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Hook input code into new webxr crate
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parent
0d5d1a3dc4
commit
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5 changed files with 54 additions and 55 deletions
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@ -2,7 +2,6 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::XRInputSourceBinding;
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use crate::dom::bindings::codegen::Bindings::XRInputSourceBinding::{
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XRHandedness, XRInputSourceMethods,
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@ -10,33 +9,27 @@ use crate::dom::bindings::codegen::Bindings::XRInputSourceBinding::{
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
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use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::xrsession::{ApiPose, XRSession};
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use crate::dom::xrsession::XRSession;
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use crate::dom::xrspace::XRSpace;
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use dom_struct::dom_struct;
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use webvr_traits::{WebVRGamepadData, WebVRGamepadHand, WebVRGamepadState};
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use webxr_api::{Handedness, InputId, InputSource};
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#[dom_struct]
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pub struct XRInputSource {
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reflector: Reflector,
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session: Dom<XRSession>,
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#[ignore_malloc_size_of = "Defined in rust-webvr"]
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data: WebVRGamepadData,
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info: InputSource,
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#[ignore_malloc_size_of = "Defined in rust-webvr"]
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state: DomRefCell<WebVRGamepadState>,
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target_ray_space: MutNullableDom<XRSpace>,
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}
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impl XRInputSource {
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pub fn new_inherited(
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session: &XRSession,
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data: WebVRGamepadData,
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state: WebVRGamepadState,
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) -> XRInputSource {
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pub fn new_inherited(session: &XRSession, info: InputSource) -> XRInputSource {
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XRInputSource {
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reflector: Reflector::new(),
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session: Dom::from_ref(session),
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data,
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state: DomRefCell::new(state),
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info,
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target_ray_space: Default::default(),
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}
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}
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@ -44,32 +37,27 @@ impl XRInputSource {
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pub fn new(
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global: &GlobalScope,
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session: &XRSession,
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data: WebVRGamepadData,
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state: WebVRGamepadState,
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info: InputSource,
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) -> DomRoot<XRInputSource> {
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reflect_dom_object(
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Box::new(XRInputSource::new_inherited(session, data, state)),
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Box::new(XRInputSource::new_inherited(session, info)),
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global,
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XRInputSourceBinding::Wrap,
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)
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}
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pub fn update_state(&self, state: WebVRGamepadState) {
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*self.state.borrow_mut() = state;
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}
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pub fn pose(&self) -> ApiPose {
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unimplemented!()
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pub fn id(&self) -> InputId {
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self.info.id
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}
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}
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impl XRInputSourceMethods for XRInputSource {
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/// https://immersive-web.github.io/webxr/#dom-xrinputsource-handedness
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fn Handedness(&self) -> XRHandedness {
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match self.data.hand {
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WebVRGamepadHand::Unknown => XRHandedness::None,
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WebVRGamepadHand::Left => XRHandedness::Left,
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WebVRGamepadHand::Right => XRHandedness::Right,
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match self.info.handedness {
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Handedness::None => XRHandedness::None,
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Handedness::Left => XRHandedness::Left,
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Handedness::Right => XRHandedness::Right,
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}
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}
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