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script/compositor: Send mouseleave
events when cursor moves between <iframe>
s (#38539)
Properly send `mouseleave` events when the cursor moves between `<iframe>`s. This allows a better handling of cursor changes and status text updates. Specifically, we do not need to continuously update the cursor and the value can be cached in the `Document`. In addition, status updates can now be sent properly when moving focus between `<iframe>`s. Note that style updates for `:hover` values are still broken, but less so than before. Now the hover state on the `Node` is updated, but for some reason the restyle isn't taking place properly. This maintains the status quo as far as behavior goes when hover moves between `<iframe>`s. This change also adds a helper data structure to `Document` which will eventually be responsible for event handling. Testing: Cursor and status change are currently very hard to test as the API test harness makes this difficult at the moment. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Oriol Brufau <obrufau@igalia.com>
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parent
82ca2b92cd
commit
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11 changed files with 307 additions and 210 deletions
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@ -2599,21 +2599,25 @@ impl Window {
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self.layout().query_elements_from_point(point, flags)
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}
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#[allow(unsafe_code)]
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pub(crate) fn hit_test_from_input_event(
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&self,
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input_event: &ConstellationInputEvent,
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) -> Option<HitTestResult> {
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let compositor_hit_test_result = input_event.hit_test_result.as_ref()?;
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self.hit_test_from_point_in_viewport(
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input_event.hit_test_result.as_ref()?.point_in_viewport,
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)
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}
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#[allow(unsafe_code)]
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pub(crate) fn hit_test_from_point_in_viewport(
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&self,
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point_in_frame: Point2D<f32, CSSPixel>,
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) -> Option<HitTestResult> {
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let result = self
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.elements_from_point_query(
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compositor_hit_test_result.point_in_viewport.cast_unit(),
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ElementsFromPointFlags::empty(),
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)
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.elements_from_point_query(point_in_frame.cast_unit(), ElementsFromPointFlags::empty())
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.into_iter()
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.nth(0)?;
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let point_in_frame = compositor_hit_test_result.point_in_viewport;
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let point_relative_to_initial_containing_block =
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point_in_frame + self.scroll_offset().cast_unit();
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