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style: Treat 3d translate/scale as 2d if the value can be expressed as 2d.
For the individual transform properties if they spec a value that can be expressed as 2d we treat as 2d and serialize accordingly. We drop Translate::Translate and Scale::Scale, and then rename Translate::Translate3D as Translate::Translate, Scale::Scale3D as Scale::Scale. So now we use Translate::Translate to represent 2d and 3d translation, and Scale::Scale to represent 2d and 3d scale. There is no difference between 2d and 3d translate/scale in Gecko because we always convert them into 3d format to layers (on the compositor thread), so this change makes things simpler. Differential Revision: https://phabricator.services.mozilla.com/D52931
This commit is contained in:
parent
bb06ed7206
commit
b420293a57
3 changed files with 149 additions and 154 deletions
|
@ -139,10 +139,10 @@ impl ComputeSquaredDistance for MatrixDecomposed2D {
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const RAD_PER_DEG: f64 = std::f64::consts::PI / 180.0;
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let angle1 = self.angle as f64 * RAD_PER_DEG;
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let angle2 = other.angle as f64 * RAD_PER_DEG;
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Ok(self.translate.compute_squared_distance(&other.translate)? +
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self.scale.compute_squared_distance(&other.scale)? +
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angle1.compute_squared_distance(&angle2)? +
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self.matrix.compute_squared_distance(&other.matrix)?)
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Ok(self.translate.compute_squared_distance(&other.translate)?
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+ self.scale.compute_squared_distance(&other.scale)?
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+ angle1.compute_squared_distance(&angle2)?
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+ self.matrix.compute_squared_distance(&other.matrix)?)
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}
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}
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@ -316,9 +316,9 @@ impl ComputeSquaredDistance for Skew {
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// ComputeSquaredDistance manually.
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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Ok(self.0.atan().compute_squared_distance(&other.0.atan())? +
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self.1.atan().compute_squared_distance(&other.1.atan())? +
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self.2.atan().compute_squared_distance(&other.2.atan())?)
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Ok(self.0.atan().compute_squared_distance(&other.0.atan())?
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+ self.1.atan().compute_squared_distance(&other.1.atan())?
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+ self.2.atan().compute_squared_distance(&other.2.atan())?)
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}
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}
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@ -394,9 +394,9 @@ impl Animate for Quaternion {
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debug_assert!(
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// Doule EPSILON since both this_weight and other_weght have calculation errors
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// which are approximately equal to EPSILON.
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(this_weight + other_weight - 1.0f64).abs() <= f64::EPSILON * 2.0 ||
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other_weight == 1.0f64 ||
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other_weight == 0.0f64,
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(this_weight + other_weight - 1.0f64).abs() <= f64::EPSILON * 2.0
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|| other_weight == 1.0f64
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|| other_weight == 0.0f64,
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"animate should only be used for interpolating or accumulating transforms"
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);
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@ -830,17 +830,17 @@ fn is_matched_operation(
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second: &ComputedTransformOperation,
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) -> bool {
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match (first, second) {
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(&TransformOperation::Matrix(..), &TransformOperation::Matrix(..)) |
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(&TransformOperation::Matrix3D(..), &TransformOperation::Matrix3D(..)) |
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(&TransformOperation::Skew(..), &TransformOperation::Skew(..)) |
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(&TransformOperation::SkewX(..), &TransformOperation::SkewX(..)) |
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(&TransformOperation::SkewY(..), &TransformOperation::SkewY(..)) |
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(&TransformOperation::Rotate(..), &TransformOperation::Rotate(..)) |
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(&TransformOperation::Rotate3D(..), &TransformOperation::Rotate3D(..)) |
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(&TransformOperation::RotateX(..), &TransformOperation::RotateX(..)) |
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(&TransformOperation::RotateY(..), &TransformOperation::RotateY(..)) |
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(&TransformOperation::RotateZ(..), &TransformOperation::RotateZ(..)) |
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(&TransformOperation::Perspective(..), &TransformOperation::Perspective(..)) => true,
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(&TransformOperation::Matrix(..), &TransformOperation::Matrix(..))
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| (&TransformOperation::Matrix3D(..), &TransformOperation::Matrix3D(..))
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| (&TransformOperation::Skew(..), &TransformOperation::Skew(..))
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| (&TransformOperation::SkewX(..), &TransformOperation::SkewX(..))
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| (&TransformOperation::SkewY(..), &TransformOperation::SkewY(..))
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| (&TransformOperation::Rotate(..), &TransformOperation::Rotate(..))
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| (&TransformOperation::Rotate3D(..), &TransformOperation::Rotate3D(..))
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| (&TransformOperation::RotateX(..), &TransformOperation::RotateX(..))
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| (&TransformOperation::RotateY(..), &TransformOperation::RotateY(..))
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| (&TransformOperation::RotateZ(..), &TransformOperation::RotateZ(..))
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| (&TransformOperation::Perspective(..), &TransformOperation::Perspective(..)) => true,
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// Match functions that have the same primitive transform function
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(a, b) if a.is_translate() && b.is_translate() => true,
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(a, b) if a.is_scale() && b.is_scale() => true,
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@ -895,21 +895,21 @@ impl Animate for ComputedTransform {
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Procedure::Add => {
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debug_assert!(false, "Should have already dealt with add by the point");
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return Err(());
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},
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}
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Procedure::Interpolate { progress } => {
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result.push(TransformOperation::InterpolateMatrix {
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from_list: Transform(this_remainder.to_vec().into()),
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to_list: Transform(other_remainder.to_vec().into()),
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progress: Percentage(progress as f32),
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});
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},
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}
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Procedure::Accumulate { count } => {
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result.push(TransformOperation::AccumulateMatrix {
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from_list: Transform(this_remainder.to_vec().into()),
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to_list: Transform(other_remainder.to_vec().into()),
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count: cmp::min(count, i32::max_value() as u64) as i32,
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});
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},
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}
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},
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// If there is a remainder from just one list, then one list must be shorter but
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// completely match the type of the corresponding functions in the longer list.
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@ -925,8 +925,8 @@ impl Animate for ComputedTransform {
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match transform {
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// We can't interpolate/accumulate ___Matrix types directly with a
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// matrix. Instead we need to wrap it in another ___Matrix type.
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TransformOperation::AccumulateMatrix { .. } |
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TransformOperation::InterpolateMatrix { .. } => {
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TransformOperation::AccumulateMatrix { .. }
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| TransformOperation::InterpolateMatrix { .. } => {
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let transform_list = Transform(vec![transform.clone()].into());
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let identity_list = Transform(vec![identity].into());
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let (from_list, to_list) = if fill_right {
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@ -943,7 +943,7 @@ impl Animate for ComputedTransform {
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to_list,
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progress: Percentage(progress as f32),
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})
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},
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}
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Procedure::Accumulate { count } => {
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Ok(TransformOperation::AccumulateMatrix {
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from_list,
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@ -951,9 +951,9 @@ impl Animate for ComputedTransform {
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count: cmp::min(count, i32::max_value() as u64)
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as i32,
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})
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},
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}
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},
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}
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}
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_ => {
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let (lhs, rhs) = if fill_right {
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(transform, &identity)
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@ -961,13 +961,13 @@ impl Animate for ComputedTransform {
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(&identity, transform)
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};
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lhs.animate(rhs, procedure)
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},
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}
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}
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})
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.collect::<Result<Vec<_>, _>>()?,
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);
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},
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(None, None) => {},
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}
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(None, None) => {}
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}
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Ok(Transform(result.into()))
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@ -999,10 +999,10 @@ impl Animate for ComputedTransformOperation {
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Ok(TransformOperation::Matrix3D(
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this.animate(other, procedure)?,
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))
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},
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}
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(&TransformOperation::Matrix(ref this), &TransformOperation::Matrix(ref other)) => {
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Ok(TransformOperation::Matrix(this.animate(other, procedure)?))
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},
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}
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(
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&TransformOperation::Skew(ref fx, ref fy),
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&TransformOperation::Skew(ref tx, ref ty),
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@ -1012,10 +1012,10 @@ impl Animate for ComputedTransformOperation {
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)),
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(&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t)) => {
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Ok(TransformOperation::SkewX(f.animate(t, procedure)?))
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},
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}
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(&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
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Ok(TransformOperation::SkewY(f.animate(t, procedure)?))
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},
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}
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(
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&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
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&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
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@ -1033,13 +1033,13 @@ impl Animate for ComputedTransformOperation {
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)),
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(&TransformOperation::TranslateX(ref f), &TransformOperation::TranslateX(ref t)) => {
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Ok(TransformOperation::TranslateX(f.animate(t, procedure)?))
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},
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}
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(&TransformOperation::TranslateY(ref f), &TransformOperation::TranslateY(ref t)) => {
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Ok(TransformOperation::TranslateY(f.animate(t, procedure)?))
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},
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}
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(&TransformOperation::TranslateZ(ref f), &TransformOperation::TranslateZ(ref t)) => {
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Ok(TransformOperation::TranslateZ(f.animate(t, procedure)?))
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},
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}
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(
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&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
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&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
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@ -1072,25 +1072,25 @@ impl Animate for ComputedTransformOperation {
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.animate(&Rotate::Rotate3D(tx, ty, tz, ta), procedure)?;
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let (fx, fy, fz, fa) = ComputedRotate::resolve(&animated);
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Ok(TransformOperation::Rotate3D(fx, fy, fz, fa))
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},
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}
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(&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta)) => {
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Ok(TransformOperation::RotateX(fa.animate(&ta, procedure)?))
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},
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}
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(&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta)) => {
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Ok(TransformOperation::RotateY(fa.animate(&ta, procedure)?))
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},
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}
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(&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta)) => {
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Ok(TransformOperation::RotateZ(fa.animate(&ta, procedure)?))
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},
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}
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(&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
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Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
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},
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}
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(&TransformOperation::Rotate(fa), &TransformOperation::RotateZ(ta)) => {
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Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
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},
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}
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(&TransformOperation::RotateZ(fa), &TransformOperation::Rotate(ta)) => {
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Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
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},
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}
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(
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&TransformOperation::Perspective(ref fd),
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&TransformOperation::Perspective(ref td),
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@ -1120,13 +1120,13 @@ impl Animate for ComputedTransformOperation {
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Ok(TransformOperation::Perspective(CSSPixelLength::new(
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used_value,
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)))
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},
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}
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_ if self.is_translate() && other.is_translate() => self
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.to_translate_3d()
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.animate(&other.to_translate_3d(), procedure),
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_ if self.is_scale() && other.is_scale() => {
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self.to_scale_3d().animate(&other.to_scale_3d(), procedure)
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},
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}
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_ if self.is_rotate() && other.is_rotate() => self
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.to_rotate_3d()
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.animate(&other.to_rotate_3d(), procedure),
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@ -1144,20 +1144,20 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
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match (self, other) {
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(&TransformOperation::Matrix3D(ref this), &TransformOperation::Matrix3D(ref other)) => {
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this.compute_squared_distance(other)
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},
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}
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(&TransformOperation::Matrix(ref this), &TransformOperation::Matrix(ref other)) => {
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let this: Matrix3D = (*this).into();
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let other: Matrix3D = (*other).into();
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this.compute_squared_distance(&other)
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},
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}
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(
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&TransformOperation::Skew(ref fx, ref fy),
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&TransformOperation::Skew(ref tx, ref ty),
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) => Ok(fx.compute_squared_distance(&tx)? + fy.compute_squared_distance(&ty)?),
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(&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t)) |
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(&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
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(&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t))
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| (&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
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f.compute_squared_distance(&t)
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},
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}
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(
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&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
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&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
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@ -1173,33 +1173,33 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
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let tx = tx.length_component().px();
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let ty = ty.length_component().px();
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Ok(fx.compute_squared_distance(&tx)? +
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fy.compute_squared_distance(&ty)? +
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fz.compute_squared_distance(&tz)?)
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},
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Ok(fx.compute_squared_distance(&tx)?
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+ fy.compute_squared_distance(&ty)?
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+ fz.compute_squared_distance(&tz)?)
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}
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(
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&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
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&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
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) => Ok(fx.compute_squared_distance(&tx)? +
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fy.compute_squared_distance(&ty)? +
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fz.compute_squared_distance(&tz)?),
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) => Ok(fx.compute_squared_distance(&tx)?
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+ fy.compute_squared_distance(&ty)?
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+ fz.compute_squared_distance(&tz)?),
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(
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&TransformOperation::Rotate3D(fx, fy, fz, fa),
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&TransformOperation::Rotate3D(tx, ty, tz, ta),
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) => Rotate::Rotate3D(fx, fy, fz, fa)
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.compute_squared_distance(&Rotate::Rotate3D(tx, ty, tz, ta)),
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(&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta)) |
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(&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta)) |
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(&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta)) |
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(&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
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(&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta))
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| (&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta))
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| (&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta))
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| (&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
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fa.compute_squared_distance(&ta)
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},
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}
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(
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&TransformOperation::Perspective(ref fd),
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&TransformOperation::Perspective(ref td),
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) => fd.compute_squared_distance(td),
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(&TransformOperation::Perspective(ref p), &TransformOperation::Matrix3D(ref m)) |
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(&TransformOperation::Matrix3D(ref m), &TransformOperation::Perspective(ref p)) => {
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(&TransformOperation::Perspective(ref p), &TransformOperation::Matrix3D(ref m))
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| (&TransformOperation::Matrix3D(ref m), &TransformOperation::Perspective(ref p)) => {
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// FIXME(emilio): Is this right? Why interpolating this with
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// Perspective but not with anything else?
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let mut p_matrix = Matrix3D::identity();
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|
@ -1207,7 +1207,7 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
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p_matrix.m34 = -1. / p.px();
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}
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p_matrix.compute_squared_distance(&m)
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},
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}
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// Gecko cross-interpolates amongst all translate and all scale
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// functions (See ToPrimitive in layout/style/StyleAnimationValue.cpp)
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// without falling back to InterpolateMatrix
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|
@ -1256,7 +1256,7 @@ impl Animate for ComputedRotate {
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fz,
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fa.animate(&Angle::zero(), procedure)?,
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))
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},
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}
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(&Rotate::None, &Rotate::Rotate3D(tx, ty, tz, ta)) => {
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// No need to normalize `none`, so animate angle directly.
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Ok(Rotate::Rotate3D(
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|
@ -1265,7 +1265,7 @@ impl Animate for ComputedRotate {
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tz,
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Angle::zero().animate(&ta, procedure)?,
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))
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},
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}
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(&Rotate::Rotate3D(_, ..), _) | (_, &Rotate::Rotate3D(_, ..)) => {
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let (from, to) = (self.resolve(), other.resolve());
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let (mut fx, mut fy, mut fz, fa) =
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|
@ -1301,12 +1301,12 @@ impl Animate for ComputedRotate {
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);
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Ok(Rotate::Rotate3D(x, y, z, Angle::from_radians(angle)))
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},
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}
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(&Rotate::Rotate(_), _) | (_, &Rotate::Rotate(_)) => {
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// If this is a 2D rotation, we just animate the <angle>
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let (from, to) = (self.resolve().3, other.resolve().3);
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Ok(Rotate::Rotate(from.animate(&to, procedure)?))
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},
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}
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}
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}
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}
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|
@ -1316,10 +1316,10 @@ impl ComputeSquaredDistance for ComputedRotate {
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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match (self, other) {
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(&Rotate::None, &Rotate::None) => Ok(SquaredDistance::from_sqrt(0.)),
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(&Rotate::Rotate3D(_, _, _, a), &Rotate::None) |
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(&Rotate::None, &Rotate::Rotate3D(_, _, _, a)) => {
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(&Rotate::Rotate3D(_, _, _, a), &Rotate::None)
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| (&Rotate::None, &Rotate::Rotate3D(_, _, _, a)) => {
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a.compute_squared_distance(&Angle::zero())
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},
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}
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(&Rotate::Rotate3D(_, ..), _) | (_, &Rotate::Rotate3D(_, ..)) => {
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let (from, to) = (self.resolve(), other.resolve());
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let (mut fx, mut fy, mut fz, angle1) =
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|
@ -1346,7 +1346,7 @@ impl ComputeSquaredDistance for ComputedRotate {
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let q2 = Quaternion::from_direction_and_angle(&v2, angle2.radians64());
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q1.compute_squared_distance(&q2)
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}
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},
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}
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(&Rotate::Rotate(_), _) | (_, &Rotate::Rotate(_)) => self
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.resolve()
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.3
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|
@ -1368,8 +1368,7 @@ impl ComputedTranslate {
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LengthPercentage::zero(),
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Length::zero(),
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),
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Translate::Translate3D(tx, ty, tz) => (tx, ty, tz),
|
||||
Translate::Translate(tx, ty) => (tx, ty, Length::zero()),
|
||||
Translate::Translate(tx, ty, tz) => (tx, ty, tz),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1379,21 +1378,14 @@ impl Animate for ComputedTranslate {
|
|||
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
|
||||
match (self, other) {
|
||||
(&Translate::None, &Translate::None) => Ok(Translate::None),
|
||||
(&Translate::Translate3D(_, ..), _) | (_, &Translate::Translate3D(_, ..)) => {
|
||||
let (from, to) = (self.resolve(), other.resolve());
|
||||
Ok(Translate::Translate3D(
|
||||
from.0.animate(&to.0, procedure)?,
|
||||
from.1.animate(&to.1, procedure)?,
|
||||
from.2.animate(&to.2, procedure)?,
|
||||
))
|
||||
},
|
||||
(&Translate::Translate(_, ..), _) | (_, &Translate::Translate(_, ..)) => {
|
||||
let (from, to) = (self.resolve(), other.resolve());
|
||||
Ok(Translate::Translate(
|
||||
from.0.animate(&to.0, procedure)?,
|
||||
from.1.animate(&to.1, procedure)?,
|
||||
from.2.animate(&to.2, procedure)?,
|
||||
))
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1402,9 +1394,9 @@ impl ComputeSquaredDistance for ComputedTranslate {
|
|||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
let (from, to) = (self.resolve(), other.resolve());
|
||||
Ok(from.0.compute_squared_distance(&to.0)? +
|
||||
from.1.compute_squared_distance(&to.1)? +
|
||||
from.2.compute_squared_distance(&to.2)?)
|
||||
Ok(from.0.compute_squared_distance(&to.0)?
|
||||
+ from.1.compute_squared_distance(&to.1)?
|
||||
+ from.2.compute_squared_distance(&to.2)?)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1417,8 +1409,7 @@ impl ComputedScale {
|
|||
// Unspecified scales default to 1
|
||||
match *self {
|
||||
Scale::None => (1.0, 1.0, 1.0),
|
||||
Scale::Scale3D(sx, sy, sz) => (sx, sy, sz),
|
||||
Scale::Scale(sx, sy) => (sx, sy, 1.),
|
||||
Scale::Scale(sx, sy, sz) => (sx, sy, sz),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1428,7 +1419,7 @@ impl Animate for ComputedScale {
|
|||
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
|
||||
match (self, other) {
|
||||
(&Scale::None, &Scale::None) => Ok(Scale::None),
|
||||
(&Scale::Scale3D(_, ..), _) | (_, &Scale::Scale3D(_, ..)) => {
|
||||
(&Scale::Scale(_, ..), _) | (_, &Scale::Scale(_, ..)) => {
|
||||
let (from, to) = (self.resolve(), other.resolve());
|
||||
// For transform lists, we add by appending to the list of
|
||||
// transform functions. However, ComputedScale cannot be
|
||||
|
@ -1436,26 +1427,14 @@ impl Animate for ComputedScale {
|
|||
// result here.
|
||||
if procedure == Procedure::Add {
|
||||
// scale(x1,y1,z1)*scale(x2,y2,z2) = scale(x1*x2, y1*y2, z1*z2)
|
||||
return Ok(Scale::Scale3D(from.0 * to.0, from.1 * to.1, from.2 * to.2));
|
||||
}
|
||||
Ok(Scale::Scale3D(
|
||||
animate_multiplicative_factor(from.0, to.0, procedure)?,
|
||||
animate_multiplicative_factor(from.1, to.1, procedure)?,
|
||||
animate_multiplicative_factor(from.2, to.2, procedure)?,
|
||||
))
|
||||
},
|
||||
(&Scale::Scale(_, ..), _) | (_, &Scale::Scale(_, ..)) => {
|
||||
let (from, to) = (self.resolve(), other.resolve());
|
||||
// As with Scale3D, addition needs special handling.
|
||||
if procedure == Procedure::Add {
|
||||
// scale(x1,y1)*scale(x2,y2) = scale(x1*x2, y1*y2)
|
||||
return Ok(Scale::Scale(from.0 * to.0, from.1 * to.1));
|
||||
return Ok(Scale::Scale(from.0 * to.0, from.1 * to.1, from.2 * to.2));
|
||||
}
|
||||
Ok(Scale::Scale(
|
||||
animate_multiplicative_factor(from.0, to.0, procedure)?,
|
||||
animate_multiplicative_factor(from.1, to.1, procedure)?,
|
||||
animate_multiplicative_factor(from.2, to.2, procedure)?,
|
||||
))
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1464,8 +1443,8 @@ impl ComputeSquaredDistance for ComputedScale {
|
|||
#[inline]
|
||||
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
||||
let (from, to) = (self.resolve(), other.resolve());
|
||||
Ok(from.0.compute_squared_distance(&to.0)? +
|
||||
from.1.compute_squared_distance(&to.1)? +
|
||||
from.2.compute_squared_distance(&to.2)?)
|
||||
Ok(from.0.compute_squared_distance(&to.0)?
|
||||
+ from.1.compute_squared_distance(&to.1)?
|
||||
+ from.2.compute_squared_distance(&to.2)?)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -303,7 +303,7 @@ where
|
|||
match *self {
|
||||
Translate(..) | Translate3D(..) | TranslateX(..) | TranslateY(..) | TranslateZ(..) => {
|
||||
true
|
||||
},
|
||||
}
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
@ -415,8 +415,8 @@ where
|
|||
fn is_3d(&self) -> bool {
|
||||
use self::TransformOperation::*;
|
||||
match *self {
|
||||
Translate3D(..) | TranslateZ(..) | Rotate3D(..) | RotateX(..) | RotateY(..) |
|
||||
RotateZ(..) | Scale3D(..) | ScaleZ(..) | Perspective(..) | Matrix3D(..) => true,
|
||||
Translate3D(..) | TranslateZ(..) | Rotate3D(..) | RotateX(..) | RotateY(..)
|
||||
| RotateZ(..) | Scale3D(..) | ScaleZ(..) | Perspective(..) | Matrix3D(..) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
@ -444,23 +444,23 @@ where
|
|||
az as f64,
|
||||
euclid::Angle::radians(theta),
|
||||
)
|
||||
},
|
||||
}
|
||||
RotateX(theta) => {
|
||||
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
|
||||
Transform3D::create_rotation(1., 0., 0., theta)
|
||||
},
|
||||
}
|
||||
RotateY(theta) => {
|
||||
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
|
||||
Transform3D::create_rotation(0., 1., 0., theta)
|
||||
},
|
||||
}
|
||||
RotateZ(theta) | Rotate(theta) => {
|
||||
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
|
||||
Transform3D::create_rotation(0., 0., 1., theta)
|
||||
},
|
||||
}
|
||||
Perspective(ref d) => {
|
||||
let m = create_perspective_matrix(d.to_pixel_length(None)?);
|
||||
m.cast()
|
||||
},
|
||||
}
|
||||
Scale3D(sx, sy, sz) => Transform3D::create_scale(sx.into(), sy.into(), sz.into()),
|
||||
Scale(sx, sy) => Transform3D::create_scale(sx.into(), sy.into(), 1.),
|
||||
ScaleX(s) => Transform3D::create_scale(s.into(), 1., 1.),
|
||||
|
@ -470,23 +470,23 @@ where
|
|||
let tx = tx.to_pixel_length(reference_width)? as f64;
|
||||
let ty = ty.to_pixel_length(reference_height)? as f64;
|
||||
Transform3D::create_translation(tx, ty, tz.to_pixel_length(None)? as f64)
|
||||
},
|
||||
}
|
||||
Translate(ref tx, ref ty) => {
|
||||
let tx = tx.to_pixel_length(reference_width)? as f64;
|
||||
let ty = ty.to_pixel_length(reference_height)? as f64;
|
||||
Transform3D::create_translation(tx, ty, 0.)
|
||||
},
|
||||
}
|
||||
TranslateX(ref t) => {
|
||||
let t = t.to_pixel_length(reference_width)? as f64;
|
||||
Transform3D::create_translation(t, 0., 0.)
|
||||
},
|
||||
}
|
||||
TranslateY(ref t) => {
|
||||
let t = t.to_pixel_length(reference_height)? as f64;
|
||||
Transform3D::create_translation(0., t, 0.)
|
||||
},
|
||||
}
|
||||
TranslateZ(ref z) => {
|
||||
Transform3D::create_translation(0., 0., z.to_pixel_length(None)? as f64)
|
||||
},
|
||||
}
|
||||
Skew(theta_x, theta_y) => Transform3D::create_skew(
|
||||
euclid::Angle::radians(theta_x.radians64()),
|
||||
euclid::Angle::radians(theta_y.radians64()),
|
||||
|
@ -509,7 +509,7 @@ where
|
|||
// return an identity matrix.
|
||||
// Note: DOMMatrix doesn't go into this arm.
|
||||
Transform3D::identity()
|
||||
},
|
||||
}
|
||||
};
|
||||
Ok(matrix)
|
||||
}
|
||||
|
@ -676,7 +676,7 @@ where
|
|||
}
|
||||
dest.write_char(' ')?;
|
||||
angle.to_css(dest)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -700,39 +700,51 @@ where
|
|||
pub enum GenericScale<Number> {
|
||||
/// 'none'
|
||||
None,
|
||||
/// '<number>{1,2}'
|
||||
Scale(Number, Number),
|
||||
/// '<number>{3}'
|
||||
Scale3D(Number, Number, Number),
|
||||
/// '<number>{1,3}'
|
||||
Scale(Number, Number, Number),
|
||||
}
|
||||
|
||||
pub use self::GenericScale as Scale;
|
||||
|
||||
impl<Number: ToCss + PartialEq> ToCss for Scale<Number> {
|
||||
impl<Number> ToCss for Scale<Number>
|
||||
where
|
||||
Number: ToCss + PartialEq + Copy,
|
||||
f32: From<Number>,
|
||||
{
|
||||
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
|
||||
where
|
||||
W: fmt::Write,
|
||||
f32: From<Number>,
|
||||
{
|
||||
match *self {
|
||||
Scale::None => dest.write_str("none"),
|
||||
Scale::Scale(ref x, ref y) => {
|
||||
Scale::Scale(ref x, ref y, ref z) => {
|
||||
x.to_css(dest)?;
|
||||
if x != y {
|
||||
|
||||
let is_3d = f32::from(*z) != 1.0;
|
||||
if is_3d || x != y {
|
||||
dest.write_char(' ')?;
|
||||
y.to_css(dest)?;
|
||||
}
|
||||
|
||||
if is_3d {
|
||||
dest.write_char(' ')?;
|
||||
z.to_css(dest)?;
|
||||
}
|
||||
Ok(())
|
||||
},
|
||||
Scale::Scale3D(ref x, ref y, ref z) => {
|
||||
x.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
y.to_css(dest)?;
|
||||
dest.write_char(' ')?;
|
||||
z.to_css(dest)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn y_axis_and_z_axis_are_zero<LengthPercentage: Zero, Length: Zero>(
|
||||
_: &LengthPercentage,
|
||||
y: &LengthPercentage,
|
||||
z: &Length,
|
||||
) -> bool {
|
||||
y.is_zero() && z.is_zero()
|
||||
}
|
||||
|
||||
#[derive(
|
||||
Clone,
|
||||
|
@ -755,25 +767,24 @@ impl<Number: ToCss + PartialEq> ToCss for Scale<Number> {
|
|||
/// or two values (per usual, if the second value is 0px, the default, it must
|
||||
/// be omitted when serializing).
|
||||
///
|
||||
/// If a 3d translation is specified, all three values must be serialized.
|
||||
///
|
||||
/// We don't omit the 3rd component even if it is 0px for now, and the
|
||||
/// related spec issue is https://github.com/w3c/csswg-drafts/issues/3305
|
||||
/// If a 3d translation is specified and the value can be expressed as 2d, we treat as 2d and
|
||||
/// serialize accoringly. Otherwise, we serialize all three values.
|
||||
/// https://github.com/w3c/csswg-drafts/issues/3305
|
||||
///
|
||||
/// <https://drafts.csswg.org/css-transforms-2/#individual-transforms>
|
||||
pub enum GenericTranslate<LengthPercentage, Length>
|
||||
where
|
||||
LengthPercentage: Zero,
|
||||
Length: Zero,
|
||||
{
|
||||
/// 'none'
|
||||
None,
|
||||
/// '<length-percentage>' or '<length-percentage> <length-percentage>'
|
||||
/// <length-percentage> [ <length-percentage> <length>? ]?
|
||||
Translate(
|
||||
LengthPercentage,
|
||||
#[css(skip_if = "Zero::is_zero")] LengthPercentage,
|
||||
#[css(contextual_skip_if = "y_axis_and_z_axis_are_zero")] LengthPercentage,
|
||||
#[css(skip_if = "Zero::is_zero")] Length,
|
||||
),
|
||||
/// '<length-percentage> <length-percentage> <length>'
|
||||
Translate3D(LengthPercentage, LengthPercentage, Length),
|
||||
}
|
||||
|
||||
pub use self::GenericTranslate as Translate;
|
||||
|
|
|
@ -421,17 +421,22 @@ impl Parse for Translate {
|
|||
if let Ok(ty) = input.try(|i| specified::LengthPercentage::parse(context, i)) {
|
||||
if let Ok(tz) = input.try(|i| specified::Length::parse(context, i)) {
|
||||
// 'translate: <length-percentage> <length-percentage> <length>'
|
||||
return Ok(generic::Translate::Translate3D(tx, ty, tz));
|
||||
return Ok(generic::Translate::Translate(tx, ty, tz));
|
||||
}
|
||||
|
||||
// translate: <length-percentage> <length-percentage>'
|
||||
return Ok(generic::Translate::Translate(tx, ty));
|
||||
return Ok(generic::Translate::Translate(
|
||||
tx,
|
||||
ty,
|
||||
specified::Length::zero(),
|
||||
));
|
||||
}
|
||||
|
||||
// 'translate: <length-percentage> '
|
||||
Ok(generic::Translate::Translate(
|
||||
tx,
|
||||
specified::LengthPercentage::zero(),
|
||||
specified::Length::zero(),
|
||||
))
|
||||
}
|
||||
}
|
||||
|
@ -452,14 +457,14 @@ impl Parse for Scale {
|
|||
if let Ok(sy) = input.try(|i| Number::parse(context, i)) {
|
||||
if let Ok(sz) = input.try(|i| Number::parse(context, i)) {
|
||||
// 'scale: <number> <number> <number>'
|
||||
return Ok(generic::Scale::Scale3D(sx, sy, sz));
|
||||
return Ok(generic::Scale::Scale(sx, sy, sz));
|
||||
}
|
||||
|
||||
// 'scale: <number> <number>'
|
||||
return Ok(generic::Scale::Scale(sx, sy));
|
||||
return Ok(generic::Scale::Scale(sx, sy, Number::new(1.0)));
|
||||
}
|
||||
|
||||
// 'scale: <number>'
|
||||
Ok(generic::Scale::Scale(sx, sx))
|
||||
Ok(generic::Scale::Scale(sx, sx, Number::new(1.0)))
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue