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servoshell: Move touch event simulation to servoshell (#39352)
This change removes the `DebugOption` (`-Z`) for touch event simulation and moves the implementation of the feature to servoshell. The resaoning for this is: - This is really a servoshell feature and can be implemented on top of the API. This moves more code out of the already too-complicated renderer. - I would like to consolidate `DebugOptions` into a `ServoLogOptions` to collect all options for configuring Servo logging. This requires moving away all of the non-logging options. - Eventually touch event simulation will be able to reuse the fling implementation from servoshell as we are actually simulating touch events sent to the `WebView`. Testing: This changes a conditional feature that's used for manual debugging. It is difficult to write tests for this as there are no servoshell tests that verify input handling. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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7 changed files with 142 additions and 116 deletions
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@ -16,7 +16,7 @@ use constellation_traits::{EmbedderToConstellationMessage, WindowSizeType};
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use embedder_traits::{
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AnimationState, CompositorHitTestResult, InputEvent, MouseButton, MouseButtonAction,
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MouseButtonEvent, MouseMoveEvent, ScrollEvent as EmbedderScrollEvent, ShutdownState,
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TouchEvent, TouchEventResult, TouchEventType, TouchId, ViewportDetails,
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TouchEvent, TouchEventResult, TouchEventType, ViewportDetails,
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};
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use euclid::{Point2D, Scale, Vector2D};
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use log::{debug, warn};
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@ -365,62 +365,6 @@ impl WebViewRenderer {
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return;
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}
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if self.global.borrow().convert_mouse_to_touch {
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match event {
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InputEvent::MouseButton(event) => {
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match (event.button, event.action) {
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(MouseButton::Left, MouseButtonAction::Down) => self.on_touch_down(
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TouchEvent::new(TouchEventType::Down, TouchId(0), event.point),
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),
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(MouseButton::Left, MouseButtonAction::Up) => self.on_touch_up(
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TouchEvent::new(TouchEventType::Up, TouchId(0), event.point),
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),
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_ => {},
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}
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return;
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},
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InputEvent::MouseMove(event) => {
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if let Some(state) = self.touch_handler.try_get_current_touch_sequence() {
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// We assume that the debug option `-Z convert-mouse-to-touch` will only
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// be used on devices without native touch input, so we can directly
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// reuse the touch handler for tracking the state of pressed buttons.
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match state.state {
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TouchSequenceState::Touching | TouchSequenceState::Panning { .. } => {
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self.on_touch_move(TouchEvent::new(
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TouchEventType::Move,
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TouchId(0),
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event.point,
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));
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},
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TouchSequenceState::MultiTouch => {
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// Multitouch simulation currently is not implemented.
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// Since we only get one mouse move event, we would need to
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// dispatch one mouse move event per currently pressed mouse button.
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},
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TouchSequenceState::Pinching => {
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// We only have one mouse button, so Pinching should be impossible.
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#[cfg(debug_assertions)]
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log::error!(
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"Touch handler is in Pinching state, which should be unreachable with \
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-Z convert-mouse-to-touch debug option."
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);
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},
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TouchSequenceState::PendingFling { .. } |
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TouchSequenceState::Flinging { .. } |
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TouchSequenceState::PendingClick(_) |
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TouchSequenceState::Finished => {
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// Mouse movement without a button being pressed is not
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// translated to touch events.
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},
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}
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}
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// We don't want to (directly) dispatch mouse events when simulating touch input.
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return;
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},
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_ => {},
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}
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}
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self.dispatch_input_event_with_hit_testing(event);
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}
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