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script: Move Window-only gamepad functionality out of GlobalScope (#36805)
The only code that calls these methods is in the script thread, and the code is simpler when we can assume a Window global. Pulling this thread led to cleaning up a lot of constructors for Window-only WebXR code, too. Testing: Existing WPT coverage. --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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13 changed files with 199 additions and 236 deletions
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@ -14,7 +14,7 @@ use crate::dom::bindings::num::Finite;
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use crate::dom::bindings::reflector::{DomGlobal, Reflector, reflect_dom_object};
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use crate::dom::bindings::root::{Dom, DomRoot, MutNullableDom};
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use crate::dom::bindings::utils::to_frozen_array;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::window::Window;
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use crate::dom::xrlayer::XRLayer;
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use crate::dom::xrwebgllayer::XRWebGLLayer;
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use crate::script_runtime::{CanGc, JSContext};
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@ -49,7 +49,7 @@ impl XRRenderState {
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}
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pub(crate) fn new(
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global: &GlobalScope,
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window: &Window,
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depth_near: f64,
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depth_far: f64,
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inline_vertical_fov: Option<f64>,
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@ -65,14 +65,14 @@ impl XRRenderState {
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layer,
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layers,
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)),
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global,
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window,
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can_gc,
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)
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}
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pub(crate) fn clone_object(&self) -> DomRoot<Self> {
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XRRenderState::new(
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&self.global(),
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self.global().as_window(),
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self.depth_near.get(),
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self.depth_far.get(),
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self.inline_vertical_fov.get(),
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