script: Move Window-only gamepad functionality out of GlobalScope (#36805)

The only code that calls these methods is in the script thread, and the
code is simpler when we can assume a Window global. Pulling this thread
led to cleaning up a lot of constructors for Window-only WebXR code,
too.

Testing: Existing WPT coverage.

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Josh Matthews 2025-05-02 16:10:26 -04:00 committed by GitHub
parent 80d3e138a8
commit b8971e528f
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GPG key ID: B5690EEEBB952194
13 changed files with 199 additions and 236 deletions

View file

@ -11,7 +11,7 @@ use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::event::Event;
use crate::dom::globalscope::GlobalScope;
use crate::dom::window::Window;
use crate::dom::xrinputsource::XRInputSource;
use crate::dom::xrinputsourceschangeevent::XRInputSourcesChangeEvent;
use crate::dom::xrsession::XRSession;
@ -31,10 +31,10 @@ impl XRInputSourceArray {
}
}
pub(crate) fn new(global: &GlobalScope, can_gc: CanGc) -> DomRoot<XRInputSourceArray> {
pub(crate) fn new(window: &Window, can_gc: CanGc) -> DomRoot<XRInputSourceArray> {
reflect_dom_object(
Box::new(XRInputSourceArray::new_inherited()),
global,
window,
can_gc,
)
}
@ -60,7 +60,7 @@ impl XRInputSourceArray {
.any(|i| i.id() == info.id),
"Should never add a duplicate input id!"
);
let input = XRInputSource::new(&global, session, info.clone(), can_gc);
let input = XRInputSource::new(window, session, info.clone(), can_gc);
self.input_sources.borrow_mut().push(Dom::from_ref(&input));
added.push(input);
}
@ -121,7 +121,7 @@ impl XRInputSourceArray {
&[]
};
self.input_sources.borrow_mut().retain(|i| i.id() != id);
let input = XRInputSource::new(&global, session, info, can_gc);
let input = XRInputSource::new(window, session, info, can_gc);
self.input_sources.borrow_mut().push(Dom::from_ref(&input));
let added = [input];