Webrender external image handler demux

This commit is contained in:
Fernando Jiménez Moreno 2019-06-25 19:42:47 +02:00
parent 7d589ed4f5
commit ba9cf85fb3
11 changed files with 172 additions and 126 deletions

View file

@ -37,3 +37,4 @@ serde_bytes = "0.10"
servo_config = {path = "../config"}
webrender = {git = "https://github.com/servo/webrender"}
webrender_api = {git = "https://github.com/servo/webrender", features = ["ipc"]}
webrender_traits = {path = "../webrender_traits"}

View file

@ -3,7 +3,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::gl_context::GLContextFactory;
use crate::webgl_thread::{WebGLExternalImageApi, WebGLExternalImageHandler, WebGLThread};
use crate::webgl_thread::WebGLThread;
use canvas_traits::webgl::webgl_channel;
use canvas_traits::webgl::DOMToTextureCommand;
use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver};
@ -13,6 +13,7 @@ use fnv::FnvHashMap;
use gleam::gl;
use servo_config::pref;
use std::rc::Rc;
use webrender_traits::WebrenderExternalImageApi;
/// WebGL Threading API entry point that lives in the constellation.
pub struct WebGLThreads(WebGLSender<WebGLMsg>);
@ -26,7 +27,7 @@ impl WebGLThreads {
webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
) -> (
WebGLThreads,
Box<dyn webrender::ExternalImageHandler>,
Box<dyn WebrenderExternalImageApi>,
Option<Box<dyn webrender::OutputImageHandler>>,
) {
// This implementation creates a single `WebGLThread` for all the pipelines.
@ -43,8 +44,7 @@ impl WebGLThreads {
} else {
None
};
let external =
WebGLExternalImageHandler::new(WebGLExternalImages::new(webrender_gl, channel.clone()));
let external = WebGLExternalImages::new(webrender_gl, channel.clone());
(
WebGLThreads(channel),
Box::new(external),
@ -87,12 +87,15 @@ impl WebGLExternalImages {
}
}
impl WebGLExternalImageApi for WebGLExternalImages {
fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>) {
impl WebrenderExternalImageApi for WebGLExternalImages {
fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
// WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
// The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
self.webgl_channel
.send(WebGLMsg::Lock(ctx_id, self.lock_channel.0.clone()))
.send(WebGLMsg::Lock(
WebGLContextId(id as usize),
self.lock_channel.0.clone(),
))
.unwrap();
let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap();
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
@ -103,8 +106,10 @@ impl WebGLExternalImageApi for WebGLExternalImages {
(image_id, size)
}
fn unlock(&mut self, ctx_id: WebGLContextId) {
self.webgl_channel.send(WebGLMsg::Unlock(ctx_id)).unwrap();
fn unlock(&mut self, id: u64) {
self.webgl_channel
.send(WebGLMsg::Unlock(WebGLContextId(id as usize)))
.unwrap();
}
}

View file

@ -730,53 +730,6 @@ struct WebGLContextInfo {
render_state: ContextRenderState,
}
/// This trait is used as a bridge between the `WebGLThreads` implementation and
/// the WR ExternalImageHandler API implemented in the `WebGLExternalImageHandler` struct.
/// `WebGLExternalImageHandler<T>` takes care of type conversions between WR and WebGL info (e.g keys, uvs).
/// It uses this trait to notify lock/unlock messages and get the required info that WR needs.
/// `WebGLThreads` receives lock/unlock message notifications and takes care of sending
/// the unlock/lock messages to the appropiate `WebGLThread`.
pub trait WebGLExternalImageApi {
fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>);
fn unlock(&mut self, ctx_id: WebGLContextId);
}
/// WebRender External Image Handler implementation
pub struct WebGLExternalImageHandler<T: WebGLExternalImageApi> {
handler: T,
}
impl<T: WebGLExternalImageApi> WebGLExternalImageHandler<T> {
pub fn new(handler: T) -> Self {
Self { handler: handler }
}
}
impl<T: WebGLExternalImageApi> webrender::ExternalImageHandler for WebGLExternalImageHandler<T> {
/// Lock the external image. Then, WR could start to read the image content.
/// The WR client should not change the image content until the unlock() call.
fn lock(
&mut self,
key: webrender_api::ExternalImageId,
_channel_index: u8,
_rendering: webrender_api::ImageRendering,
) -> webrender::ExternalImage {
let ctx_id = WebGLContextId(key.0 as _);
let (texture_id, size) = self.handler.lock(ctx_id);
webrender::ExternalImage {
uv: webrender_api::TexelRect::new(0.0, size.height as f32, size.width as f32, 0.0),
source: webrender::ExternalImageSource::NativeTexture(texture_id),
}
}
/// Unlock the external image. The WR should not read the image content
/// after this call.
fn unlock(&mut self, key: webrender_api::ExternalImageId, _channel_index: u8) {
let ctx_id = WebGLContextId(key.0 as _);
self.handler.unlock(ctx_id);
}
}
/// Data about the linked DOM<->WebGLTexture elements.
struct DOMToTextureData {
context_id: WebGLContextId,