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Rename remove_animation_and_transition_rules to just remove_animation_rules
Now this method covers SMIL override rules, CSS animation / script animation rules, and CSS transition rules so we should just use "animation" in the generic sense.
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2 changed files with 2 additions and 2 deletions
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@ -1334,7 +1334,7 @@ pub trait MatchMethods : TElement {
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let relevant_style = pseudo_style.unwrap_or(primary_style);
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let relevant_style = pseudo_style.unwrap_or(primary_style);
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let rule_node = &relevant_style.rules;
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let rule_node = &relevant_style.rules;
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let without_animation_rules =
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let without_animation_rules =
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shared_context.stylist.rule_tree.remove_animation_and_transition_rules(rule_node);
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shared_context.stylist.rule_tree.remove_animation_rules(rule_node);
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if without_animation_rules == *rule_node {
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if without_animation_rules == *rule_node {
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// Note that unwrapping here is fine, because the style is
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// Note that unwrapping here is fine, because the style is
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// only incomplete during the styling process.
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// only incomplete during the styling process.
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@ -255,7 +255,7 @@ impl RuleTree {
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}
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}
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/// Returns new rule node without rules from declarative animations.
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/// Returns new rule node without rules from declarative animations.
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pub fn remove_animation_and_transition_rules(&self, path: &StrongRuleNode) -> StrongRuleNode {
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pub fn remove_animation_rules(&self, path: &StrongRuleNode) -> StrongRuleNode {
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// Return a clone if there are no animation rules.
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// Return a clone if there are no animation rules.
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if !path.has_animation_or_transition_rules() {
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if !path.has_animation_or_transition_rules() {
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return path.clone();
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return path.clone();
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