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Avoid drawing while canvases without contexts.
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77553ab42c
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1 changed files with 3 additions and 9 deletions
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@ -13,7 +13,7 @@
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use app_units::{Au, AU_PER_PX};
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use app_units::{Au, AU_PER_PX};
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use azure::azure_hl::Color;
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use azure::azure_hl::Color;
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use block::{BlockFlow, BlockStackingContextType};
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use block::{BlockFlow, BlockStackingContextType};
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use canvas_traits::{CanvasMsg, CanvasPixelData, CanvasData, FromLayoutMsg};
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use canvas_traits::{CanvasMsg, CanvasData, FromLayoutMsg};
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use context::LayoutContext;
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use context::LayoutContext;
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use euclid::num::Zero;
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use euclid::num::Zero;
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use euclid::{Matrix4D, Point2D, Point3D, Rect, SideOffsets2D, Size2D};
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use euclid::{Matrix4D, Point2D, Point3D, Rect, SideOffsets2D, Size2D};
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@ -34,7 +34,7 @@ use gfx::paint_thread::THREAD_TINT_COLORS;
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use gfx::text::glyph::CharIndex;
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use gfx::text::glyph::CharIndex;
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use gfx_traits::{color, ScrollPolicy};
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use gfx_traits::{color, ScrollPolicy};
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use inline::{FIRST_FRAGMENT_OF_ELEMENT, InlineFlow, LAST_FRAGMENT_OF_ELEMENT};
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use inline::{FIRST_FRAGMENT_OF_ELEMENT, InlineFlow, LAST_FRAGMENT_OF_ELEMENT};
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use ipc_channel::ipc::{self, IpcSharedMemory};
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use ipc_channel::ipc::{self};
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use list_item::ListItemFlow;
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use list_item::ListItemFlow;
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use model::{self, MaybeAuto, ToGfxMatrix};
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use model::{self, MaybeAuto, ToGfxMatrix};
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use net_traits::image::base::PixelFormat;
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use net_traits::image::base::PixelFormat;
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@ -1259,13 +1259,7 @@ impl FragmentDisplayListBuilding for Fragment {
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FromLayoutMsg::SendData(sender))).unwrap();
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FromLayoutMsg::SendData(sender))).unwrap();
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receiver.recv().unwrap()
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receiver.recv().unwrap()
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},
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},
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None => CanvasData::Pixels(CanvasPixelData {
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None => return,
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image_data: IpcSharedMemory::from_byte(0xFFu8,
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(computed_width *
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computed_height * 4)
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as usize),
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image_key: None,
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}),
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};
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};
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let base = state.create_base_display_item(
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let base = state.create_base_display_item(
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