fix: bring back connection method to fix WebGL texture error (#35358)

* Bring back connection method to fix texture error

Signed-off-by: Wu Yuwei <yuweiwu@pm.me>

* Print GL info in log instead

Signed-off-by: Wu Yuwei <yuweiwu@pm.me>

---------

Signed-off-by: Wu Yuwei <yuweiwu@pm.me>
This commit is contained in:
Ngo Iok Ui (Wu Yu Wei) 2025-02-07 19:36:37 +09:00 committed by GitHub
parent 7a6953bc08
commit b5b69988cc
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3 changed files with 15 additions and 1 deletions

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@ -67,6 +67,11 @@ pub trait RenderingContext {
fn destroy_texture(&self, _surface_texture: SurfaceTexture) -> Option<Surface> {
None
}
/// The connection to the display server for WebGL. Default to `None`.
fn connection(&self) -> Option<Connection> {
None
}
}
/// A rendering context that uses the Surfman library to create and manage
@ -223,6 +228,10 @@ impl RenderingContext for SurfmanRenderingContext {
fn destroy_texture(&self, surface_texture: SurfaceTexture) -> Option<Surface> {
self.destroy_surface_texture(surface_texture).ok()
}
fn connection(&self) -> Option<Connection> {
Some(self.connection())
}
}
impl SurfmanRenderingContext {