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script: Move Window-only gamepad functionality out of GlobalScope (#36805)
The only code that calls these methods is in the script thread, and the code is simpler when we can assume a Window global. Pulling this thread led to cleaning up a lot of constructors for Window-only WebXR code, too. Testing: Existing WPT coverage. --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
parent
80d3e138a8
commit
b8971e528f
13 changed files with 199 additions and 236 deletions
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@ -13,7 +13,7 @@ use crate::dom::bindings::codegen::Bindings::GamepadBinding::{GamepadHand, Gamep
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use crate::dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object_with_proto};
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use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::DOMString;
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use crate::dom::event::Event;
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@ -23,6 +23,7 @@ use crate::dom::gamepadevent::{GamepadEvent, GamepadEventType};
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use crate::dom::gamepadhapticactuator::GamepadHapticActuator;
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use crate::dom::gamepadpose::GamepadPose;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::window::Window;
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use crate::script_runtime::{CanGc, JSContext};
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// This value is for determining when to consider a gamepad as having a user gesture
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@ -88,39 +89,14 @@ impl Gamepad {
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn new(
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global: &GlobalScope,
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gamepad_id: u32,
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id: String,
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mapping_type: String,
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axis_bounds: (f64, f64),
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button_bounds: (f64, f64),
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supported_haptic_effects: GamepadSupportedHapticEffects,
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xr: bool,
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can_gc: CanGc,
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) -> DomRoot<Gamepad> {
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Self::new_with_proto(
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global,
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gamepad_id,
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id,
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mapping_type,
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axis_bounds,
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button_bounds,
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supported_haptic_effects,
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xr,
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can_gc,
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)
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}
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/// When we construct a new gamepad, we initialize the number of buttons and
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/// axes corresponding to the "standard" gamepad mapping.
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/// The spec says UAs *may* do this for fingerprint mitigation, and it also
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/// happens to simplify implementation
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/// <https://www.w3.org/TR/gamepad/#fingerprinting-mitigation>
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#[allow(clippy::too_many_arguments)]
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fn new_with_proto(
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global: &GlobalScope,
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pub(crate) fn new(
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window: &Window,
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gamepad_id: u32,
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id: String,
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mapping_type: String,
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@ -130,11 +106,11 @@ impl Gamepad {
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xr: bool,
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can_gc: CanGc,
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) -> DomRoot<Gamepad> {
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let button_list = GamepadButtonList::init_buttons(global, can_gc);
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let button_list = GamepadButtonList::init_buttons(window, can_gc);
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let vibration_actuator =
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GamepadHapticActuator::new(global, gamepad_id, supported_haptic_effects, can_gc);
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GamepadHapticActuator::new(window, gamepad_id, supported_haptic_effects, can_gc);
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let index = if xr { -1 } else { 0 };
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let gamepad = reflect_dom_object_with_proto(
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let gamepad = reflect_dom_object(
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Box::new(Gamepad::new_inherited(
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gamepad_id,
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id,
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@ -149,8 +125,7 @@ impl Gamepad {
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button_bounds,
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&vibration_actuator,
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)),
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global,
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None,
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window,
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can_gc,
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);
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gamepad.init_axes(can_gc);
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@ -10,7 +10,7 @@ use crate::dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButton
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::window::Window;
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use crate::script_runtime::CanGc;
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#[dom_struct]
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@ -32,14 +32,14 @@ impl GamepadButton {
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}
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pub(crate) fn new(
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global: &GlobalScope,
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window: &Window,
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pressed: bool,
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touched: bool,
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can_gc: CanGc,
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) -> DomRoot<GamepadButton> {
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reflect_dom_object(
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Box::new(GamepadButton::new_inherited(pressed, touched)),
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global,
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window,
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can_gc,
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)
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}
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@ -8,7 +8,7 @@ use crate::dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadBu
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use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
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use crate::dom::bindings::root::{Dom, DomRoot, DomSlice};
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use crate::dom::gamepadbutton::GamepadButton;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::window::Window;
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use crate::script_runtime::CanGc;
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// https://w3c.github.io/gamepad/#gamepadbutton-interface
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@ -28,13 +28,13 @@ impl GamepadButtonList {
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}
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pub(crate) fn new(
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global: &GlobalScope,
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window: &Window,
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list: &[&GamepadButton],
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can_gc: CanGc,
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) -> DomRoot<GamepadButtonList> {
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reflect_dom_object(
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Box::new(GamepadButtonList::new_inherited(list)),
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global,
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window,
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can_gc,
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)
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}
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@ -62,27 +62,27 @@ impl GamepadButtonListMethods<crate::DomTypeHolder> for GamepadButtonList {
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impl GamepadButtonList {
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/// Initialize the number of buttons in the "standard" gamepad mapping.
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/// <https://www.w3.org/TR/gamepad/#dfn-initializing-buttons>
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pub(crate) fn init_buttons(global: &GlobalScope, can_gc: CanGc) -> DomRoot<GamepadButtonList> {
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pub(crate) fn init_buttons(window: &Window, can_gc: CanGc) -> DomRoot<GamepadButtonList> {
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let standard_buttons = &[
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GamepadButton::new(global, false, false, can_gc), // Bottom button in right cluster
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GamepadButton::new(global, false, false, can_gc), // Right button in right cluster
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GamepadButton::new(global, false, false, can_gc), // Left button in right cluster
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GamepadButton::new(global, false, false, can_gc), // Top button in right cluster
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GamepadButton::new(global, false, false, can_gc), // Top left front button
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GamepadButton::new(global, false, false, can_gc), // Top right front button
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GamepadButton::new(global, false, false, can_gc), // Bottom left front button
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GamepadButton::new(global, false, false, can_gc), // Bottom right front button
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GamepadButton::new(global, false, false, can_gc), // Left button in center cluster
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GamepadButton::new(global, false, false, can_gc), // Right button in center cluster
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GamepadButton::new(global, false, false, can_gc), // Left stick pressed button
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GamepadButton::new(global, false, false, can_gc), // Right stick pressed button
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GamepadButton::new(global, false, false, can_gc), // Top button in left cluster
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GamepadButton::new(global, false, false, can_gc), // Bottom button in left cluster
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GamepadButton::new(global, false, false, can_gc), // Left button in left cluster
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GamepadButton::new(global, false, false, can_gc), // Right button in left cluster
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GamepadButton::new(global, false, false, can_gc), // Center button in center cluster
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GamepadButton::new(window, false, false, can_gc), // Bottom button in right cluster
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GamepadButton::new(window, false, false, can_gc), // Right button in right cluster
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GamepadButton::new(window, false, false, can_gc), // Left button in right cluster
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GamepadButton::new(window, false, false, can_gc), // Top button in right cluster
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GamepadButton::new(window, false, false, can_gc), // Top left front button
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GamepadButton::new(window, false, false, can_gc), // Top right front button
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GamepadButton::new(window, false, false, can_gc), // Bottom left front button
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GamepadButton::new(window, false, false, can_gc), // Bottom right front button
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GamepadButton::new(window, false, false, can_gc), // Left button in center cluster
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GamepadButton::new(window, false, false, can_gc), // Right button in center cluster
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GamepadButton::new(window, false, false, can_gc), // Left stick pressed button
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GamepadButton::new(window, false, false, can_gc), // Right stick pressed button
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GamepadButton::new(window, false, false, can_gc), // Top button in left cluster
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GamepadButton::new(window, false, false, can_gc), // Bottom button in left cluster
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GamepadButton::new(window, false, false, can_gc), // Left button in left cluster
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GamepadButton::new(window, false, false, can_gc), // Right button in left cluster
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GamepadButton::new(window, false, false, can_gc), // Center button in center cluster
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];
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rooted_vec!(let buttons <- standard_buttons.iter().map(DomRoot::as_traced));
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Self::new(global, buttons.r(), can_gc)
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Self::new(window, buttons.r(), can_gc)
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}
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}
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@ -18,12 +18,12 @@ use crate::dom::bindings::codegen::Bindings::GamepadHapticActuatorBinding::{
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use crate::dom::bindings::codegen::Bindings::WindowBinding::Window_Binding::WindowMethods;
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use crate::dom::bindings::error::Error;
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use crate::dom::bindings::refcounted::{Trusted, TrustedPromise};
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use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object_with_proto};
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use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::bindings::utils::to_frozen_array;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::promise::Promise;
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use crate::dom::window::Window;
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use crate::realms::InRealm;
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use crate::script_runtime::{CanGc, JSContext};
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use crate::task_source::SendableTaskSource;
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@ -98,27 +98,17 @@ impl GamepadHapticActuator {
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}
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pub(crate) fn new(
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global: &GlobalScope,
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window: &Window,
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gamepad_index: u32,
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supported_haptic_effects: GamepadSupportedHapticEffects,
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can_gc: CanGc,
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) -> DomRoot<GamepadHapticActuator> {
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Self::new_with_proto(global, gamepad_index, supported_haptic_effects, can_gc)
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}
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fn new_with_proto(
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global: &GlobalScope,
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gamepad_index: u32,
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supported_haptic_effects: GamepadSupportedHapticEffects,
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can_gc: CanGc,
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) -> DomRoot<GamepadHapticActuator> {
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reflect_dom_object_with_proto(
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reflect_dom_object(
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Box::new(GamepadHapticActuator::new_inherited(
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gamepad_index,
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supported_haptic_effects,
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)),
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global,
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None,
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window,
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can_gc,
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)
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}
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@ -27,9 +27,7 @@ use content_security_policy::{
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use crossbeam_channel::Sender;
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use devtools_traits::{PageError, ScriptToDevtoolsControlMsg};
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use dom_struct::dom_struct;
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use embedder_traits::{
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EmbedderMsg, GamepadEvent, GamepadSupportedHapticEffects, GamepadUpdateType,
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};
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use embedder_traits::EmbedderMsg;
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use http::HeaderMap;
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use hyper_serde::Serde;
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use ipc_channel::ipc::{self, IpcSender};
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@ -81,9 +79,7 @@ use crate::dom::bindings::codegen::Bindings::FunctionBinding::Function;
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use crate::dom::bindings::codegen::Bindings::ImageBitmapBinding::{
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ImageBitmapOptions, ImageBitmapSource,
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};
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use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods;
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use crate::dom::bindings::codegen::Bindings::NotificationBinding::NotificationPermissionCallback;
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use crate::dom::bindings::codegen::Bindings::PerformanceBinding::Performance_Binding::PerformanceMethods;
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use crate::dom::bindings::codegen::Bindings::PermissionStatusBinding::{
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PermissionName, PermissionState,
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};
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@ -113,8 +109,6 @@ use crate::dom::event::{Event, EventBubbles, EventCancelable, EventStatus};
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use crate::dom::eventsource::EventSource;
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use crate::dom::eventtarget::EventTarget;
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use crate::dom::file::File;
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use crate::dom::gamepad::{Gamepad, contains_user_gesture};
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use crate::dom::gamepadevent::GamepadEventType;
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use crate::dom::htmlscriptelement::{ScriptId, SourceCode};
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use crate::dom::imagebitmap::ImageBitmap;
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use crate::dom::messageevent::MessageEvent;
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@ -3287,134 +3281,6 @@ impl GlobalScope {
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}
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}
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pub(crate) fn handle_gamepad_event(&self, gamepad_event: GamepadEvent) {
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match gamepad_event {
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GamepadEvent::Connected(index, name, bounds, supported_haptic_effects) => {
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self.handle_gamepad_connect(
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index.0,
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name,
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bounds.axis_bounds,
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bounds.button_bounds,
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supported_haptic_effects,
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);
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},
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GamepadEvent::Disconnected(index) => {
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self.handle_gamepad_disconnect(index.0);
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},
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GamepadEvent::Updated(index, update_type) => {
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self.receive_new_gamepad_button_or_axis(index.0, update_type);
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},
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};
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}
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/// <https://www.w3.org/TR/gamepad/#dfn-gamepadconnected>
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fn handle_gamepad_connect(
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&self,
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// As the spec actually defines how to set the gamepad index, the GilRs index
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// is currently unused, though in practice it will almost always be the same.
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// More infra is currently needed to track gamepads across windows.
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_index: usize,
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name: String,
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axis_bounds: (f64, f64),
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button_bounds: (f64, f64),
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supported_haptic_effects: GamepadSupportedHapticEffects,
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) {
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// TODO: 2. If document is not null and is not allowed to use the "gamepad" permission,
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// then abort these steps.
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let this = Trusted::new(self);
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self.task_manager()
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.gamepad_task_source()
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.queue(task!(gamepad_connected: move || {
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let global = this.root();
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if let Some(window) = global.downcast::<Window>() {
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let navigator = window.Navigator();
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let selected_index = navigator.select_gamepad_index();
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let gamepad = Gamepad::new(
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&global,
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selected_index,
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name,
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"standard".into(),
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axis_bounds,
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button_bounds,
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supported_haptic_effects,
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false,
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CanGc::note(),
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);
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navigator.set_gamepad(selected_index as usize, &gamepad, CanGc::note());
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}
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}));
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}
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/// <https://www.w3.org/TR/gamepad/#dfn-gamepaddisconnected>
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pub(crate) fn handle_gamepad_disconnect(&self, index: usize) {
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let this = Trusted::new(self);
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self.task_manager()
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.gamepad_task_source()
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.queue(task!(gamepad_disconnected: move || {
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let global = this.root();
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if let Some(window) = global.downcast::<Window>() {
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let navigator = window.Navigator();
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if let Some(gamepad) = navigator.get_gamepad(index) {
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if window.Document().is_fully_active() {
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gamepad.update_connected(false, gamepad.exposed(), CanGc::note());
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navigator.remove_gamepad(index);
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}
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}
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}
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}));
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}
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/// <https://www.w3.org/TR/gamepad/#receiving-inputs>
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pub(crate) fn receive_new_gamepad_button_or_axis(
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&self,
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index: usize,
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update_type: GamepadUpdateType,
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) {
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let this = Trusted::new(self);
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// <https://w3c.github.io/gamepad/#dfn-update-gamepad-state>
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self.task_manager().gamepad_task_source().queue(
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task!(update_gamepad_state: move || {
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let global = this.root();
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if let Some(window) = global.downcast::<Window>() {
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let navigator = window.Navigator();
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if let Some(gamepad) = navigator.get_gamepad(index) {
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let current_time = global.performance().Now();
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gamepad.update_timestamp(*current_time);
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match update_type {
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GamepadUpdateType::Axis(index, value) => {
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gamepad.map_and_normalize_axes(index, value);
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},
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GamepadUpdateType::Button(index, value) => {
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gamepad.map_and_normalize_buttons(index, value);
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}
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};
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if !navigator.has_gamepad_gesture() && contains_user_gesture(update_type) {
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navigator.set_has_gamepad_gesture(true);
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navigator.GetGamepads()
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.iter()
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.filter_map(|g| g.as_ref())
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.for_each(|gamepad| {
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gamepad.set_exposed(true);
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gamepad.update_timestamp(*current_time);
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let new_gamepad = Trusted::new(&**gamepad);
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if window.Document().is_fully_active() {
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global.task_manager().gamepad_task_source().queue(
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task!(update_gamepad_connect: move || {
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let gamepad = new_gamepad.root();
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gamepad.notify_event(GamepadEventType::Connected, CanGc::note());
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})
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);
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}
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});
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}
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}
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}
|
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})
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);
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}
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pub(crate) fn current_group_label(&self) -> Option<DOMString> {
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self.console_group_stack
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.borrow()
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|
|
|
@ -8,7 +8,7 @@ use webxr_api::HitTestId;
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use crate::dom::bindings::codegen::Bindings::XRHitTestSourceBinding::XRHitTestSourceMethods;
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use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::globalscope::GlobalScope;
|
||||
use crate::dom::window::Window;
|
||||
use crate::dom::xrsession::XRSession;
|
||||
use crate::script_runtime::CanGc;
|
||||
|
||||
|
@ -31,14 +31,14 @@ impl XRHitTestSource {
|
|||
}
|
||||
|
||||
pub(crate) fn new(
|
||||
global: &GlobalScope,
|
||||
window: &Window,
|
||||
id: HitTestId,
|
||||
session: &XRSession,
|
||||
can_gc: CanGc,
|
||||
) -> DomRoot<XRHitTestSource> {
|
||||
reflect_dom_object(
|
||||
Box::new(XRHitTestSource::new_inherited(id, session)),
|
||||
global,
|
||||
window,
|
||||
can_gc,
|
||||
)
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
|
|||
use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
|
||||
use crate::dom::gamepad::Gamepad;
|
||||
use crate::dom::globalscope::GlobalScope;
|
||||
use crate::dom::window::Window;
|
||||
use crate::dom::xrhand::XRHand;
|
||||
use crate::dom::xrsession::XRSession;
|
||||
use crate::dom::xrspace::XRSpace;
|
||||
|
@ -40,14 +41,14 @@ pub(crate) struct XRInputSource {
|
|||
|
||||
impl XRInputSource {
|
||||
pub(crate) fn new_inherited(
|
||||
global: &GlobalScope,
|
||||
window: &Window,
|
||||
session: &XRSession,
|
||||
info: InputSource,
|
||||
can_gc: CanGc,
|
||||
) -> XRInputSource {
|
||||
// <https://www.w3.org/TR/webxr-gamepads-module-1/#gamepad-differences>
|
||||
let gamepad = Gamepad::new(
|
||||
global,
|
||||
window,
|
||||
0,
|
||||
"".into(),
|
||||
"xr-standard".into(),
|
||||
|
@ -74,18 +75,18 @@ impl XRInputSource {
|
|||
|
||||
#[allow(unsafe_code)]
|
||||
pub(crate) fn new(
|
||||
global: &GlobalScope,
|
||||
window: &Window,
|
||||
session: &XRSession,
|
||||
info: InputSource,
|
||||
can_gc: CanGc,
|
||||
) -> DomRoot<XRInputSource> {
|
||||
let source = reflect_dom_object(
|
||||
Box::new(XRInputSource::new_inherited(global, session, info, can_gc)),
|
||||
global,
|
||||
Box::new(XRInputSource::new_inherited(window, session, info, can_gc)),
|
||||
window,
|
||||
can_gc,
|
||||
);
|
||||
|
||||
let _ac = enter_realm(global);
|
||||
let _ac = enter_realm(window);
|
||||
let cx = GlobalScope::get_cx();
|
||||
unsafe {
|
||||
rooted!(in(*cx) let mut profiles = UndefinedValue());
|
||||
|
|
|
@ -11,7 +11,7 @@ use crate::dom::bindings::inheritance::Castable;
|
|||
use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
|
||||
use crate::dom::bindings::root::{Dom, DomRoot};
|
||||
use crate::dom::event::Event;
|
||||
use crate::dom::globalscope::GlobalScope;
|
||||
use crate::dom::window::Window;
|
||||
use crate::dom::xrinputsource::XRInputSource;
|
||||
use crate::dom::xrinputsourceschangeevent::XRInputSourcesChangeEvent;
|
||||
use crate::dom::xrsession::XRSession;
|
||||
|
@ -31,10 +31,10 @@ impl XRInputSourceArray {
|
|||
}
|
||||
}
|
||||
|
||||
pub(crate) fn new(global: &GlobalScope, can_gc: CanGc) -> DomRoot<XRInputSourceArray> {
|
||||
pub(crate) fn new(window: &Window, can_gc: CanGc) -> DomRoot<XRInputSourceArray> {
|
||||
reflect_dom_object(
|
||||
Box::new(XRInputSourceArray::new_inherited()),
|
||||
global,
|
||||
window,
|
||||
can_gc,
|
||||
)
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ impl XRInputSourceArray {
|
|||
.any(|i| i.id() == info.id),
|
||||
"Should never add a duplicate input id!"
|
||||
);
|
||||
let input = XRInputSource::new(&global, session, info.clone(), can_gc);
|
||||
let input = XRInputSource::new(window, session, info.clone(), can_gc);
|
||||
self.input_sources.borrow_mut().push(Dom::from_ref(&input));
|
||||
added.push(input);
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ impl XRInputSourceArray {
|
|||
&[]
|
||||
};
|
||||
self.input_sources.borrow_mut().retain(|i| i.id() != id);
|
||||
let input = XRInputSource::new(&global, session, info, can_gc);
|
||||
let input = XRInputSource::new(window, session, info, can_gc);
|
||||
self.input_sources.borrow_mut().push(Dom::from_ref(&input));
|
||||
|
||||
let added = [input];
|
||||
|
|
|
@ -14,7 +14,7 @@ use crate::dom::bindings::num::Finite;
|
|||
use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
|
||||
use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
|
||||
use crate::dom::bindings::utils::to_frozen_array;
|
||||
use crate::dom::globalscope::GlobalScope;
|
||||
use crate::dom::window::Window;
|
||||
use crate::dom::xrlayer::XRLayer;
|
||||
use crate::dom::xrwebgllayer::XRWebGLLayer;
|
||||
use crate::script_runtime::{CanGc, JSContext};
|
||||
|
@ -49,7 +49,7 @@ impl XRRenderState {
|
|||
}
|
||||
|
||||
pub(crate) fn new(
|
||||
global: &GlobalScope,
|
||||
window: &Window,
|
||||
depth_near: f64,
|
||||
depth_far: f64,
|
||||
inline_vertical_fov: Option<f64>,
|
||||
|
@ -65,14 +65,14 @@ impl XRRenderState {
|
|||
layer,
|
||||
layers,
|
||||
)),
|
||||
global,
|
||||
window,
|
||||
can_gc,
|
||||
)
|
||||
}
|
||||
|
||||
pub(crate) fn clone_object(&self) -> DomRoot<Self> {
|
||||
XRRenderState::new(
|
||||
&self.global(),
|
||||
self.global().as_window(),
|
||||
self.depth_near.get(),
|
||||
self.depth_far.get(),
|
||||
self.inline_vertical_fov.get(),
|
||||
|
|
|
@ -54,8 +54,8 @@ use crate::dom::bindings::root::{Dom, DomRoot, MutDom, MutNullableDom};
|
|||
use crate::dom::bindings::utils::to_frozen_array;
|
||||
use crate::dom::event::Event;
|
||||
use crate::dom::eventtarget::EventTarget;
|
||||
use crate::dom::globalscope::GlobalScope;
|
||||
use crate::dom::promise::Promise;
|
||||
use crate::dom::window::Window;
|
||||
use crate::dom::xrboundedreferencespace::XRBoundedReferenceSpace;
|
||||
use crate::dom::xrframe::XRFrame;
|
||||
use crate::dom::xrhittestsource::XRHitTestSource;
|
||||
|
@ -152,7 +152,7 @@ impl XRSession {
|
|||
}
|
||||
|
||||
pub(crate) fn new(
|
||||
global: &GlobalScope,
|
||||
window: &Window,
|
||||
session: Session,
|
||||
mode: XRSessionMode,
|
||||
frame_receiver: IpcReceiver<Frame>,
|
||||
|
@ -163,8 +163,8 @@ impl XRSession {
|
|||
} else {
|
||||
None
|
||||
};
|
||||
let render_state = XRRenderState::new(global, 0.1, 1000.0, ivfov, None, Vec::new(), can_gc);
|
||||
let input_sources = XRInputSourceArray::new(global, can_gc);
|
||||
let render_state = XRRenderState::new(window, 0.1, 1000.0, ivfov, None, Vec::new(), can_gc);
|
||||
let input_sources = XRInputSourceArray::new(window, can_gc);
|
||||
let ret = reflect_dom_object(
|
||||
Box::new(XRSession::new_inherited(
|
||||
session,
|
||||
|
@ -172,7 +172,7 @@ impl XRSession {
|
|||
&input_sources,
|
||||
mode,
|
||||
)),
|
||||
global,
|
||||
window,
|
||||
can_gc,
|
||||
);
|
||||
ret.attach_event_handler();
|
||||
|
@ -587,7 +587,7 @@ impl XRSession {
|
|||
FrameUpdateEvent::HitTestSourceAdded(id) => {
|
||||
if let Some(promise) = self.pending_hit_test_promises.borrow_mut().remove(&id) {
|
||||
promise.resolve_native(
|
||||
&XRHitTestSource::new(&self.global(), id, self, can_gc),
|
||||
&XRHitTestSource::new(self.global().as_window(), id, self, can_gc),
|
||||
can_gc,
|
||||
);
|
||||
} else {
|
||||
|
|
|
@ -297,7 +297,13 @@ impl XRSystem {
|
|||
return;
|
||||
},
|
||||
};
|
||||
let session = XRSession::new(&self.global(), session, mode, frame_receiver, CanGc::note());
|
||||
let session = XRSession::new(
|
||||
self.global().as_window(),
|
||||
session,
|
||||
mode,
|
||||
frame_receiver,
|
||||
CanGc::note(),
|
||||
);
|
||||
if mode == XRSessionMode::Inline {
|
||||
self.active_inline_sessions
|
||||
.borrow_mut()
|
||||
|
|
|
@ -32,8 +32,9 @@ use devtools_traits::{ScriptToDevtoolsControlMsg, TimelineMarker, TimelineMarker
|
|||
use dom_struct::dom_struct;
|
||||
use embedder_traits::user_content_manager::{UserContentManager, UserScript};
|
||||
use embedder_traits::{
|
||||
AlertResponse, ConfirmResponse, EmbedderMsg, PromptResponse, SimpleDialog, Theme,
|
||||
ViewportDetails, WebDriverJSError, WebDriverJSResult,
|
||||
AlertResponse, ConfirmResponse, EmbedderMsg, GamepadEvent, GamepadSupportedHapticEffects,
|
||||
GamepadUpdateType, PromptResponse, SimpleDialog, Theme, ViewportDetails, WebDriverJSError,
|
||||
WebDriverJSResult,
|
||||
};
|
||||
use euclid::default::{Point2D as UntypedPoint2D, Rect as UntypedRect};
|
||||
use euclid::{Point2D, Rect, Scale, Size2D, Vector2D};
|
||||
|
@ -61,6 +62,8 @@ use num_traits::ToPrimitive;
|
|||
use profile_traits::ipc as ProfiledIpc;
|
||||
use profile_traits::mem::ProfilerChan as MemProfilerChan;
|
||||
use profile_traits::time::ProfilerChan as TimeProfilerChan;
|
||||
use script_bindings::codegen::GenericBindings::NavigatorBinding::NavigatorMethods;
|
||||
use script_bindings::codegen::GenericBindings::PerformanceBinding::PerformanceMethods;
|
||||
use script_bindings::interfaces::WindowHelpers;
|
||||
use script_layout_interface::{
|
||||
FragmentType, Layout, PendingImageState, QueryMsg, Reflow, ReflowGoal, ReflowRequest,
|
||||
|
@ -125,6 +128,8 @@ use crate::dom::document::{AnimationFrameCallback, Document, ReflowTriggerCondit
|
|||
use crate::dom::element::Element;
|
||||
use crate::dom::event::{Event, EventBubbles, EventCancelable, EventStatus};
|
||||
use crate::dom::eventtarget::EventTarget;
|
||||
use crate::dom::gamepad::{Gamepad, contains_user_gesture};
|
||||
use crate::dom::gamepadevent::GamepadEventType;
|
||||
use crate::dom::globalscope::GlobalScope;
|
||||
use crate::dom::hashchangeevent::HashChangeEvent;
|
||||
use crate::dom::history::History;
|
||||
|
@ -642,6 +647,126 @@ impl Window {
|
|||
pub(crate) fn font_context(&self) -> &Arc<FontContext> {
|
||||
&self.font_context
|
||||
}
|
||||
|
||||
pub(crate) fn handle_gamepad_event(&self, gamepad_event: GamepadEvent) {
|
||||
match gamepad_event {
|
||||
GamepadEvent::Connected(index, name, bounds, supported_haptic_effects) => {
|
||||
self.handle_gamepad_connect(
|
||||
index.0,
|
||||
name,
|
||||
bounds.axis_bounds,
|
||||
bounds.button_bounds,
|
||||
supported_haptic_effects,
|
||||
);
|
||||
},
|
||||
GamepadEvent::Disconnected(index) => {
|
||||
self.handle_gamepad_disconnect(index.0);
|
||||
},
|
||||
GamepadEvent::Updated(index, update_type) => {
|
||||
self.receive_new_gamepad_button_or_axis(index.0, update_type);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/// <https://www.w3.org/TR/gamepad/#dfn-gamepadconnected>
|
||||
fn handle_gamepad_connect(
|
||||
&self,
|
||||
// As the spec actually defines how to set the gamepad index, the GilRs index
|
||||
// is currently unused, though in practice it will almost always be the same.
|
||||
// More infra is currently needed to track gamepads across windows.
|
||||
_index: usize,
|
||||
name: String,
|
||||
axis_bounds: (f64, f64),
|
||||
button_bounds: (f64, f64),
|
||||
supported_haptic_effects: GamepadSupportedHapticEffects,
|
||||
) {
|
||||
// TODO: 2. If document is not null and is not allowed to use the "gamepad" permission,
|
||||
// then abort these steps.
|
||||
let this = Trusted::new(self);
|
||||
self.upcast::<GlobalScope>()
|
||||
.task_manager()
|
||||
.gamepad_task_source()
|
||||
.queue(task!(gamepad_connected: move || {
|
||||
let window = this.root();
|
||||
|
||||
let navigator = window.Navigator();
|
||||
let selected_index = navigator.select_gamepad_index();
|
||||
let gamepad = Gamepad::new(
|
||||
&window,
|
||||
selected_index,
|
||||
name,
|
||||
"standard".into(),
|
||||
axis_bounds,
|
||||
button_bounds,
|
||||
supported_haptic_effects,
|
||||
false,
|
||||
CanGc::note(),
|
||||
);
|
||||
navigator.set_gamepad(selected_index as usize, &gamepad, CanGc::note());
|
||||
}));
|
||||
}
|
||||
|
||||
/// <https://www.w3.org/TR/gamepad/#dfn-gamepaddisconnected>
|
||||
fn handle_gamepad_disconnect(&self, index: usize) {
|
||||
let this = Trusted::new(self);
|
||||
self.upcast::<GlobalScope>()
|
||||
.task_manager()
|
||||
.gamepad_task_source()
|
||||
.queue(task!(gamepad_disconnected: move || {
|
||||
let window = this.root();
|
||||
let navigator = window.Navigator();
|
||||
if let Some(gamepad) = navigator.get_gamepad(index) {
|
||||
if window.Document().is_fully_active() {
|
||||
gamepad.update_connected(false, gamepad.exposed(), CanGc::note());
|
||||
navigator.remove_gamepad(index);
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/// <https://www.w3.org/TR/gamepad/#receiving-inputs>
|
||||
fn receive_new_gamepad_button_or_axis(&self, index: usize, update_type: GamepadUpdateType) {
|
||||
let this = Trusted::new(self);
|
||||
|
||||
// <https://w3c.github.io/gamepad/#dfn-update-gamepad-state>
|
||||
self.upcast::<GlobalScope>().task_manager().gamepad_task_source().queue(
|
||||
task!(update_gamepad_state: move || {
|
||||
let window = this.root();
|
||||
let navigator = window.Navigator();
|
||||
if let Some(gamepad) = navigator.get_gamepad(index) {
|
||||
let current_time = window.Performance().Now();
|
||||
gamepad.update_timestamp(*current_time);
|
||||
match update_type {
|
||||
GamepadUpdateType::Axis(index, value) => {
|
||||
gamepad.map_and_normalize_axes(index, value);
|
||||
},
|
||||
GamepadUpdateType::Button(index, value) => {
|
||||
gamepad.map_and_normalize_buttons(index, value);
|
||||
}
|
||||
};
|
||||
if !navigator.has_gamepad_gesture() && contains_user_gesture(update_type) {
|
||||
navigator.set_has_gamepad_gesture(true);
|
||||
navigator.GetGamepads()
|
||||
.iter()
|
||||
.filter_map(|g| g.as_ref())
|
||||
.for_each(|gamepad| {
|
||||
gamepad.set_exposed(true);
|
||||
gamepad.update_timestamp(*current_time);
|
||||
let new_gamepad = Trusted::new(&**gamepad);
|
||||
if window.Document().is_fully_active() {
|
||||
window.upcast::<GlobalScope>().task_manager().gamepad_task_source().queue(
|
||||
task!(update_gamepad_connect: move || {
|
||||
let gamepad = new_gamepad.root();
|
||||
gamepad.notify_event(GamepadEventType::Connected, CanGc::note());
|
||||
})
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// https://html.spec.whatwg.org/multipage/#atob
|
||||
|
|
|
@ -1126,7 +1126,7 @@ impl ScriptThread {
|
|||
document.dispatch_ime_event(ime_event, can_gc);
|
||||
},
|
||||
InputEvent::Gamepad(gamepad_event) => {
|
||||
window.as_global_scope().handle_gamepad_event(gamepad_event);
|
||||
window.handle_gamepad_event(gamepad_event);
|
||||
},
|
||||
InputEvent::EditingAction(editing_action_event) => {
|
||||
document.handle_editing_action(editing_action_event, can_gc);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue