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Webrender external image handler demux
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11 changed files with 172 additions and 126 deletions
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@ -730,53 +730,6 @@ struct WebGLContextInfo {
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render_state: ContextRenderState,
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}
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/// This trait is used as a bridge between the `WebGLThreads` implementation and
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/// the WR ExternalImageHandler API implemented in the `WebGLExternalImageHandler` struct.
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/// `WebGLExternalImageHandler<T>` takes care of type conversions between WR and WebGL info (e.g keys, uvs).
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/// It uses this trait to notify lock/unlock messages and get the required info that WR needs.
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/// `WebGLThreads` receives lock/unlock message notifications and takes care of sending
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/// the unlock/lock messages to the appropiate `WebGLThread`.
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pub trait WebGLExternalImageApi {
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fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>);
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fn unlock(&mut self, ctx_id: WebGLContextId);
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}
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/// WebRender External Image Handler implementation
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pub struct WebGLExternalImageHandler<T: WebGLExternalImageApi> {
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handler: T,
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}
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impl<T: WebGLExternalImageApi> WebGLExternalImageHandler<T> {
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pub fn new(handler: T) -> Self {
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Self { handler: handler }
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}
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}
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impl<T: WebGLExternalImageApi> webrender::ExternalImageHandler for WebGLExternalImageHandler<T> {
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/// Lock the external image. Then, WR could start to read the image content.
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/// The WR client should not change the image content until the unlock() call.
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fn lock(
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&mut self,
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key: webrender_api::ExternalImageId,
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_channel_index: u8,
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_rendering: webrender_api::ImageRendering,
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) -> webrender::ExternalImage {
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let ctx_id = WebGLContextId(key.0 as _);
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let (texture_id, size) = self.handler.lock(ctx_id);
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webrender::ExternalImage {
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uv: webrender_api::TexelRect::new(0.0, size.height as f32, size.width as f32, 0.0),
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source: webrender::ExternalImageSource::NativeTexture(texture_id),
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}
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}
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/// Unlock the external image. The WR should not read the image content
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/// after this call.
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fn unlock(&mut self, key: webrender_api::ExternalImageId, _channel_index: u8) {
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let ctx_id = WebGLContextId(key.0 as _);
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self.handler.unlock(ctx_id);
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}
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}
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/// Data about the linked DOM<->WebGLTexture elements.
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struct DOMToTextureData {
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context_id: WebGLContextId,
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