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script: Move Window-only gamepad functionality out of GlobalScope (#36805)
The only code that calls these methods is in the script thread, and the code is simpler when we can assume a Window global. Pulling this thread led to cleaning up a lot of constructors for Window-only WebXR code, too. Testing: Existing WPT coverage. --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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13 changed files with 199 additions and 236 deletions
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@ -10,7 +10,7 @@ use crate::dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButton
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use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::window::Window;
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use crate::script_runtime::CanGc;
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#[dom_struct]
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@ -32,14 +32,14 @@ impl GamepadButton {
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}
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pub(crate) fn new(
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global: &GlobalScope,
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window: &Window,
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pressed: bool,
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touched: bool,
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can_gc: CanGc,
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) -> DomRoot<GamepadButton> {
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reflect_dom_object(
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Box::new(GamepadButton::new_inherited(pressed, touched)),
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global,
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window,
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can_gc,
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)
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}
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