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Add support for WebGL2 framebuffer attachments
Adds an initial implementation for the framebuffer attachments introduced with WebGL2 and the related enums and constrains checks.
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11 changed files with 463 additions and 433 deletions
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@ -1,14 +1,5 @@
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[draw-buffers.html]
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expected: ERROR
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[WebGL test #1: MAX_DRAW_BUFFERS should be at least 4]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : there should be no errors]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : should be able to attach to the max attachment point: gl.COLOR_ATTACHMENT0 + 7]
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expected: FAIL
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[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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