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https://github.com/servo/servo.git
synced 2025-07-23 07:13:52 +01:00
Make typed_array_or_sequence_to_vec support typed arrays.
This commit is contained in:
parent
6c4ce7247f
commit
baf8c5462a
2 changed files with 32 additions and 22 deletions
2
Cargo.lock
generated
2
Cargo.lock
generated
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@ -1288,7 +1288,7 @@ dependencies = [
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[[package]]
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[[package]]
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name = "js"
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name = "js"
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version = "0.1.4"
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version = "0.1.4"
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source = "git+https://github.com/servo/rust-mozjs#4ad9326fc70d13294c77f9f0988fda6abfd0023b"
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source = "git+https://github.com/servo/rust-mozjs#cc9185025d2655074b29cc0a4bf5ee450356ac5f"
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dependencies = [
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dependencies = [
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"cmake 0.1.20 (registry+https://github.com/rust-lang/crates.io-index)",
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"cmake 0.1.20 (registry+https://github.com/rust-lang/crates.io-index)",
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"heapsize 0.3.8 (registry+https://github.com/rust-lang/crates.io-index)",
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"heapsize 0.3.8 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -9,7 +9,7 @@ use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGL
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
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use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
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use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
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use dom::bindings::conversions::{ArrayBufferViewContents, ConversionResult, FromJSValConvertible, ToJSValConvertible};
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use dom::bindings::conversions::{ConversionResult, FromJSValConvertible, ToJSValConvertible};
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use dom::bindings::error::{Error, Fallible};
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use dom::bindings::error::{Error, Fallible};
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use dom::bindings::inheritance::Castable;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::js::{JS, LayoutJS, MutNullableJS, Root};
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use dom::bindings::js::{JS, LayoutJS, MutNullableJS, Root};
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@ -37,8 +37,9 @@ use dom::window::Window;
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use euclid::size::Size2D;
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use euclid::size::Size2D;
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use ipc_channel::ipc::{self, IpcSender};
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use ipc_channel::ipc::{self, IpcSender};
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use js::conversions::ConversionBehavior;
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use js::conversions::ConversionBehavior;
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use js::jsapi::{JSContext, JSObject, JS_GetArrayBufferViewType, Type};
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use js::jsapi::{JSContext, JSObject, JS_GetArrayBufferViewType, Type, Rooted};
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use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, NullValue, UndefinedValue};
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use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, NullValue, UndefinedValue};
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use js::typedarray::{TypedArray, TypedArrayElement, Float32, Int32};
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use net_traits::image::base::PixelFormat;
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use net_traits::image::base::PixelFormat;
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use net_traits::image_cache_thread::ImageResponse;
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use net_traits::image_cache_thread::ImageResponse;
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use offscreen_gl_context::{GLContextAttributes, GLLimits};
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use offscreen_gl_context::{GLContextAttributes, GLLimits};
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@ -775,15 +776,24 @@ impl Drop for WebGLRenderingContext {
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#[allow(unsafe_code)]
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#[allow(unsafe_code)]
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unsafe fn typed_array_or_sequence_to_vec<T>(cx: *mut JSContext,
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unsafe fn typed_array_or_sequence_to_vec<T>(cx: *mut JSContext,
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sequence_or_abv: *mut JSObject,
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sequence_or_abv: *mut JSObject,
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config: <T as FromJSValConvertible>::Config) -> Result<Vec<T>, Error>
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config: <T::Element as FromJSValConvertible>::Config)
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where T: ArrayBufferViewContents + FromJSValConvertible,
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-> Result<Vec<T::Element>, Error>
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<T as FromJSValConvertible>::Config: Clone,
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where T: TypedArrayElement,
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T::Element: FromJSValConvertible + Clone,
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<T::Element as FromJSValConvertible>::Config: Clone,
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{
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{
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// TODO(servo/rust-mozjs#330): replace this with a macro that supports generic types.
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let mut typed_array_root = Rooted::new_unrooted();
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let typed_array: Option<TypedArray<T>> =
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TypedArray::from(cx, &mut typed_array_root, sequence_or_abv).ok();
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if let Some(mut typed_array) = typed_array {
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return Ok(typed_array.as_slice().to_vec());
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}
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assert!(!sequence_or_abv.is_null());
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assert!(!sequence_or_abv.is_null());
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rooted!(in(cx) let mut val = UndefinedValue());
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rooted!(in(cx) let mut val = UndefinedValue());
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sequence_or_abv.to_jsval(cx, val.handle_mut());
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sequence_or_abv.to_jsval(cx, val.handle_mut());
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match Vec::<T>::from_jsval(cx, val.handle(), config) {
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match Vec::<T::Element>::from_jsval(cx, val.handle(), config) {
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Ok(ConversionResult::Success(v)) => Ok(v),
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Ok(ConversionResult::Success(v)) => Ok(v),
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Ok(ConversionResult::Failure(error)) => Err(Error::Type(error.into_owned())),
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Ok(ConversionResult::Failure(error)) => Err(Error::Type(error.into_owned())),
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// FIXME: What to do here? Generated code only aborts the execution of
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// FIXME: What to do here? Generated code only aborts the execution of
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@ -2318,7 +2328,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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uniform: Option<&WebGLUniformLocation>,
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uniform: Option<&WebGLUniformLocation>,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<i32>(cx, data, ConversionBehavior::Default));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Int32>(cx, data, ConversionBehavior::Default));
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if self.validate_uniform_parameters(uniform, UniformSetterType::Int, &data_vec) {
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if self.validate_uniform_parameters(uniform, UniformSetterType::Int, &data_vec) {
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self.ipc_renderer
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self.ipc_renderer
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@ -2336,7 +2346,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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uniform: Option<&WebGLUniformLocation>,
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uniform: Option<&WebGLUniformLocation>,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if self.validate_uniform_parameters(uniform, UniformSetterType::Float, &data_vec) {
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if self.validate_uniform_parameters(uniform, UniformSetterType::Float, &data_vec) {
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self.ipc_renderer
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self.ipc_renderer
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@ -2365,7 +2375,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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uniform: Option<&WebGLUniformLocation>,
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uniform: Option<&WebGLUniformLocation>,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatVec2,
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UniformSetterType::FloatVec2,
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@ -2398,7 +2408,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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uniform: Option<&WebGLUniformLocation>,
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uniform: Option<&WebGLUniformLocation>,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<i32>(cx, data, ConversionBehavior::Default));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Int32>(cx, data, ConversionBehavior::Default));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::IntVec2,
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UniformSetterType::IntVec2,
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@ -2431,7 +2441,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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uniform: Option<&WebGLUniformLocation>,
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uniform: Option<&WebGLUniformLocation>,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatVec3,
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UniformSetterType::FloatVec3,
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@ -2464,7 +2474,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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uniform: Option<&WebGLUniformLocation>,
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uniform: Option<&WebGLUniformLocation>,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<i32>(cx, data, ConversionBehavior::Default));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Int32>(cx, data, ConversionBehavior::Default));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::IntVec3,
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UniformSetterType::IntVec3,
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@ -2498,7 +2508,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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uniform: Option<&WebGLUniformLocation>,
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uniform: Option<&WebGLUniformLocation>,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<i32>(cx, data, ConversionBehavior::Default));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Int32>(cx, data, ConversionBehavior::Default));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::IntVec4,
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UniformSetterType::IntVec4,
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@ -2531,7 +2541,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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uniform: Option<&WebGLUniformLocation>,
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uniform: Option<&WebGLUniformLocation>,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatVec4,
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UniformSetterType::FloatVec4,
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@ -2552,7 +2562,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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transpose: bool,
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transpose: bool,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatMat2,
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UniformSetterType::FloatMat2,
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&data_vec) {
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&data_vec) {
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@ -2572,7 +2582,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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transpose: bool,
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transpose: bool,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatMat3,
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UniformSetterType::FloatMat3,
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&data_vec) {
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&data_vec) {
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@ -2592,7 +2602,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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transpose: bool,
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transpose: bool,
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data: *mut JSObject) -> Fallible<()> {
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data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if self.validate_uniform_parameters(uniform,
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if self.validate_uniform_parameters(uniform,
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UniformSetterType::FloatMat4,
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UniformSetterType::FloatMat4,
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&data_vec) {
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&data_vec) {
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@ -2632,7 +2642,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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#[allow(unsafe_code)]
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#[allow(unsafe_code)]
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unsafe fn VertexAttrib1fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
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unsafe fn VertexAttrib1fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if data_vec.len() < 1 {
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if data_vec.len() < 1 {
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return Ok(self.webgl_error(InvalidOperation));
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return Ok(self.webgl_error(InvalidOperation));
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}
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}
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@ -2649,7 +2659,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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#[allow(unsafe_code)]
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#[allow(unsafe_code)]
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unsafe fn VertexAttrib2fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
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unsafe fn VertexAttrib2fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if data_vec.len() < 2 {
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if data_vec.len() < 2 {
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return Ok(self.webgl_error(InvalidOperation));
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return Ok(self.webgl_error(InvalidOperation));
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}
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}
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@ -2666,7 +2676,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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#[allow(unsafe_code)]
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#[allow(unsafe_code)]
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unsafe fn VertexAttrib3fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
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unsafe fn VertexAttrib3fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if data_vec.len() < 3 {
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if data_vec.len() < 3 {
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return Ok(self.webgl_error(InvalidOperation));
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return Ok(self.webgl_error(InvalidOperation));
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}
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}
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@ -2683,7 +2693,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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#[allow(unsafe_code)]
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#[allow(unsafe_code)]
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unsafe fn VertexAttrib4fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
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unsafe fn VertexAttrib4fv(&self, cx: *mut JSContext, indx: u32, data: *mut JSObject) -> Fallible<()> {
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assert!(!data.is_null());
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assert!(!data.is_null());
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let data_vec = try!(typed_array_or_sequence_to_vec::<f32>(cx, data, ()));
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let data_vec = try!(typed_array_or_sequence_to_vec::<Float32>(cx, data, ()));
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if data_vec.len() < 4 {
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if data_vec.len() < 4 {
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return Ok(self.webgl_error(InvalidOperation));
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return Ok(self.webgl_error(InvalidOperation));
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}
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}
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