script: Move Window-only gamepad functionality out of GlobalScope (#36805)

The only code that calls these methods is in the script thread, and the
code is simpler when we can assume a Window global. Pulling this thread
led to cleaning up a lot of constructors for Window-only WebXR code,
too.

Testing: Existing WPT coverage.

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Josh Matthews 2025-05-02 16:10:26 -04:00 committed by GitHub
parent 80d3e138a8
commit b8971e528f
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GPG key ID: B5690EEEBB952194
13 changed files with 199 additions and 236 deletions

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@ -10,7 +10,7 @@ use crate::dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButton
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
use crate::dom::bindings::root::DomRoot;
use crate::dom::globalscope::GlobalScope;
use crate::dom::window::Window;
use crate::script_runtime::CanGc;
#[dom_struct]
@ -32,14 +32,14 @@ impl GamepadButton {
}
pub(crate) fn new(
global: &GlobalScope,
window: &Window,
pressed: bool,
touched: bool,
can_gc: CanGc,
) -> DomRoot<GamepadButton> {
reflect_dom_object(
Box::new(GamepadButton::new_inherited(pressed, touched)),
global,
window,
can_gc,
)
}