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webgl: Refactor implementation to move logic inside the DOM interfaces
This improves the encapsulation and consistency in our WebGL implementation. Also allows to implement new methods such as `getShaderSource()`. It will also allow us to use `delete()` in the destructors of them (note that we will want to keep track of them from the context).
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11 changed files with 452 additions and 130 deletions
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@ -5,35 +5,63 @@
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use dom::bindings::codegen::Bindings::WebGLBufferBinding;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::Root;
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use dom::bindings::js::{Temporary, JSRef};
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use dom::bindings::utils::reflect_dom_object;
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use dom::webglobject::WebGLObject;
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use canvas_traits::{CanvasMsg, CanvasWebGLMsg};
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use std::sync::mpsc::{channel, Sender};
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use std::cell::Cell;
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#[dom_struct]
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pub struct WebGLBuffer {
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webgl_object: WebGLObject,
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id: u32,
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is_deleted: Cell<bool>,
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renderer: Sender<CanvasMsg>,
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}
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impl WebGLBuffer {
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fn new_inherited(id: u32) -> WebGLBuffer {
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fn new_inherited(renderer: Sender<CanvasMsg>, id: u32) -> WebGLBuffer {
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WebGLBuffer {
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webgl_object: WebGLObject::new_inherited(),
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id: id,
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is_deleted: Cell::new(false),
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renderer: renderer,
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}
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}
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pub fn new(global: GlobalRef, id: u32) -> Root<WebGLBuffer> {
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reflect_dom_object(box WebGLBuffer::new_inherited(id), global, WebGLBufferBinding::Wrap)
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pub fn maybe_new(global: GlobalRef, renderer: Sender<CanvasMsg>) -> Option<Root<WebGLBuffer>> {
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let (sender, receiver) = channel();
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renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateBuffer(sender))).unwrap();
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receiver.recv().unwrap()
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.map(|buffer_id| WebGLBuffer::new(global, renderer, *buffer_id))
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}
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pub fn new(global: GlobalRef, renderer: Sender<CanvasMsg>, id: u32) -> Root<WebGLBuffer> {
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reflect_dom_object(box WebGLBuffer::new_inherited(renderer, id), global, WebGLBufferBinding::Wrap)
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}
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}
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pub trait WebGLBufferHelpers {
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fn get_id(self) -> u32;
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fn id(&self) -> u32;
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fn bind(&self, target: u32);
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fn delete(&self);
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}
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impl<'a> WebGLBufferHelpers for &'a WebGLBuffer {
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fn get_id(self) -> u32 {
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fn id(self) -> u32 {
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self.id
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}
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fn bind(self, target: u32) {
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindBuffer(target, self.id))).unwrap();
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}
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fn delete(self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteBuffer(self.id))).unwrap();
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}
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}
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}
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