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Hook input code into new webxr crate
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0d5d1a3dc4
commit
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5 changed files with 54 additions and 55 deletions
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@ -10,7 +10,7 @@ use crate::dom::eventtarget::EventTarget;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::xrinputsource::XRInputSource;
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use crate::dom::xrreferencespace::XRReferenceSpace;
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use crate::dom::xrsession::{ApiPose, XRSession};
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use crate::dom::xrsession::{cast_transform, ApiPose, XRSession};
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use dom_struct::dom_struct;
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use webxr_api::Frame;
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@ -61,7 +61,18 @@ impl XRSpace {
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if let Some(reference) = self.downcast::<XRReferenceSpace>() {
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reference.get_pose(base_pose)
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} else if let Some(source) = self.input_source.get() {
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source.pose()
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// XXXManishearth we should be able to request frame information
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// for inputs when necessary instead of always loading it
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//
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// Also, the below code is quadratic, so this API may need an overhaul anyway
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let id = source.id();
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// XXXManishearth once we have dynamic inputs we'll need to handle this better
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let frame = base_pose
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.inputs
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.iter()
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.find(|i| i.id == id)
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.expect("no input found");
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cast_transform(frame.target_ray_origin)
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} else {
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unreachable!()
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}
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