style: Treat 3d translate/scale as 2d if the value can be expressed as 2d.

For the individual transform properties if they spec a value that can be
expressed as 2d we treat as 2d and serialize accordingly.

We drop Translate::Translate and Scale::Scale, and then rename
Translate::Translate3D as Translate::Translate, Scale::Scale3D as
Scale::Scale. So now we use Translate::Translate to represent 2d and 3d
translation, and Scale::Scale to represent 2d and 3d scale. There is no
difference between 2d and 3d translate/scale in Gecko because we always
convert them into 3d format to layers (on the compositor thread), so this
change makes things simpler.

Differential Revision: https://phabricator.services.mozilla.com/D52931
This commit is contained in:
Boris Chiou 2019-11-15 19:38:24 +00:00 committed by Emilio Cobos Álvarez
parent bb06ed7206
commit b420293a57
No known key found for this signature in database
GPG key ID: E1152D0994E4BF8A
3 changed files with 149 additions and 154 deletions

View file

@ -139,10 +139,10 @@ impl ComputeSquaredDistance for MatrixDecomposed2D {
const RAD_PER_DEG: f64 = std::f64::consts::PI / 180.0;
let angle1 = self.angle as f64 * RAD_PER_DEG;
let angle2 = other.angle as f64 * RAD_PER_DEG;
Ok(self.translate.compute_squared_distance(&other.translate)? +
self.scale.compute_squared_distance(&other.scale)? +
angle1.compute_squared_distance(&angle2)? +
self.matrix.compute_squared_distance(&other.matrix)?)
Ok(self.translate.compute_squared_distance(&other.translate)?
+ self.scale.compute_squared_distance(&other.scale)?
+ angle1.compute_squared_distance(&angle2)?
+ self.matrix.compute_squared_distance(&other.matrix)?)
}
}
@ -316,9 +316,9 @@ impl ComputeSquaredDistance for Skew {
// ComputeSquaredDistance manually.
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
Ok(self.0.atan().compute_squared_distance(&other.0.atan())? +
self.1.atan().compute_squared_distance(&other.1.atan())? +
self.2.atan().compute_squared_distance(&other.2.atan())?)
Ok(self.0.atan().compute_squared_distance(&other.0.atan())?
+ self.1.atan().compute_squared_distance(&other.1.atan())?
+ self.2.atan().compute_squared_distance(&other.2.atan())?)
}
}
@ -394,9 +394,9 @@ impl Animate for Quaternion {
debug_assert!(
// Doule EPSILON since both this_weight and other_weght have calculation errors
// which are approximately equal to EPSILON.
(this_weight + other_weight - 1.0f64).abs() <= f64::EPSILON * 2.0 ||
other_weight == 1.0f64 ||
other_weight == 0.0f64,
(this_weight + other_weight - 1.0f64).abs() <= f64::EPSILON * 2.0
|| other_weight == 1.0f64
|| other_weight == 0.0f64,
"animate should only be used for interpolating or accumulating transforms"
);
@ -830,17 +830,17 @@ fn is_matched_operation(
second: &ComputedTransformOperation,
) -> bool {
match (first, second) {
(&TransformOperation::Matrix(..), &TransformOperation::Matrix(..)) |
(&TransformOperation::Matrix3D(..), &TransformOperation::Matrix3D(..)) |
(&TransformOperation::Skew(..), &TransformOperation::Skew(..)) |
(&TransformOperation::SkewX(..), &TransformOperation::SkewX(..)) |
(&TransformOperation::SkewY(..), &TransformOperation::SkewY(..)) |
(&TransformOperation::Rotate(..), &TransformOperation::Rotate(..)) |
(&TransformOperation::Rotate3D(..), &TransformOperation::Rotate3D(..)) |
(&TransformOperation::RotateX(..), &TransformOperation::RotateX(..)) |
(&TransformOperation::RotateY(..), &TransformOperation::RotateY(..)) |
(&TransformOperation::RotateZ(..), &TransformOperation::RotateZ(..)) |
(&TransformOperation::Perspective(..), &TransformOperation::Perspective(..)) => true,
(&TransformOperation::Matrix(..), &TransformOperation::Matrix(..))
| (&TransformOperation::Matrix3D(..), &TransformOperation::Matrix3D(..))
| (&TransformOperation::Skew(..), &TransformOperation::Skew(..))
| (&TransformOperation::SkewX(..), &TransformOperation::SkewX(..))
| (&TransformOperation::SkewY(..), &TransformOperation::SkewY(..))
| (&TransformOperation::Rotate(..), &TransformOperation::Rotate(..))
| (&TransformOperation::Rotate3D(..), &TransformOperation::Rotate3D(..))
| (&TransformOperation::RotateX(..), &TransformOperation::RotateX(..))
| (&TransformOperation::RotateY(..), &TransformOperation::RotateY(..))
| (&TransformOperation::RotateZ(..), &TransformOperation::RotateZ(..))
| (&TransformOperation::Perspective(..), &TransformOperation::Perspective(..)) => true,
// Match functions that have the same primitive transform function
(a, b) if a.is_translate() && b.is_translate() => true,
(a, b) if a.is_scale() && b.is_scale() => true,
@ -895,21 +895,21 @@ impl Animate for ComputedTransform {
Procedure::Add => {
debug_assert!(false, "Should have already dealt with add by the point");
return Err(());
},
}
Procedure::Interpolate { progress } => {
result.push(TransformOperation::InterpolateMatrix {
from_list: Transform(this_remainder.to_vec().into()),
to_list: Transform(other_remainder.to_vec().into()),
progress: Percentage(progress as f32),
});
},
}
Procedure::Accumulate { count } => {
result.push(TransformOperation::AccumulateMatrix {
from_list: Transform(this_remainder.to_vec().into()),
to_list: Transform(other_remainder.to_vec().into()),
count: cmp::min(count, i32::max_value() as u64) as i32,
});
},
}
},
// If there is a remainder from just one list, then one list must be shorter but
// completely match the type of the corresponding functions in the longer list.
@ -925,8 +925,8 @@ impl Animate for ComputedTransform {
match transform {
// We can't interpolate/accumulate ___Matrix types directly with a
// matrix. Instead we need to wrap it in another ___Matrix type.
TransformOperation::AccumulateMatrix { .. } |
TransformOperation::InterpolateMatrix { .. } => {
TransformOperation::AccumulateMatrix { .. }
| TransformOperation::InterpolateMatrix { .. } => {
let transform_list = Transform(vec![transform.clone()].into());
let identity_list = Transform(vec![identity].into());
let (from_list, to_list) = if fill_right {
@ -943,7 +943,7 @@ impl Animate for ComputedTransform {
to_list,
progress: Percentage(progress as f32),
})
},
}
Procedure::Accumulate { count } => {
Ok(TransformOperation::AccumulateMatrix {
from_list,
@ -951,9 +951,9 @@ impl Animate for ComputedTransform {
count: cmp::min(count, i32::max_value() as u64)
as i32,
})
},
}
},
}
}
_ => {
let (lhs, rhs) = if fill_right {
(transform, &identity)
@ -961,13 +961,13 @@ impl Animate for ComputedTransform {
(&identity, transform)
};
lhs.animate(rhs, procedure)
},
}
}
})
.collect::<Result<Vec<_>, _>>()?,
);
},
(None, None) => {},
}
(None, None) => {}
}
Ok(Transform(result.into()))
@ -999,10 +999,10 @@ impl Animate for ComputedTransformOperation {
Ok(TransformOperation::Matrix3D(
this.animate(other, procedure)?,
))
},
}
(&TransformOperation::Matrix(ref this), &TransformOperation::Matrix(ref other)) => {
Ok(TransformOperation::Matrix(this.animate(other, procedure)?))
},
}
(
&TransformOperation::Skew(ref fx, ref fy),
&TransformOperation::Skew(ref tx, ref ty),
@ -1012,10 +1012,10 @@ impl Animate for ComputedTransformOperation {
)),
(&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t)) => {
Ok(TransformOperation::SkewX(f.animate(t, procedure)?))
},
}
(&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
Ok(TransformOperation::SkewY(f.animate(t, procedure)?))
},
}
(
&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
@ -1033,13 +1033,13 @@ impl Animate for ComputedTransformOperation {
)),
(&TransformOperation::TranslateX(ref f), &TransformOperation::TranslateX(ref t)) => {
Ok(TransformOperation::TranslateX(f.animate(t, procedure)?))
},
}
(&TransformOperation::TranslateY(ref f), &TransformOperation::TranslateY(ref t)) => {
Ok(TransformOperation::TranslateY(f.animate(t, procedure)?))
},
}
(&TransformOperation::TranslateZ(ref f), &TransformOperation::TranslateZ(ref t)) => {
Ok(TransformOperation::TranslateZ(f.animate(t, procedure)?))
},
}
(
&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
@ -1072,25 +1072,25 @@ impl Animate for ComputedTransformOperation {
.animate(&Rotate::Rotate3D(tx, ty, tz, ta), procedure)?;
let (fx, fy, fz, fa) = ComputedRotate::resolve(&animated);
Ok(TransformOperation::Rotate3D(fx, fy, fz, fa))
},
}
(&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta)) => {
Ok(TransformOperation::RotateX(fa.animate(&ta, procedure)?))
},
}
(&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta)) => {
Ok(TransformOperation::RotateY(fa.animate(&ta, procedure)?))
},
}
(&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta)) => {
Ok(TransformOperation::RotateZ(fa.animate(&ta, procedure)?))
},
}
(&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
},
}
(&TransformOperation::Rotate(fa), &TransformOperation::RotateZ(ta)) => {
Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
},
}
(&TransformOperation::RotateZ(fa), &TransformOperation::Rotate(ta)) => {
Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
},
}
(
&TransformOperation::Perspective(ref fd),
&TransformOperation::Perspective(ref td),
@ -1120,13 +1120,13 @@ impl Animate for ComputedTransformOperation {
Ok(TransformOperation::Perspective(CSSPixelLength::new(
used_value,
)))
},
}
_ if self.is_translate() && other.is_translate() => self
.to_translate_3d()
.animate(&other.to_translate_3d(), procedure),
_ if self.is_scale() && other.is_scale() => {
self.to_scale_3d().animate(&other.to_scale_3d(), procedure)
},
}
_ if self.is_rotate() && other.is_rotate() => self
.to_rotate_3d()
.animate(&other.to_rotate_3d(), procedure),
@ -1144,20 +1144,20 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
match (self, other) {
(&TransformOperation::Matrix3D(ref this), &TransformOperation::Matrix3D(ref other)) => {
this.compute_squared_distance(other)
},
}
(&TransformOperation::Matrix(ref this), &TransformOperation::Matrix(ref other)) => {
let this: Matrix3D = (*this).into();
let other: Matrix3D = (*other).into();
this.compute_squared_distance(&other)
},
}
(
&TransformOperation::Skew(ref fx, ref fy),
&TransformOperation::Skew(ref tx, ref ty),
) => Ok(fx.compute_squared_distance(&tx)? + fy.compute_squared_distance(&ty)?),
(&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t)) |
(&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
(&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t))
| (&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
f.compute_squared_distance(&t)
},
}
(
&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
@ -1173,33 +1173,33 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
let tx = tx.length_component().px();
let ty = ty.length_component().px();
Ok(fx.compute_squared_distance(&tx)? +
fy.compute_squared_distance(&ty)? +
fz.compute_squared_distance(&tz)?)
},
Ok(fx.compute_squared_distance(&tx)?
+ fy.compute_squared_distance(&ty)?
+ fz.compute_squared_distance(&tz)?)
}
(
&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
) => Ok(fx.compute_squared_distance(&tx)? +
fy.compute_squared_distance(&ty)? +
fz.compute_squared_distance(&tz)?),
) => Ok(fx.compute_squared_distance(&tx)?
+ fy.compute_squared_distance(&ty)?
+ fz.compute_squared_distance(&tz)?),
(
&TransformOperation::Rotate3D(fx, fy, fz, fa),
&TransformOperation::Rotate3D(tx, ty, tz, ta),
) => Rotate::Rotate3D(fx, fy, fz, fa)
.compute_squared_distance(&Rotate::Rotate3D(tx, ty, tz, ta)),
(&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta)) |
(&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta)) |
(&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta)) |
(&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
(&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta))
| (&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta))
| (&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta))
| (&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
fa.compute_squared_distance(&ta)
},
}
(
&TransformOperation::Perspective(ref fd),
&TransformOperation::Perspective(ref td),
) => fd.compute_squared_distance(td),
(&TransformOperation::Perspective(ref p), &TransformOperation::Matrix3D(ref m)) |
(&TransformOperation::Matrix3D(ref m), &TransformOperation::Perspective(ref p)) => {
(&TransformOperation::Perspective(ref p), &TransformOperation::Matrix3D(ref m))
| (&TransformOperation::Matrix3D(ref m), &TransformOperation::Perspective(ref p)) => {
// FIXME(emilio): Is this right? Why interpolating this with
// Perspective but not with anything else?
let mut p_matrix = Matrix3D::identity();
@ -1207,7 +1207,7 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
p_matrix.m34 = -1. / p.px();
}
p_matrix.compute_squared_distance(&m)
},
}
// Gecko cross-interpolates amongst all translate and all scale
// functions (See ToPrimitive in layout/style/StyleAnimationValue.cpp)
// without falling back to InterpolateMatrix
@ -1256,7 +1256,7 @@ impl Animate for ComputedRotate {
fz,
fa.animate(&Angle::zero(), procedure)?,
))
},
}
(&Rotate::None, &Rotate::Rotate3D(tx, ty, tz, ta)) => {
// No need to normalize `none`, so animate angle directly.
Ok(Rotate::Rotate3D(
@ -1265,7 +1265,7 @@ impl Animate for ComputedRotate {
tz,
Angle::zero().animate(&ta, procedure)?,
))
},
}
(&Rotate::Rotate3D(_, ..), _) | (_, &Rotate::Rotate3D(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
let (mut fx, mut fy, mut fz, fa) =
@ -1301,12 +1301,12 @@ impl Animate for ComputedRotate {
);
Ok(Rotate::Rotate3D(x, y, z, Angle::from_radians(angle)))
},
}
(&Rotate::Rotate(_), _) | (_, &Rotate::Rotate(_)) => {
// If this is a 2D rotation, we just animate the <angle>
let (from, to) = (self.resolve().3, other.resolve().3);
Ok(Rotate::Rotate(from.animate(&to, procedure)?))
},
}
}
}
}
@ -1316,10 +1316,10 @@ impl ComputeSquaredDistance for ComputedRotate {
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
match (self, other) {
(&Rotate::None, &Rotate::None) => Ok(SquaredDistance::from_sqrt(0.)),
(&Rotate::Rotate3D(_, _, _, a), &Rotate::None) |
(&Rotate::None, &Rotate::Rotate3D(_, _, _, a)) => {
(&Rotate::Rotate3D(_, _, _, a), &Rotate::None)
| (&Rotate::None, &Rotate::Rotate3D(_, _, _, a)) => {
a.compute_squared_distance(&Angle::zero())
},
}
(&Rotate::Rotate3D(_, ..), _) | (_, &Rotate::Rotate3D(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
let (mut fx, mut fy, mut fz, angle1) =
@ -1346,7 +1346,7 @@ impl ComputeSquaredDistance for ComputedRotate {
let q2 = Quaternion::from_direction_and_angle(&v2, angle2.radians64());
q1.compute_squared_distance(&q2)
}
},
}
(&Rotate::Rotate(_), _) | (_, &Rotate::Rotate(_)) => self
.resolve()
.3
@ -1368,8 +1368,7 @@ impl ComputedTranslate {
LengthPercentage::zero(),
Length::zero(),
),
Translate::Translate3D(tx, ty, tz) => (tx, ty, tz),
Translate::Translate(tx, ty) => (tx, ty, Length::zero()),
Translate::Translate(tx, ty, tz) => (tx, ty, tz),
}
}
}
@ -1379,21 +1378,14 @@ impl Animate for ComputedTranslate {
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
match (self, other) {
(&Translate::None, &Translate::None) => Ok(Translate::None),
(&Translate::Translate3D(_, ..), _) | (_, &Translate::Translate3D(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
Ok(Translate::Translate3D(
from.0.animate(&to.0, procedure)?,
from.1.animate(&to.1, procedure)?,
from.2.animate(&to.2, procedure)?,
))
},
(&Translate::Translate(_, ..), _) | (_, &Translate::Translate(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
Ok(Translate::Translate(
from.0.animate(&to.0, procedure)?,
from.1.animate(&to.1, procedure)?,
from.2.animate(&to.2, procedure)?,
))
},
}
}
}
}
@ -1402,9 +1394,9 @@ impl ComputeSquaredDistance for ComputedTranslate {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
let (from, to) = (self.resolve(), other.resolve());
Ok(from.0.compute_squared_distance(&to.0)? +
from.1.compute_squared_distance(&to.1)? +
from.2.compute_squared_distance(&to.2)?)
Ok(from.0.compute_squared_distance(&to.0)?
+ from.1.compute_squared_distance(&to.1)?
+ from.2.compute_squared_distance(&to.2)?)
}
}
@ -1417,8 +1409,7 @@ impl ComputedScale {
// Unspecified scales default to 1
match *self {
Scale::None => (1.0, 1.0, 1.0),
Scale::Scale3D(sx, sy, sz) => (sx, sy, sz),
Scale::Scale(sx, sy) => (sx, sy, 1.),
Scale::Scale(sx, sy, sz) => (sx, sy, sz),
}
}
}
@ -1428,7 +1419,7 @@ impl Animate for ComputedScale {
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
match (self, other) {
(&Scale::None, &Scale::None) => Ok(Scale::None),
(&Scale::Scale3D(_, ..), _) | (_, &Scale::Scale3D(_, ..)) => {
(&Scale::Scale(_, ..), _) | (_, &Scale::Scale(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
// For transform lists, we add by appending to the list of
// transform functions. However, ComputedScale cannot be
@ -1436,26 +1427,14 @@ impl Animate for ComputedScale {
// result here.
if procedure == Procedure::Add {
// scale(x1,y1,z1)*scale(x2,y2,z2) = scale(x1*x2, y1*y2, z1*z2)
return Ok(Scale::Scale3D(from.0 * to.0, from.1 * to.1, from.2 * to.2));
}
Ok(Scale::Scale3D(
animate_multiplicative_factor(from.0, to.0, procedure)?,
animate_multiplicative_factor(from.1, to.1, procedure)?,
animate_multiplicative_factor(from.2, to.2, procedure)?,
))
},
(&Scale::Scale(_, ..), _) | (_, &Scale::Scale(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
// As with Scale3D, addition needs special handling.
if procedure == Procedure::Add {
// scale(x1,y1)*scale(x2,y2) = scale(x1*x2, y1*y2)
return Ok(Scale::Scale(from.0 * to.0, from.1 * to.1));
return Ok(Scale::Scale(from.0 * to.0, from.1 * to.1, from.2 * to.2));
}
Ok(Scale::Scale(
animate_multiplicative_factor(from.0, to.0, procedure)?,
animate_multiplicative_factor(from.1, to.1, procedure)?,
animate_multiplicative_factor(from.2, to.2, procedure)?,
))
},
}
}
}
}
@ -1464,8 +1443,8 @@ impl ComputeSquaredDistance for ComputedScale {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
let (from, to) = (self.resolve(), other.resolve());
Ok(from.0.compute_squared_distance(&to.0)? +
from.1.compute_squared_distance(&to.1)? +
from.2.compute_squared_distance(&to.2)?)
Ok(from.0.compute_squared_distance(&to.0)?
+ from.1.compute_squared_distance(&to.1)?
+ from.2.compute_squared_distance(&to.2)?)
}
}

View file

@ -303,7 +303,7 @@ where
match *self {
Translate(..) | Translate3D(..) | TranslateX(..) | TranslateY(..) | TranslateZ(..) => {
true
},
}
_ => false,
}
}
@ -415,8 +415,8 @@ where
fn is_3d(&self) -> bool {
use self::TransformOperation::*;
match *self {
Translate3D(..) | TranslateZ(..) | Rotate3D(..) | RotateX(..) | RotateY(..) |
RotateZ(..) | Scale3D(..) | ScaleZ(..) | Perspective(..) | Matrix3D(..) => true,
Translate3D(..) | TranslateZ(..) | Rotate3D(..) | RotateX(..) | RotateY(..)
| RotateZ(..) | Scale3D(..) | ScaleZ(..) | Perspective(..) | Matrix3D(..) => true,
_ => false,
}
}
@ -444,23 +444,23 @@ where
az as f64,
euclid::Angle::radians(theta),
)
},
}
RotateX(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(1., 0., 0., theta)
},
}
RotateY(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(0., 1., 0., theta)
},
}
RotateZ(theta) | Rotate(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(0., 0., 1., theta)
},
}
Perspective(ref d) => {
let m = create_perspective_matrix(d.to_pixel_length(None)?);
m.cast()
},
}
Scale3D(sx, sy, sz) => Transform3D::create_scale(sx.into(), sy.into(), sz.into()),
Scale(sx, sy) => Transform3D::create_scale(sx.into(), sy.into(), 1.),
ScaleX(s) => Transform3D::create_scale(s.into(), 1., 1.),
@ -470,23 +470,23 @@ where
let tx = tx.to_pixel_length(reference_width)? as f64;
let ty = ty.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(tx, ty, tz.to_pixel_length(None)? as f64)
},
}
Translate(ref tx, ref ty) => {
let tx = tx.to_pixel_length(reference_width)? as f64;
let ty = ty.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(tx, ty, 0.)
},
}
TranslateX(ref t) => {
let t = t.to_pixel_length(reference_width)? as f64;
Transform3D::create_translation(t, 0., 0.)
},
}
TranslateY(ref t) => {
let t = t.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(0., t, 0.)
},
}
TranslateZ(ref z) => {
Transform3D::create_translation(0., 0., z.to_pixel_length(None)? as f64)
},
}
Skew(theta_x, theta_y) => Transform3D::create_skew(
euclid::Angle::radians(theta_x.radians64()),
euclid::Angle::radians(theta_y.radians64()),
@ -509,7 +509,7 @@ where
// return an identity matrix.
// Note: DOMMatrix doesn't go into this arm.
Transform3D::identity()
},
}
};
Ok(matrix)
}
@ -676,7 +676,7 @@ where
}
dest.write_char(' ')?;
angle.to_css(dest)
},
}
}
}
}
@ -700,38 +700,50 @@ where
pub enum GenericScale<Number> {
/// 'none'
None,
/// '<number>{1,2}'
Scale(Number, Number),
/// '<number>{3}'
Scale3D(Number, Number, Number),
/// '<number>{1,3}'
Scale(Number, Number, Number),
}
pub use self::GenericScale as Scale;
impl<Number: ToCss + PartialEq> ToCss for Scale<Number> {
impl<Number> ToCss for Scale<Number>
where
Number: ToCss + PartialEq + Copy,
f32: From<Number>,
{
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: fmt::Write,
f32: From<Number>,
{
match *self {
Scale::None => dest.write_str("none"),
Scale::Scale(ref x, ref y) => {
Scale::Scale(ref x, ref y, ref z) => {
x.to_css(dest)?;
if x != y {
let is_3d = f32::from(*z) != 1.0;
if is_3d || x != y {
dest.write_char(' ')?;
y.to_css(dest)?;
}
if is_3d {
dest.write_char(' ')?;
z.to_css(dest)?;
}
Ok(())
},
Scale::Scale3D(ref x, ref y, ref z) => {
x.to_css(dest)?;
dest.write_char(' ')?;
y.to_css(dest)?;
dest.write_char(' ')?;
z.to_css(dest)
},
}
}
}
}
#[inline]
fn y_axis_and_z_axis_are_zero<LengthPercentage: Zero, Length: Zero>(
_: &LengthPercentage,
y: &LengthPercentage,
z: &Length,
) -> bool {
y.is_zero() && z.is_zero()
}
#[derive(
@ -755,25 +767,24 @@ impl<Number: ToCss + PartialEq> ToCss for Scale<Number> {
/// or two values (per usual, if the second value is 0px, the default, it must
/// be omitted when serializing).
///
/// If a 3d translation is specified, all three values must be serialized.
///
/// We don't omit the 3rd component even if it is 0px for now, and the
/// related spec issue is https://github.com/w3c/csswg-drafts/issues/3305
/// If a 3d translation is specified and the value can be expressed as 2d, we treat as 2d and
/// serialize accoringly. Otherwise, we serialize all three values.
/// https://github.com/w3c/csswg-drafts/issues/3305
///
/// <https://drafts.csswg.org/css-transforms-2/#individual-transforms>
pub enum GenericTranslate<LengthPercentage, Length>
where
LengthPercentage: Zero,
Length: Zero,
{
/// 'none'
None,
/// '<length-percentage>' or '<length-percentage> <length-percentage>'
/// <length-percentage> [ <length-percentage> <length>? ]?
Translate(
LengthPercentage,
#[css(skip_if = "Zero::is_zero")] LengthPercentage,
#[css(contextual_skip_if = "y_axis_and_z_axis_are_zero")] LengthPercentage,
#[css(skip_if = "Zero::is_zero")] Length,
),
/// '<length-percentage> <length-percentage> <length>'
Translate3D(LengthPercentage, LengthPercentage, Length),
}
pub use self::GenericTranslate as Translate;

View file

@ -421,17 +421,22 @@ impl Parse for Translate {
if let Ok(ty) = input.try(|i| specified::LengthPercentage::parse(context, i)) {
if let Ok(tz) = input.try(|i| specified::Length::parse(context, i)) {
// 'translate: <length-percentage> <length-percentage> <length>'
return Ok(generic::Translate::Translate3D(tx, ty, tz));
return Ok(generic::Translate::Translate(tx, ty, tz));
}
// translate: <length-percentage> <length-percentage>'
return Ok(generic::Translate::Translate(tx, ty));
return Ok(generic::Translate::Translate(
tx,
ty,
specified::Length::zero(),
));
}
// 'translate: <length-percentage> '
Ok(generic::Translate::Translate(
tx,
specified::LengthPercentage::zero(),
specified::Length::zero(),
))
}
}
@ -452,14 +457,14 @@ impl Parse for Scale {
if let Ok(sy) = input.try(|i| Number::parse(context, i)) {
if let Ok(sz) = input.try(|i| Number::parse(context, i)) {
// 'scale: <number> <number> <number>'
return Ok(generic::Scale::Scale3D(sx, sy, sz));
return Ok(generic::Scale::Scale(sx, sy, sz));
}
// 'scale: <number> <number>'
return Ok(generic::Scale::Scale(sx, sy));
return Ok(generic::Scale::Scale(sx, sy, Number::new(1.0)));
}
// 'scale: <number>'
Ok(generic::Scale::Scale(sx, sx))
Ok(generic::Scale::Scale(sx, sx, Number::new(1.0)))
}
}