Merge pull request #2799 from zwarich/compositor-transactions

Batch buffer rendering requests and their replies in transactions
This commit is contained in:
Cameron Zwarich 2014-07-10 10:49:49 -07:00
commit b267eb7b8e
5 changed files with 82 additions and 53 deletions

View file

@ -26,6 +26,7 @@ use geom::point::{Point2D, TypedPoint2D};
use geom::rect::Rect;
use geom::size::TypedSize2D;
use geom::scale_factor::ScaleFactor;
use gfx::render_task::ReRenderMsg;
use layers::layers::LayerBufferSet;
use layers::platform::surface::NativeCompositingGraphicsContext;
use layers::rendergl;
@ -45,6 +46,7 @@ use servo_util::opts::Opts;
use servo_util::time::{profile, TimeProfilerChan};
use servo_util::{memory, time, url};
use std::io::timer::sleep;
use std::collections::hashmap::HashMap;
use std::path::Path;
use std::rc::Rc;
use time::precise_time_s;
@ -301,9 +303,10 @@ impl IOCompositor {
self.set_layer_clip_rect(pipeline_id, layer_id, new_rect);
}
(Ok(Paint(pipeline_id, layer_id, new_layer_buffer_set, epoch)),
NotShuttingDown) => {
self.paint(pipeline_id, layer_id, new_layer_buffer_set, epoch);
(Ok(Paint(pipeline_id, epoch, replies)), NotShuttingDown) => {
for (layer_id, new_layer_buffer_set) in replies.move_iter() {
self.paint(pipeline_id, layer_id, new_layer_buffer_set, epoch);
}
}
(Ok(ScrollFragmentPoint(pipeline_id, layer_id, point)), NotShuttingDown) => {
@ -743,11 +746,16 @@ impl IOCompositor {
match self.scene.root {
Some(ref mut layer) => {
let rect = Rect(Point2D(0f32, 0f32), page_window.to_untyped());
let mut request_map = HashMap::new();
let recomposite =
CompositorData::send_buffer_requests_recursively(layer.clone(),
&self.graphics_context,
rect,
scale.get());
CompositorData::get_buffer_requests_recursively(&mut request_map,
layer.clone(),
&self.graphics_context,
rect,
scale.get());
for (_pipeline_id, (chan, requests)) in request_map.move_iter() {
let _ = chan.send_opt(ReRenderMsg(requests));
}
self.recomposite = self.recomposite || recomposite;
}
None => { }

View file

@ -11,7 +11,7 @@ use geom::matrix::identity;
use geom::point::TypedPoint2D;
use geom::rect::Rect;
use geom::size::{Size2D, TypedSize2D};
use gfx::render_task::{ReRenderMsg, UnusedBufferMsg};
use gfx::render_task::{ReRenderRequest, RenderChan, UnusedBufferMsg};
use layers::layers::{Layer, Flip, LayerBuffer, LayerBufferSet, NoFlip, TextureLayer};
use layers::quadtree::Tile;
use layers::platform::surface::{NativeCompositingGraphicsContext, NativeSurfaceMethods};
@ -20,6 +20,7 @@ use servo_msg::compositor_msg::{Epoch, FixedPosition, LayerId};
use servo_msg::compositor_msg::ScrollPolicy;
use servo_msg::constellation_msg::PipelineId;
use servo_util::geometry::PagePx;
use std::collections::hashmap::HashMap;
use std::rc::Rc;
#[cfg(target_os="macos")]
@ -120,11 +121,14 @@ impl CompositorData {
// Given the current window size, determine which tiles need to be (re-)rendered and sends them
// off the the appropriate renderer. Returns true if and only if the scene should be repainted.
pub fn send_buffer_requests_recursively(layer: Rc<Layer<CompositorData>>,
graphics_context: &NativeCompositingGraphicsContext,
window_rect: Rect<f32>,
scale: f32)
-> bool {
pub fn get_buffer_requests_recursively(requests: &mut HashMap<PipelineId,
(RenderChan,
Vec<ReRenderRequest>)>,
layer: Rc<Layer<CompositorData>>,
graphics_context: &NativeCompositingGraphicsContext,
window_rect: Rect<f32>,
scale: f32)
-> bool {
let (request, unused) = Layer::get_tile_rects_page(layer.clone(), window_rect, scale);
let redisplay = !unused.is_empty();
if redisplay {
@ -134,21 +138,24 @@ impl CompositorData {
}
if !request.is_empty() {
// Ask for tiles.
//
// FIXME(#2003, pcwalton): We may want to batch these up in the case in which
// one page has multiple layers, to avoid the user seeing inconsistent states.
let msg = ReRenderMsg(request,
scale,
layer.extra_data.borrow().id,
layer.extra_data.borrow().epoch);
let _ = layer.extra_data.borrow().pipeline.render_chan.send_opt(msg);
let pipeline_id = layer.extra_data.borrow().pipeline.id;
let msg = ReRenderRequest {
buffer_requests: request,
scale: scale,
layer_id: layer.extra_data.borrow().id,
epoch: layer.extra_data.borrow().epoch,
};
let &(_, ref mut vec) = requests.find_or_insert_with(pipeline_id, |_| {
(layer.extra_data.borrow().pipeline.render_chan.clone(), Vec::new())
});
vec.push(msg);
}
if redisplay {
CompositorData::build_layer_tree(layer.clone(), graphics_context);
}
let send_child_buffer_request = |kid: &Rc<Layer<CompositorData>>| -> bool {
let get_child_buffer_request = |kid: &Rc<Layer<CompositorData>>| -> bool {
let mut new_rect = window_rect;
let offset = kid.extra_data.borrow().scroll_offset.to_untyped();
new_rect.origin.x = new_rect.origin.x - offset.x;
@ -160,10 +167,11 @@ impl CompositorData {
// to make the child_rect appear in coordinates local to it.
let child_rect = Rect(new_rect.origin.sub(&kid.bounds.borrow().origin),
new_rect.size);
CompositorData::send_buffer_requests_recursively(kid.clone(),
graphics_context,
child_rect,
scale)
CompositorData::get_buffer_requests_recursively(requests,
kid.clone(),
graphics_context,
child_rect,
scale)
}
None => {
false // Layer is offscreen
@ -171,7 +179,7 @@ impl CompositorData {
}
};
layer.children().iter().map(send_child_buffer_request).any(|b| b) || redisplay
layer.children().iter().map(get_child_buffer_request).any(|b| b) || redisplay
}
// Move the sublayer to an absolute position in page coordinates relative to its parent,

View file

@ -96,10 +96,9 @@ impl RenderListener for CompositorChan {
fn paint(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
layer_buffer_set: Box<LayerBufferSet>,
epoch: Epoch) {
self.chan.send(Paint(pipeline_id, layer_id, layer_buffer_set, epoch))
epoch: Epoch,
replies: Vec<(LayerId, Box<LayerBufferSet>)>) {
self.chan.send(Paint(pipeline_id, epoch, replies));
}
fn initialize_layers_for_pipeline(&self,
@ -180,7 +179,7 @@ pub enum Msg {
/// Scroll a page in a window
ScrollFragmentPoint(PipelineId, LayerId, Point2D<f32>),
/// Requests that the compositor paint the given layer buffer set for the given page size.
Paint(PipelineId, LayerId, Box<LayerBufferSet>, Epoch),
Paint(PipelineId, Epoch, Vec<(LayerId, Box<LayerBufferSet>)>),
/// Alerts the compositor to the current status of page loading.
ChangeReadyState(ReadyState),
/// Alerts the compositor to the current status of rendering.

View file

@ -50,9 +50,16 @@ pub struct RenderLayer {
pub scroll_policy: ScrollPolicy,
}
pub struct ReRenderRequest {
pub buffer_requests: Vec<BufferRequest>,
pub scale: f32,
pub layer_id: LayerId,
pub epoch: Epoch,
}
pub enum Msg {
RenderMsg(SmallVec1<RenderLayer>),
ReRenderMsg(Vec<BufferRequest>, f32, LayerId, Epoch),
ReRenderMsg(Vec<ReRenderRequest>),
UnusedBufferMsg(Vec<Box<LayerBuffer>>),
PaintPermissionGranted,
PaintPermissionRevoked,
@ -230,12 +237,26 @@ impl<C:RenderListener + Send> RenderTask<C> {
self.epoch,
self.render_layers.as_slice());
}
ReRenderMsg(tiles, scale, layer_id, epoch) => {
if self.epoch == epoch {
self.render(tiles, scale, layer_id);
} else {
debug!("renderer epoch mismatch: {:?} != {:?}", self.epoch, epoch);
ReRenderMsg(requests) => {
if !self.paint_permission {
debug!("render_task: render ready msg");
let ConstellationChan(ref mut c) = self.constellation_chan;
c.send(RendererReadyMsg(self.id));
continue;
}
let mut replies = Vec::new();
for ReRenderRequest { buffer_requests, scale, layer_id, epoch }
in requests.move_iter() {
if self.epoch == epoch {
self.render(&mut replies, buffer_requests, scale, layer_id);
} else {
debug!("renderer epoch mismatch: {:?} != {:?}", self.epoch, epoch);
}
}
debug!("render_task: returning surfaces");
self.compositor.paint(self.id, self.epoch, replies);
}
UnusedBufferMsg(unused_buffers) => {
for buffer in unused_buffers.move_iter().rev() {
@ -269,10 +290,11 @@ impl<C:RenderListener + Send> RenderTask<C> {
}
/// Renders one layer and sends the tiles back to the layer.
///
/// FIXME(pcwalton): We will probably want to eventually send all layers belonging to a page in
/// one transaction, to avoid the user seeing inconsistent states.
fn render(&mut self, tiles: Vec<BufferRequest>, scale: f32, layer_id: LayerId) {
fn render(&mut self,
replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
tiles: Vec<BufferRequest>,
scale: f32,
layer_id: LayerId) {
time::profile(time::RenderingCategory, self.time_profiler_chan.clone(), || {
// FIXME: Try not to create a new array here.
let mut new_buffers = vec!();
@ -417,14 +439,7 @@ impl<C:RenderListener + Send> RenderTask<C> {
buffers: new_buffers,
};
debug!("render_task: returning surface");
if self.paint_permission {
self.compositor.paint(self.id, render_layer.id, layer_buffer_set, self.epoch);
} else {
debug!("render_task: RendererReadyMsg send");
let ConstellationChan(ref mut c) = self.constellation_chan;
c.send(RendererReadyMsg(self.id));
}
replies.push((render_layer.id, layer_buffer_set));
self.compositor.set_render_state(IdleRenderState);
})
}

View file

@ -102,9 +102,8 @@ pub trait RenderListener {
/// Sends new tiles for the given layer to the compositor.
fn paint(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
layer_buffer_set: Box<LayerBufferSet>,
epoch: Epoch);
epoch: Epoch,
replies: Vec<(LayerId, Box<LayerBufferSet>)>);
fn set_render_state(&self, render_state: RenderState);
}