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Add support for WebGL2 framebuffer attachments
Adds an initial implementation for the framebuffer attachments introduced with WebGL2 and the related enums and constrains checks.
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11 changed files with 463 additions and 433 deletions
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@ -1,4 +1,91 @@
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[methods-2.html]
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[WebGL test #11: Property either does not exist or is not a function: compressedTexSubImage3D]
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expected: FAIL
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[WebGL test #8: Property either does not exist or is not a function: texSubImage3D]
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expected: FAIL
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[WebGL test #28: Property either does not exist or is not a function: bindVertexArray]
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expected: FAIL
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[WebGL test #14: Property either does not exist or is not a function: vertexAttribI4iv]
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expected: FAIL
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[WebGL test #23: Property either does not exist or is not a function: clearBufferfi]
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expected: FAIL
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[WebGL test #15: Property either does not exist or is not a function: vertexAttribI4ui]
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expected: FAIL
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[WebGL test #27: Property either does not exist or is not a function: isVertexArray]
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expected: FAIL
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[WebGL test #20: Property either does not exist or is not a function: clearBufferiv]
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expected: FAIL
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[WebGL test #22: Property either does not exist or is not a function: clearBufferfv]
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expected: FAIL
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[WebGL test #6: Property either does not exist or is not a function: texStorage2D]
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expected: FAIL
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[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
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expected: FAIL
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[WebGL test #13: Property either does not exist or is not a function: vertexAttribI4i]
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expected: FAIL
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[WebGL test #5: Property either does not exist or is not a function: texImage3D]
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expected: FAIL
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[WebGL test #21: Property either does not exist or is not a function: clearBufferuiv]
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expected: FAIL
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[WebGL test #26: Property either does not exist or is not a function: deleteVertexArray]
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: renderbufferStorageMultisample]
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expected: FAIL
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[WebGL test #19: Property either does not exist or is not a function: drawBuffers]
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expected: FAIL
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[WebGL test #10: Property either does not exist or is not a function: compressedTexImage3D]
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expected: FAIL
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[WebGL test #7: Property either does not exist or is not a function: texStorage3D]
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expected: FAIL
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[WebGL test #16: Property either does not exist or is not a function: vertexAttribI4uiv]
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expected: FAIL
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[WebGL test #18: Property either does not exist or is not a function: drawRangeElements]
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expected: FAIL
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[WebGL test #9: Property either does not exist or is not a function: copyTexSubImage3D]
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expected: FAIL
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[WebGL test #0: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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[WebGL test #17: Property either does not exist or is not a function: vertexAttribIPointer]
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expected: FAIL
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[WebGL test #24: Property either does not exist or is not a function: getIndexedParameter]
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expected: FAIL
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[WebGL test #2: Property either does not exist or is not a function: getInternalformatParameter]
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expected: FAIL
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[WebGL test #25: Property either does not exist or is not a function: createVertexArray]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: readBuffer]
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expected: FAIL
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[WebGL test #12: Property either does not exist or is not a function: getFragDataLocation]
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expected: FAIL
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[WebGL test #16: Property either does not exist or is not a function: vertexAttribI4i]
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expected: FAIL
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@ -32,9 +119,6 @@
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[WebGL test #29: Property either does not exist or is not a function: deleteVertexArray]
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expected: FAIL
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[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
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expected: FAIL
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[WebGL test #11: Property either does not exist or is not a function: texSubImage3D]
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expected: FAIL
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@ -71,9 +155,6 @@
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[WebGL test #28: Property either does not exist or is not a function: createVertexArray]
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expected: FAIL
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[WebGL test #0: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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[WebGL test #25: Property either does not exist or is not a function: clearBufferfv]
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expected: FAIL
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