new_crossbeam_receiver(receiver)
},
WebGLReceiver::Mpsc(receiver) => receiver.into_inner(),
}
}
}
pub fn webgl_channel<T>() -> Option<(WebGLSender<T>, WebGLReceiver<T>)>
where
T: for<'de> Deserialize<'de> + Serialize,
{
if *IS_MULTIPROCESS {
ipc::webgl_channel()
.map(|(tx, rx)| (WebGLSender::Ipc(tx), WebGLReceiver::Ipc(rx)))
.ok()
} else {
mpsc::webgl_channel()
.map(|(tx, rx)| (WebGLSender::Mpsc(tx), WebGLReceiver::Mpsc(rx)))
.ok()
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WebGLChan(pub WebGLSender<WebGLMsg>);
impl WebGLChan {
#[inline]
pub fn send(&self, msg: WebGLMsg) -> WebGLSendResult {
self.0.send(msg)
}
pub fn to_ipc(&self) -> IpcSender<WebGLMsg> {
match self.0 {
WebGLSender::Ipc(ref sender) => sender.clone(),
WebGLSender::Mpsc(ref mpsc_sender) => {
let (sender, receiver) =
ipc_channel::ipc::channel().expect("IPC Channel creation failed");
let mpsc_sender = mpsc_sender.clone();
ipc_channel::router::ROUTER.add_route(
receiver.to_opaque(),
Box::new(move |message| {
if let Ok(message) = message.to() {
let _ = mpsc_sender.send(message);
}
}),
);
sender
},
}
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WebGLPipeline(pub WebGLChan);
impl WebGLPipeline {
pub fn channel(&self) -> WebGLChan {
self.0.clone()
}
}

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@ -1,62 +0,0 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use serde::{Deserialize, Deserializer, Serialize, Serializer};
macro_rules! unreachable_serializable {
($name:ident) => {
impl<T> Serialize for $name<T> {
fn serialize<S: Serializer>(&self, _: S) -> Result<S::Ok, S::Error> {
unreachable!();
}
}
impl<'a, T> Deserialize<'a> for $name<T> {
fn deserialize<D>(_: D) -> Result<$name<T>, D::Error>
where
D: Deserializer<'a>,
{
unreachable!();
}
}
};
}
pub struct WebGLSender<T>(crossbeam_channel::Sender<T>);
pub struct WebGLReceiver<T>(crossbeam_channel::Receiver<T>);
impl<T> Clone for WebGLSender<T> {
fn clone(&self) -> Self {
WebGLSender(self.0.clone())
}
}
impl<T> WebGLSender<T> {
#[inline]
pub fn send(&self, data: T) -> Result<(), crossbeam_channel::SendError<T>> {
self.0.send(data)
}
}
impl<T> WebGLReceiver<T> {
#[inline]
pub fn recv(&self) -> Result<T, crossbeam_channel::RecvError> {
self.0.recv()
}
#[inline]
pub fn try_recv(&self) -> Result<T, crossbeam_channel::TryRecvError> {
self.0.try_recv()
}
pub fn into_inner(self) -> crossbeam_channel::Receiver<T> {
self.0
}
}
pub fn webgl_channel<T>() -> Result<(WebGLSender<T>, WebGLReceiver<T>), ()> {
let (sender, receiver) = crossbeam_channel::unbounded();
Ok((WebGLSender(sender), WebGLReceiver(receiver)))
}
unreachable_serializable!(WebGLReceiver);
unreachable_serializable!(WebGLSender);